Posts Tagged ‘ iPhone ’

By Ted Landau
March 2, 2010

iphone-replacement-batterySAN FRANCISCO - After working reliably for over a year, my Richard Solo Model 1200 backup battery for the iPhone unexpectedly caused some major grief. However, I believe that at least part of the blame for the trouble resided with me. With my iPhone’s battery running low, I connected a fully-charged 1200 to the iPhone. I then stuck the connected combo into my pants pocket. Although this was something I had done numerous times before without incident, I believe this was the precipitating cause of the problem (more on this point in a moment).

When I later removed the iPhone and battery from my pocket, I could not get any response from the iPhone. The screen remained dark no matter what button I pressed. I disconnected the 1200 from the iPhone. This had no effect. The iPhone remained completely dead.

Later, after returning home, I connected the iPhone to its charger. This too had no effect. Even after waiting 30 minutes or so, the iPhone showed no sign of life; its screen remained completely dark. I was starting to get concerned that the iPhone had been permanently damaged.

As a last resort, with the iPhone still connected to a power outlet, I reset the iPhone (simultaneously pressing and holding both the Sleep/Wake and the Home buttons for at least ten seconds). This did the trick. The screen finally lit up and the battery icon appeared. However, in a further unexpected and unwelcome surprise, the screen indicated that there was zero charge left in the iPhone’s battery. In other words, not only had the Solo backup battery failed to charge my iPhone, it had led to a loss of battery power beyond what would have occurred if I had never connected the 1200 to the iPhone in the first place.

The good news was that, after waiting a couple of hours, the iPhone fully recovered its charge and all seemed well again.

What the heck had happened? As an initial test, after confirming that the Richard Solo battery was charged, I reconnected the 1200 to the iPhone. This time a message appeared that said: “This accessory is not made to work with iPhone.” This had never happened before. I tried disconnecting and reconnecting the battery several times. Exactly what happened on each occasion varied a bit. For example, on one try, no error message appeared but the iPhone’s battery icon did not shift to indicate that charging was taking place. Clearly, whatever message did or did not appear, something was wrong with the Solo battery.

As it turned out, Macworld Expo was just around the corner. While there, I brought up this incident with some friends. One of them had had the exact same thing happen. After some discussion, we concurred that the immediate cause was almost certainly a bent wire in the battery’s dock connector. From a brief inspection of the 1200, I could see no obvious damage, but I assumed it was there.

In my case, I assumed that the damage resulted from unintended pressure applied while the connected phone and battery resided in my pocket. Problems with the dock connector are a known source of the “accessory is not made…” message (as noted in this Apple support article). I suppose I should consider myself lucky that the damage was restricted only to the Solo battery’s connector and not to the iPhone itself.

As for the completely drained iPhone battery, I can only theorize as to the cause. My friend suspected that the damaged wire may have led to a reversal in the direction of current flow, so that power was going from the iPhone to the battery instead of the reverse. I can’t confirm this, but it would certainly account for the symptoms. I contacted RichardSolo.com for a reply, but did not receive an answer.

In any case, I’ve learned my lesson. In the future, whenever I have any accessory connected to my iPhone, it will staying far away from my pants pocket.

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By Jared Newman
March 1, 2010

twitterphishingSAN FRANCISCO - With banks, newspapers, and politicians in Britain overrun by a blatant Twitter phishing scam, it’s time to point some fingers. Most disappointing are browsers and users, both of which failed to recognize an obvious ruse.

Specifically, I’m calling out Firefox and old browsers. After receiving a malicious “This you????” link from a follower, I tried it with all the browsers at my disposal, including Firefox 3, Google Chrome, Internet Explorer 8 and mobile Safari for the iPhone. Firefox was the only one that didn’t throw up a warning page when I tried to visit the link.

In fairness, Firefox is usually better than this. A report by NSS Labs last year found that Firefox 3 and Internet Explorer 8 blocked 80 percent and 83 percent of phishing sites, respectively — far superior to the competition. But what good are those numbers if you don’t block the big one? It’s like batting with the highest average during the regular season and choking in the playoffs.

I imagine that older versions of browsers fell prey to the attacks as well, but I couldn’t test those out. After all, Internet Explorer 8 was the first version to include a phishing filter, so older versions might not have warned users.
It’s also hard to believe that so many Twitter users fell for the phishing scam. This one had all the telltale signs: A shortened URL, an actual URL hosted on a different domain (kevanshome.org) and a login page that doesn’t quite follow Twitter’s format, but has all the same graphics. And if you’re already signed in to Twitter, there’s no reason you’d need to sign in again.

