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Posts Tagged ‘ smartphones ’


January 3, 2012
ViewSonic Corporation is charging into the New Year with new products on display at CES 2012 in Las Vegas, NV.
Launching into the tablet market in 2011, ViewSonic plans to further this impressive momentum by expanding the ViewPad® product family with new 10-inch business and consumer-focused tablets running Windows® and Android™ operating systems. ViewSonic’s ViewPad tablet line is the ideal choice for sharing, reading, working and playing on a mobile device. The ViewPad 7e, an Android-based 7” tablet offers Amazon® services for Android integration, Amazon Kindle for eBook reading and RiteTouch for writing directly on the screen. The business line of tablets, which include the ViewPad 10pro, run Windows 7 Professional and provide the ability to boot Android as well.
Pushing the envelope of innovation, ViewSonic has partnered with EXOPC to build one of the first EXOdesks, a 32” 10-point touch table top which runs a custom user interface open to HTML5 developers. The desk, on display during CES, will be powered by an Intel® Core™ i7 processor, Intel’s integrated graphics and will run Windows 7 operating system.
Leveraging the company’s display heritage, ViewSonic will show an impressive universal display with projected capacitive multi-touch input. It is designed to allow consumers and business professionals to connect their smartphone, tablets and laptops wirelessly and share photos or stream media content from services such as YouTube, and extend desktop mode for dual display.
For more product information, visit ViewSonic.com/CES2012.
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What Smartphones Will Be Like in 2012

By on November 14, 2011

By Jared Newman
November 14, 2011

SAN FRANCISCO – Since the advent of the first modern smartphone–arguably the original Apple iPhone in 2007–the power of these mobile computing devices that also happen to make phone calls has advanced by leaps and bounds.

Weak processors have given way to dual-core powerhouses. Smartphone cameras are now so capable, the best of them make owning a point-and-shoot camera redundant. And display resolutions exceed the limits of the human eye’s ability to distinguish separate pixels.

But that doesn’t mean smartphones have no room left for innovation in 2012. Here’s a look at what phone makers might pack into next year’s models.

Quad-Core Processors Arrive

Though 2011 was the year of dual-core, 2012 will bring quad-core processors to smartphones. Nvidia’s Tegra 3 processor is said to be five times faster than the dual-core Tegra 2, which debuted this year. Qualcomm, meanwhile, is planning to launch quad-core Snapdragon CPUs with speeds up to 2.5GHz, and with quad-core Adreno graphics processors for gaming.
Near-Field Communication Takes Off

Near-field communication is the technology that lets you wave a phone in front of a payment kiosk in place of a credit card. To make that happen, phone makers and wireless carriers have to put NFC capabilities in their smartphones, credit card companies need to handle the transactions, and retailers must install kiosks that accept the payments. Next year, everything may finally fall into place.

Google Wallet got a head start on the pay-by-phone front this year, but it will have lots of competition in 2012. Wireless carriers have banded together on their own NFC payment plan, called Isis, and Apple is rumored to be putting NFC in future iPhones. Research in Motion has included NFC capabilities in its BlackBerry Bold 9900. Don’t expect NFC to kill the credit card next year, but do expect plenty of retailers to accept NFC payments by year’s end.
Displays With 720-Pixel HD Resolution Become Standard

The Samsung Galaxy Nexus and the HTC Rezound are among the first smartphones to boast 720p (1280-by-720-pixel) displays. Next year, 720p resolution will become the standard for high-end smartphones, and handset makers may even figure out how to fit those pixels into even smaller screens than the 4.3-inch display in the Rezound. The result should be beautiful smartphone screens whose individual pixels are impossible to tell apart.
LTE Technology Everywhere

This year was an experimental one for 4G LTE, which offers dramatic speed increases over 3G networks. Although Verizon was early with the technology, its first LTE phones–the HTC ThunderBolt and the Samsung Droid Charge–had inferior tech specs, and even newer handsets tend to drain their battery when LTE is switched on. AT&T is just getting out of the gate now, and Sprint is starting its LTE rollout in early 2012, so at some point next year 4G LTE will become standard among high-end smartphones. Let’s hope that phone makers and wireless carriers can figure out how to stop the battery drain by then.
Voice Control Moves In