As with any phishing attack on a social network, Twitter shoulders some of the blame for merely letting it go on for too long, but I understand that Web services get attacked often, and the major ones aren’t immune. In the end it comes down to having a browser that’s got your back and some computer smarts when all else fails. Apparently some high-profile people across the pond had neither.

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By JR Raphael
March 1, 2010

apple-logoSAN FRANCISCO - That iPhone you adore may have been built by a child.
Nearly a dozen underage teens were working for Apple-contracted facilities in 2009, the company has revealed. The news was posted to Apple’s Web site under a section labeled “Supplier Responsibility.”

Apple’s Child Labor Discovery

The underage workers, Apple says, were at three different suppliers’ facilities. Though the specific locations aren’t disclosed, the report says inspectors visited facilities in China, the Czech Republic, Malaysia, the Philippines, Singapore, South Korea, Taiwan, Thailand, and the United States. The factories in question built iPhones, iPods, and various Apple computers.

“Across the three facilities, our auditors found records of 11 workers who had been hired prior to reaching the legal age, although the workers were no longer underage or no longer in active employment at the time of our audit,” the report says.

The legal age in the facilities’ countries, according to Apple’s report, is 16. The workers in question were only 15 when they were hired.

Apple’s Audit: Additional Violations

The Apple production problems don’t end there: More than 60 different facilities were also overworking their employees, Apple says. Apple’s code requires suppliers to work employees no more than 60 hours a week with “at least one day a rest per seven days of work.”

Beyond that, Apple’s audit found two dozen facilities that were paying their people less than the minimum required wage and another 57 that were cheating workers out of legally required benefits — things like sick time and maternity leave. Some factories even cut workers’ wages for “disciplinary purposes,” according to Apple’s report.

Apple says it’s requiring the suppliers to develop new measures to correct the violations.

Some of the measures include repaying workers who were underpaid and implementing new systems to ensure correct payment and weekly work-time in the future. The company promises to follow up with the factories to be certain they’ve taken the appropriate steps.

You can read Apple’s full report (PDF) here.

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By Daniel Ionescu
February 23, 2009

appstoreSAN FRANCISCO - Apple has increased the cap for downloads over 3G networks on the iPhone from 10MB to 20MB, in what some think is a sign of heavier multimedia content appearing for the upcoming iPad.

By now, every time you wanted to download a podcast or application from the App Store that was over 10 MB, you got an annoying message asking you to use Wi-Fi because the file was too large. But not anymore.

Apple lifted the 10MB cap, only to double it to 20MB, which should be a more reasonable figure for video and podcast downloads when out of Wi-Fi range. If you try to download files over 20MB though, a message will prompt you to switch to Wi-Fi.

Besides giving iPhone users a wider variety of content they can download over 3G networks, the cap increase may be a sign that the iPad will require larger file downloads over 3G because of higher resolution graphics and more complex applications.

The initial 10MB cap was put in place so that iPhone downloads won’t put too much strain on wireless networks, such as AT&T, which is . For example, AT&T iPhone tethering, which would produce even more traffic on the network, hasn’t been adopted yet, despite operators around the world enabling the option.

But despite difficulties with the AT&T network, Apple decided to forge a deal for 3G connectivity with the carrier again, this time for the 3G-enabled iPads arriving late this spring. Also, Sling Player 3G streaming has been enabled on the iPhone this week, after AT&T allegedly held back this feature because of fears of increased traffic.

AT&T must be under pressure to keep up with Apple’s traffic-demanding products because the carrier’s exclusivity with the iPhone in the U.S. is soon coming to a close.

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By Matt Peckham
February 19, 2009

189587-nvidia-nintendo-ds_originalSAN FRANCISCO - Will the sequel to Nintendo’s DS handheld video game system include a tilt sensor to one-up Apple’s iPhone? Signs point to yes, says an inside source at a developer who claims he’s laid hands on one of Nintendo’s super-secret ‘DS2′ development kits, and that he’s extremely impressed.

According to CVG, an insider at Nintendo affiliate The Pokemon Company (responsible for the eponymous franchise, including the games, films, and TV shows) had a chance to fiddle with prototype DS2 hardware.

His preliminary verdict? “Genuinely the best thing [he's]…ever worked with.”

“I can tell you that it’s got a ’tilt’ function that’s not dissimilar to iPhone, but does a lot more,” he said, though he cautioned that Nintendo told him it was still early days for the product.

The iPhone uses a basic accelerometer that’s capable of tilt-sensing but little else. Could Nintendo’s DS2 add more sophisticated stuff like shock and vibration detection? Pedometer-like capabilities for sport-related activities? Image stability to let you snap crisper pictures? Gesture or tap recognition through light clothing to let you perform simple tasks like switch out music? Process multiple axes (like Sony’s SIXAXIS gamepad) for higher-fidelity controls in racing or flying games? Employ dual accelerometers–one in each screen–that let the screens themselves somehow interact in new ways?

Moreover, doesn’t this sort of technology place Apple and Nintendo on a collision course? Nintendo’s fond of reminding us it makes devices to play games expressly, while Apple’s quick to bracket its technology in terms of “lifestyle solutions,” where games are just one of several blips on the company’s mobile radar.

But as motion-sensing and touch-based functionality in these devices overlaps and the desire for device consolidation grows, locking horns seems more like a “when” than an “if.” Whether Nintendo steps up with iPhone-like functionality or Apple simply rebrands its iPhone and iPod Touch as ‘DS-killers’ and markets to a younger demographic, I think we’re on the verge of a showdown instigated by natural market convergence.

As for Nintendo’s so-called ‘DS2′ with tilt sensor and Nvidia Tegra graphics chip, don’t look for a GDC 2010 reveal, or even an announcement by E3 this summer. Not if whatever developers are presently fiddling with is just a first-phase prototype.

Besides, Nintendo’s in no hurry to retire its economically bulletproof DS. Apple’s upcoming iPhone refresh probably won’t add any groundbreaking new game-related features, and the iPhone’s worldwide install base remains a fraction of the Nintendo DS’s 125 million-plus.

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Powermat embeds itself in smartphones

By Fei on February 18, 2010

By Rosemary Hattersley
February 18, 2009

wireless-power-powermatc-z-176723-13LONDON - Powermat, a company that specialises in wirelessly charging gadgets such as BlackBerry smartphones and iPhones, is to start marketing wireless battery packs. This will enable handsets to be recharged without the need for an accessory device to pick up the charge.

The present Powermat charging approach is to embed a rechargable cell into the outside of an iPod or other smartphone sleeve. This additional cover is then placed in contact with the Powermat charging device that holds the charge. Any device can be recharged using a Powermat, but it must have a corresponding rechargeable cell. Powermat currently sells a mat on which three separate devices can be simultaneously charged and is about to launch dual-device and single device versions.

Simultaneously, however, the company has developed batteries that can be recharged using the same technique but without the need for a smartphone jacket. Instead, the regular lithium-ion battery is removed and switched for a Powermat one designed specially for the item. This allows for a lighter, slimmer setup and means that handset owners who prefer to customise their gadgets with coloured or protective cases can do so.

A small amount of power is required in order to enable the Powermat battery to work, but this is embedded in the replacement cover for the phone in question. The Powermat battery will be sold with the charging plate cover as part of the bundle. Charging time and power supplied are comparable to those of a lithium-ion equivalent.

At a demonstration at Mobile World Congress, we were told that Powermat is in talks with many of the best-known handset makers with a view to offering such a wireless charging solution as an accessory or even as part of the standard bundle. It hopes manufacturers will adopt the idea and offer it to consumers for free, rather than charging customers for the convenience of being able to wirelessly charge their phones by placing them on a special mat.

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By Jeff Bertolucci
February 18, 2009

windows-phone-7SAN FRANCISCO - Windows Phone 7, a dramatic upgrade of Microsoft’s mobile operating system, looks fairly impressive out of the gate. In addition to a stylish user interface that’s strongly influenced by the underappreciated Zune HD media player, Windows Phone 7 is tightly integrated with Redmond’s Bing search engine.

Tap the Search button on a Windows 7 device, for instance, and a Bing window appears. Microsoft says the Windows Phone interface is locked, that its hardware partners won’t be allowed to replace the UI. Might those rules extend to the default search engine too? It’s a given that Bing, not Google, will be the default search engine for every Windows 7 phone that ships. Users will likely have the option of digging into the settings to select another search tool (e.g., Google or Yahoo), but most won’t bother.