Following the launch of Siri in Apple’s iPhone 4S, Google and Microsoft are no doubt scrambling to bring more voice controls to their respective smartphone platforms. As for Siri, there’s a slight chance that Apple will open up the virtual personal assistant to third-party apps in 2012; more likely, however, the company will expand Siri’s functionality in some fashion before the year is over.
Better Phones Cost Less

As cutting-edge phone tech improves, so too does the average stuff. With Apple’s iPhone 3GS sticking around for another year for free with a two-year contract, we’ll probably see some strong competition in the $0-to-$50 range–not just with Android, but with Windows Phones, as well. (Microsoft CEO Steve Ballmer has said that “the cheapest phones will be Android, and we are going to have to look at bringing the cost of our handsets down.”)

The Contract-Free Battle Intensifies

Even though the fight for smartphone superiority mainly involves the major wireless carriers, a separate battle is brewing on the contract-free front. Sprint’s Virgin Mobile brand and T-Mobile’s no-contract plan through Walmart are the main combatants, offering decent Android smartphones for $35 per month and $30 per month, respectively. Expect strong follow-ups to Virgin’s Motorola Triumph and T-Mobile’s Samsung Exhibit II 4G as prepaid carriers go to war.
Augmented Reality Arrives

Augmented reality is another feature we’ve seen on a few apps here and there, but Ramon T. Lamas of IDC predicts that AR will become a standard, everyday feature in the phones of tomorrow, as opposed to being limited to one-off apps such as Google Goggles or the Layar browser.
We’ve already encountered a bit of that approach in the form of Bing’s visual search, which is built right into the Windows Phone 7 platform. If you’re traveling or just exploring your own neighborhood, for instance, you can point your phone at your surroundings, and the app will show an overlay indicating historic landmarks nearby.

No Big Battery Breakthroughs

While smartphones will continue to improve noticeably in processor power, screen quality, and data speeds, their battery life is likely to see only minor improvements. The major technological breakthroughs that could keep users from worrying about getting through the day are still in the laboratory, so the best hope for better battery life lies in optimization. Nvidia’s Tegra 3 processors, for instance, have a hidden fifth core that draws a small amount of battery life for basic tasks, and the Motorola Droid Razr can turn off battery-intensive functions automatically to conserve power. For now, however, the true 24-hour battery is still a dream.

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By Mikael Ricknäs
September 13, 2011

STOCKHOLM – Touch specialist Synaptics is working on technologies that will allow touchscreens to mimic the feel of a physical keypad, in order to make smartphones easier to use, according to company technology strategist Andrew Hsu.

In many ways, the move to touch has improved the user experience on mobile phones. But not everything has changed for the better, including the distraction of always having to look at your smartphone when using it.

“One of the most exciting things that we are looking into these days is trying to improve the haptics experience,” said Hsu.

The goal is to build a touchscreen with the tactile feedback of a keypad. Users should be able run their fingers over virtual keys and get the same sensation as a mechanical keypad gives, allowing them to feel where the buttons are, and then activate them by pushing down a little bit harder, according to Hsu.

“It is a very subtle, but yet significant problem to solve,” said Hsu, who didn’t say when the technology will become a reality.

Today, haptics have a bit of a bad rap, which Hsu is the first to admit.

“Haptics has been a relatively controversial topic simply because the actuation mechanisms — mostly through what are called ERM [Eccentric Rotating Mass] motors — really give you a buzzy feeling,” said Hsu.

The focus now is on developing better technology and go beyond just vibrations, and add other types of feedback that can mimic the edges of a physical key.

More advanced haptics isn’t the only technology that may make its way into future smartphones. In December 2009, Synaptics, in cooperation with Texas Instruments, Immersion, TheAlloy, and The Astonishing Tribe (which was subsequently acquired by Research In Motion), announced the Fuse concept phone.

The device was developed to demonstrate ways to improve the user experience on smartphones, according to Hsu. In addition to offering a touch screen, the Fuse also could be controlled by allowing the user to squeeze a touch-sensitive back, a technique also known as force sensing.

“It is only a matter of time before those elements are incorporated into handsets, as well,” said Hsu.

Touch sensors on the back of devices have made their way onto a few products, including the Motorola Backflip and Sony’s upcoming PlayStation Vita. But so far, the technology hasn’t become widely available. To make that happen more work needs to be done on software integration.

“The big element is really trying to incorporate [the touch sensor] into an overall user experience, and is a little bit of a challenge for that to be seamlessly introduced into a user interface,” said Hsu.

Today, force sensing simply isn’t mature enough to make its way into production. But within a couple of years, force sensors will become a regular feature in many handheld devices, according to Hsu.

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By Matt Hamblen
March 17, 2011

FRAMINGHAM – Shooting turtles or attacking enemy warplanes with game apps on an iPad is child’s play compared to the apps two military contractors are planning for use with low-cost, consumer-grade tablets and smartphones.

For example, Harris, a Pentagon contractor with experience in commercial broadcast video products, is working on an app for Apple’s iPad and other tablets that will allow a soldier on the ground to use touchscreen gestures to remotely move a camera aboard an Unmanned Aerial Vehicle (UAV) to find enemy weapons or troops, while watching what the camera sees on the tablet. The video information, combined with data about location and time, can be quickly transmitted using Harris video technology to a network manned by intelligence commanders around the globe who could make quick decisions about military targets.

Meanwhile, Pentagon contractor Intelligent Software Solutions (ISS) is readying a field test for Android and iPhone smartphone apps that will tell a soldier arriving in a war zone what fighting and bombings have already occurred at that precise location. Geo-mapping on the smartphones would be super-imposed with historical data sent wirelessly from a command center, showing the locations and types of encounters — from shootings and bombings to arrests — to better prepare troops on the ground.

The applications from Harris and ISS rely on relatively inexpensive smartphones and tablets, company officials said, either from Apple or various Android manufacturers. Such devices might cost $300 to $800 apiece, compared to super-rugged gear previously used in military operations that can cost $10,000 or more per device because they can withstand dust, drops and vibrations.

Another benefit to using commercially-available smartphones and tablets is that soldiers and other users know about them from civilian life, lessening the training time dramatically, an ISS executive said.

“We’ve seen first-hand what happens to a laptop used in the desert [in combat], so there’s going to be some problem with…these [consumer handheld] devices that are fairly inexpensive and almost disposable,” said Rob Rogers, vice president of national systems for ISS.

“But if they break or get dust in them, you don’t have to shell out a lot to replace them,” he said. “It’s a trade-off. I would anticipate a lot of broken Androids and iPhones.”

One of ISS’s major goals is “to use off-the-shelf, widely used and generally accepted products…to drive down costs for the government,” Rogers said.

Since so many military personnel know how to use newer smartphones and tablets, rolling them out to soldiers and other military and law enforcement personnel means “we will not need a week-long training session.”

ISS has built its mobile intelligence visualization and event reporting application to run on multiple sizes of displays and form factors, Rogers explained. He would not disclose any terms or details of the ISS contract for the software with the Pentagon, however.

Harris is planning to demonstrate its remote camera guidance app for iPads or iPad 2s that could be used with military-grade UAVs at the National Association of Broadcasters conference in mid-April, said John Delay, director of architectures for emerging business at Harris.

Delay said Harris believes the military, law enforcement and various businesses will want to be able to use tablets and smartphones to remotely control cameras. One reason for that is that current tablet technology is viable for overhead surveillance is because image display quality has improved dramatically in the past three years, Delay said. Until recently, images were too grainy or unclear to provide reliable information.

“We’re going to see even more compelling devices,” he predicted.

Using the iPad or iPad 2, a soldier on the ground can move a camera on a UAV or other airborne vehicle, he said. “You can steer the camera and look at what you want,” Delay said. “There’s a lot of interest in this. If you can use sensors to give the ability to grab control of a camera and look over a hill [from the UAV], that is huge.”

That approach would eliminate the need for expensive ground control systems for cameras, he said. In the Harris example, the soldier with the iPad would not actually control the UAV’s flight and direction — just the camera, he noted.

Because the Harris video technology relies on the Internet Protocol, the video data can be transmitted over any wireless link, Delay added.

Harris also envisions such things as a soldier at a checkpoint in a military checkpoint conducting a video interrogation of a suspect with a standard iPhone or Android phone, then uploading that video to a back-end system where the subject’s face could be analyzed with facial recognition software. In the same way, photos could be quickly taken of vehicles and licenses for comparison with historical data, Delay said.

The video capabilities of inexpensive smartphones and tablets are pushing defense and public safety authorities to change their thinking about technology, Delay argued. “They are realizing that the media and entertainment industry are going faster than they can go, and for the first time in history, commercial developers are ahead, so they are looking to adapt those technologies,” Delay said.

“They are using $10,000 wireless receivers today, but with mobile devices costing $400, those can be ruggedized [with cases and other gear] and the costs are minimal,” Delay said.

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By Katherine Noyes
December 20, 2010

SAN FRANCISCO – Despite ongoing speculation that Android 3.0 is imminent, it looks like the next release of the mobile operating system–dubbed “Honeycomb”–will be version 2.4.

That’s according to a report this week on Android and Me, which cites a developer source who is working on third-party software for multiple versions of Android.

The new, tablet-friendly version is expected to be released around the time of Mobile World Congress in February, according to the source.

For Tablets and Phones

Google vice president of engineering Andy Rubin showed off the upcoming Honeycomb version on a prototype Motorola tablet on the same day that Google released the “Gingerbread” version of the software earlier this month.

Also widely expected to bear the 3.0 version number, Gingerbread turned out to be version 2.3 instead.
Few details about Honeycomb were divulged at the time of Rubin’s demonstration, but he did confirm that–unlike previous versions of Android–Honeycomb will be optimized for both tablets and smartphones.

Google has said in the past that other versions of Android are not really tablet-ready, and will not properly run applications downloaded from the Android App Market.

Still undisclosed by Rubin, however, was any specific timeframe for Honeycomb’s expected release next year.

‘Google Is Holding Version 3.0′

Now, with an expected February launch date, it looks like Honeycomb will be a less significant update than had been anticipated.

“For whatever reason, it sounds like Google is holding version 3.0 for something special,” Android and Me’s Taylor Wimberly wrote. “You would think they [would] throw 3.0 out [there] to make a statement when the first Honeycomb tablets launch, but I guess like most big Google launches those will be sort of beta, with some new features still missing.”

Android versions tend to come out about every six months, with dessert-focused names. The “Froyo” version launched earlier this year added enterprise-focused features including IT password enforcement and remote wipe, while Gingerbread added communications capabilities such as a Near-Field Communications reader and SIP-based VoIP calling.

3.0 to Debut in May?

Still to come are “Ice Cream” and “Jellybean,” either of which could potentially take the 3.0 spot. It’s conceivable Google might bestow the 3.0 crown on one of those at the big Google I/O conference in May, Wimberly noted.

Linux-based Android now holds third place in U.S. mobile operating system market share, according to comScore, with 24 percent of the market in October.

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October 27, 2010

Ovum, the analyst and consulting company, unveils the Asia-Pacific’s trends in 2011 for telecoms industry, both from fixed and mobile sectors.

For Mobile, 2011 will be dominated by increasing smartphone and wireless broadband take-up. Attractive smartphones will also proliferate more into the prepaid segment this year. But while the data traffic boom will continue unabated, operators will struggle on to seek answers on ways to monetise data.  “We are already seeing some innovative new broadband pricing strategies emerge to milk incremental ARPU from customers, but this year the monetising data dilemma will keep many senior executives awake at night”, said Nicole McCormick, Senior Analyst.

On fixed side, David Kennedy, Research Director believes that the growth of next-generation access is the trend to watch. “The continued growth of household data traffic, driven by growing demand for video services is putting pressure on older networks. We are now seeing major fibre rollouts in Singapore, Australia and New Zealand. Fibre is already entrenched in Hong Kong, Korea and Japan.  The Asia-Pacific region is increasingly the leading region for fibre access, and we expect to see big investments here in the coming year and beyond. More operators will imitate the leading companies to pursue service bundling, fixed value-added services, and in-home devices in an effort lock in household revenue.

For Service Providers, Ovum expects wireline revenues in AP to decline slightly in 2011, but mobile revenues will rise 6% to US$317B, supported by 10% growth in China and 15% in India. Total revenues in AP, fixed plus mobile, should grow at roughly the same 4% rate achieved in 2009 and projected for 2010. Service provider capital expenditures (capex), which eked out 1.2% growth in 2009 in AP, are on track to fall 11% in 2010 but we expect a 5% bounceback in 2011, with the Indian mobile sector a key contributor. Looking beyond 2011, we expect the ratio of capex to revenues (capital intensity) to continue falling: from 23.7% in 2008 regionally, the ratio should hit 19.7% in 2010 and 18.8% by 2015. Matt Walker, Ovum Principal Analyst, notes that this is still well above the global average of under 16%, as many markets within AP remain relatively unsaturated, retain strong economic fundamentals, and will outperform global averages for many years to come.

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By Agam Shah
October 4, 2010

NEW YORK – Hardware and software enhancements could transform future smartphones into full-fledged gaming consoles or even weather stations, attendees at a processor conference said this week.

Beyond high-definition video, smartphones and tablets in the future might play 3D video and enable multiuser gaming in the cloud, attendees said at the Linley Tech Processor conference in San Jose, California.

Hardware enhancements could bring full high-definition gaming capabilities through the cloud, and later perhaps 3D for applications like video, gaming and maps, said Les Forth, field applications engineer at Freescale Semiconductor.

There will also be enhanced e-mail, chat and browsing capabilities like users experience on PCs today, Forth said. Development of such services and technology will depend on the demand for such services, and device screen sizes and battery capabilities.

Smartphones and tablets that can play full 1080p high-definition video are on tap to hit store shelves as early as this year. Toshiba and Research in Motion have announced tablets that include dual-core processors and are capable of playing 1080p video. LG has announced a smartphone that also includes a dual-core processor and 1080p video capabilities.

The upcoming devices set the start for an exciting future in video and graphics on handhelds, said Jason Byrne, a senior product marketing manager for Continuous Computing, which provides hardware, software and services to telecom and network providers.

Efforts are also underway to bring 3D screens to handheld devices. Nintendo earlier this year announced a portable gaming console with a 3D screen, which will become available next year. Synaptics earlier this year also showed a prototype smartphone with a 3D screen.

Mobile phones already carry sensors including accelerometers, and attendees believed that additional sensors for activities like facial recognition and weather monitoring could be easily added. For example, Intel’s researchers are already developing an array of sensors for smartphone-type devices to measure air quality. A mobile toolkit carries carbon monoxide, nitrogen oxide and ozone sensors to measure air quality, and targets the most common toxic gases people encounter.

IBM has developed a chip that can help gather data from sensors that can ultimately be sent to low-power devices such as tablets and smartphones, said Brian Bass, a senior technical staff member at IBM.

IBM has already announced the PowerEN processor, which is targeted for use in servers to mobile devices. Bass declined to comment on whether it would make it to handheld devices.

“We see [PowerEN] in the network… taking that raw data and going ahead and doing the number crunching in the middle of the network… all the way to the user-type things and sensor-type things. And you’re down at a very low-end environment where you’re just doing the data gathering and putting that intelligence there,” Bass said.

However, there are questions on whether such new capabilities would affect the size and battery life of devices.

“There’s a lot of people looking at overall power consumption of devices as well the computing power they can offer,” Freescale’s Forth said. “Remember the old phones? It pulls your shirt down. People don’t want that anymore.”

Power consumption in mobile devices depends partly on chip design, said Linley Gwennap, principal analyst at The Linley Group. The upcoming mobile processors are not only more powerful, but also smarter in how they operate.

For example, chip makers are adding multiple cores to boost application performance while trying to minimize the impact on battery life. These chips are also able to shut down inactive cores to save power.

Nvidia, Texas Instruments, Qualcomm and Samsung have also announced dual-core chips that are capable of handling full high-definition video. Marvell has announced triple-core chip for smartphones and tablets, which the company claims is faster than chips offered by competitors.

Manufacturing processes are also continuously improving, which helps chip makers deliver smaller and highly integrated chips with more capabilities, Gwennap said.

However, faster advances are needed in developing wireless networks to cope with data-hungry cloud and gaming applications, said Kannan Parthasarathy, an engineer at Byte Mobile.

“Now because the applications are living longer, the network is hurting,” Parthasarathy said.

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By Tony Bradley
September 30, 2010

SAN FRANCISCO – When I’m on the road, there are few tools in my arsenal that I value more than video chat. But as much as I love it for boosting communication with colleagues during the day and saying goodnight to my kids at bedtime, managing the current mess of disparate and disconnected chat services is a massive pain. And, as the new BlackBerry PlayBook clearly shows, it’s time for a little unity.

Research In Motion’s new tablet, the BlackBerry Playbook, supports video chat through its front-facing camera. So does the Samsung Galaxy Tab. And, according to rumor, so will the second coming of the iPad. The current array of smartphones such as the iPhone 4 and the EVO 4G also support video chat. But so far, it doesn’t appear that any of these devices will actually talk to each other–and that’s just wrong.

As someone who’s been using video conferencing in fits and starts since the mid-1990s, I’m absolutely astounded at the industry’s failure to establish and embrace a unified video conferencing system that works across multiple devices and networks. Rather than move toward a common center by adopting a common standard that lets AIM and iChat users talk to Google and Skype customers, and leaves room for any new service to jump in on the conversation, the leaders in the space have consistently put Silicon Valley power politics ahead of user experience by vying for dominance in the long-nascent category–thereby rendering almost unusable (by mainstream standards) a technology that everyone assumed would have been commonplace before the turn of the century.

Now that Apple, Google, and RIM are bringing this experience to handheld devices, the problem is going to get even worse unless these companies find a way to bridge the video divide. Apple’s FaceTime–originally launched on the iPhone, extended to the iPod Touch, and expected to be available in the next-generation iPad–could possibly emerge as that bridge.

Apple established FaceTime as an open software standard for video chat, meaning that third-parties are welcome to build on it and implement it in their own devices. Details of the video chat protocol used by the RIM PlayBook are not yet known, but screenshots of the device have icons and images that are reminiscent of FaceTime.

Apple has ambitious plans to sell 10 million FaceTime capable devices in 2010 and tens of millions more in 2011. As impressive as that seems, though, its not enough to cement FaceTime as the de facto video chat standard.

But, if devices like the PlayBook get on the FaceTime bandwagon, it could start to gain momentum and reach a level of critical mass. Its not necessarily important that FaceTime, or any single video chat protocol become dominant, but it would certainly help video chat meet user expectations if the various smartphones, tablets, and other mobile devices can all find a way to play nice together.

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By Adam Leach & Nathan Burley
June 10, 2010

Adam Leach, principal analyst at Ovum, said: “In three short years the iPhone has become the industry benchmark for high-end smartphones and the fourth generation device only reinforces this view. The success of the iPhone is down to a number of interrelated factors. First, Apple created a device with a genuinely unique user experience, one that consumers still find engaging and easy to use. Second, Apple wrapped this user experience into a well designed and sleek form factor. Third, the company created an end-to-end platform that integrates Apple’s own services (eg iTunes) as well as third party services onto the device (through the hugely successful App Store).

“But perhaps more important subsequently has been Apple’s ability to build and motivate a large and active developer community that produces content, in the form of apps. This ecosystem of developers and the value they bring to the platform, as well as to consumers, is the hardest aspect of the iPhone proposition for other companies to replicate, especially given the reluctance of developers to support multiple software platforms. It is also the reason Apple is so keen to protect this community from disintermediation by the open web and hence its rather tough stance with Adobe over Flash.

“However, the iPhone 4 faces much stiffer competition than its predecessors. The rise of Google Android over the last two years has been phenomenal and is allowing manufacturers to create appealing alternatives to the iPhone; critically at cheaper prices. These handsets are more than just iPhone clones. The risk to Apple is that these devices offer greater freedom with available content and may prove more appealing, if it offers the right user and developer experience, than a device with Apple approved content only. This may ultimately be what puts the brakes on unlimited iPhone growth.”

Nathan Burley, Analyst at Ovum in Australia added, “From an Australian perspective, one interesting new feature of the iPhone 4 is that it supports quad-band 3G rather than tri-band in the previous versions. This means the iPhone 4 will be able to access the larger 900MHz 3G network footprints of Optus and Vodafone, where previous generations weren’t. The gap to Telstra in terms of network user experience when using the iPhone 4 compared to previous versions will be narrowed.”

Ovum provides clients with independent and objective analysis that enables them to make better business and technology decisions. Our research draws upon over 400,000 interviews a year with business and technology, telecoms and sourcing decision-makers, giving Ovum and our clients unparalleled insight not only into business requirements but also the technology that organisations must support. Ovum is part of the Datamonitor group.

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Touchscreen smartphones up 138%

By on February 11, 2010

By Lexton Snol
February 11, 2009

LONDON – For the first time ever, smartphones with touch screens accounted for more than half of all smartphone shipments globally in Q4 2009, taking 55 percent of the market.
According to the latest Canalys estimates, touch-screen smartphone shipments were up 138 percent year on year in Q4, reaching almost 30 million units, in a quarter where overall smartphone market growth stood at 41 percent.

Canalys puts total touch-screen smartphone shipments for the year at over 75 million, more than double the 2008 figure. Total smartphone shipments in 2009 hit a new peak of 166 million units.

“Looking at the whole of 2009, it is no great surprise to see Apple at the top of the table of leading vendors of touch-screen smartphones,” said Canalys analyst Tim Shepherd.

“But Nokia stands out as a very close second, seeing tremendous growth thanks to models such as the Nokia 5800 and N97. And Nokia was actually the leading vendor by volume of touch-screen smartphones in the final quarter of the year.”

After Apple and Nokia, HTC and Samsung took the third and fourth spots, though Canalys notes that Samsung also ships a lot of touch-screen mobile phones that are not smartphones.

Independent research conducted by Canalys with 4,000 consumers toward the end of last year showed that 60 percent of those interviewed wanted a touch-screen interface on their next mobile phone.

And although some existing users said they will switch back to a different interface, Canalys expects the overall shift toward touch screens to continue during 2010.

User interface (UI) design and the input technology vendors build into their handsets is a factor in attracting customers to particular devices, but Canalys points out that it is also key to enabling discovery, acquisition and usage of new applications and services.

“This is an area where Apple is still in an enviable leadership position, having built up a vast, easy-to-access library of content and applications that will help continue to drive the success of not only the iPhone, but also the other devices it launches, such as the iPad,” noted Canalys VP and principal analyst Chris Jones.

Explore the virtual BlackBerry

“For vendors with similar aspirations, attracting developers to their chosen smartphone platforms is an ongoing challenge, especially as more platforms and application stores launch onto the market.

“Developer bandwidth is as big an issue for this industry as network bandwidth. And if you get it right, you have a much more effective lock-in when that user comes to replace their device, it isn’t just about building new revenue streams.”

Canalys research shows that Symbian remained by far the largest smartphone OS by shipment volume in 2009, increasing in absolute terms despite losing share to the much faster growing RIM, Apple and Android.

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Canalys consumer research shows that the handset vendors whose users have the highest propensity to stay loyal to their current brand are Apple, Nokia and RIM.

“It is no coincidence that the brands with the highest churn inertia are also the leading smartphone makers,” added senior analyst Pete Cunningham.

“These devices typically demand, and reward, a higher level of time investment on the part of the user. If you have customized your device and set it up so that you can use your preferred email and social networking clients, navigation solution and other apps and content, then moving to a different platform becomes more inconvenient.”

The capabilities of smartphones continue to increase, further distancing their functionality from other mobile phones and enabling the creation of a broadening set of applications.

Canalys estimates that the proportion of smartphones with Wi-Fi rose to 84 percent in Q4, while 83 percent had integrated GPS and 43 percent featured integral keyboards – new highs in every case.

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