The Bing Push

If Windows Phone 7 is a big success, Bing’s market share would rise. Redmond has spent hundreds of millions of dollars to build and market Bing, which has become a very capable alternative to Google and Yahoo. Despite Microsoft’s aggressive campaign, however, Bing still has a small fraction of Google’s market share, albeit one that’s rising slowly.

The most recent comScore data for January 2010 shows Google leading the U.S. search market with a 65.4 percent share, down 0.3 percent from December. Bing, by comparison, garnered 11.3 percent of the U.S. market in January, a 0.6 rise from the previous month. (Yahoo Search had 17 percent of U.S. searches last month, a slightly drop from December.)
Android vs. Windows Phone

Mobile devices are the latest battleground in the search wars, and a revitalized Windows Phone 7 would make for a more bruising fight. Google, of course, is gaining mobile market share too. Its Android OS is slated to debut on dozens of mobile devices this year, all of which will have tight hooks into Google Search.

As for Apple’s iPhone, rumors persist that Bing may soon become the device’s default search engine. Cupertino’s relationship with Google continues to sour, particularly in light of Google’s Android push and its iPhone-like Nexus One handset.

A Google vs. Apple battle may be very, very good for Bing. Healthy sales of Windows 7 phones wouldn’t hurt either.

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By Ginny Mies
February 16, 2009

samsung-bada-mobile-osSAN FRANCISCO - On the eve of Mobile World Congress, Samsung launched its first Bada OS phone, the Wave, in what can only be described as a splashy event.

Wall-to-wall videos of waves, blue-colored cocktails and sea creature-liked dancers almost made me forget I was at a phone launch.

Luckily, I had the opportunity to get some hands-on time with the Samsung Wave and Bada OS after the event.

Light Touch

The Wave feels great in hand: Its aluminum body feels smooth and ergonomic with curved, soft edges and a seamless design. It is also quite slim, measuring only 0.4 inches thick. It is quite light, too, though Samsung didn’t disclose the Wave’s weight.

The Wave also showcases Samsung’s new Super AMOLED technology, which has touch sensors on the display itself as opposed to creating a separate layer (Samsung’s old AMOLED displays had this extra layer). Super AMOLED is fantastic; my low-light photos truly don’t do it any justice. Colors burst out of the display and animations appeared lively and smooth. Samsung also says that this design reflects less light and therefore handles better outdoors. Our showroom was quite dark so I couldn’t really put this claim to the test.

Bada Impressions

I only got a short amount of time playing with Bada OS, but I liked what I saw. It has some features we’ve seen on other operating systems, like a unified inbox, integrated contacts from all of your social networks, and a synchronized calendar. It also has a notifications system that was quite reminiscent of webOS. It isn’t anything revolutionary, but at least Bada is keeping up with the competition in terms of features.

Aesthetically, the TouchWiz 3.0 user interface is quite clean and didn’t feel as muddled and confusing as previous versions. It was also very responsive and quick thanks to the Wave’s 1GHz processor.

From an apps perspective, Bada has some potential: It is an open platform, the UI supports Flash and Samsung already has an app store. Samsung really seems to be reaching out to developers, too. Though there weren’t any content partner announcements at the event, Samsung did show a demo of EA’s Need for Speed on the Wave as well as a few other popular games. I also spoke to a developer at the event who said he was initially hesitant approaching Bada, but now he’s thinking otherwise.

Overall, Samsung really isn’t bringing anything new to the table with Bada: Its features are really no different on what you’d find on the iPhone, webOS phones or Android phones. But suspect that is not Samsung’s main focus here. Samsung sees Bada phones as being accessible to everyone, no matter what your income or tech experience may be. It is hard to predict how Bada will compete with the legions of Android phones taking over the mobile world, but phones as nicely designed as the Wave are hard to ignore.

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By Nick Mediati
February 15, 2009

apple-logo1SAN FRANCISCO - Macworld Expo without Apple is a smaller, lower-key affair, but that hasn’t kept Apple enthusiasts from attending the show. The show floor is as packed with attendees as ever, despite Apple’s absence. And in a sense, the lack of Apple isn’t such a bad thing, as it lets the show’s focus shift from the giant Apple booth to smaller vendors, some of which had impressive wares.

As you might expect, most of the products are Mac-only, but they’re interesting and unique enough that any geek will appreciate them. Here are a few apps and gadgets that caught my eye during a day on the show floor.

Inklet: Turn Your Trackpad Into a Tablet

Inklet is a software add-on for Mac OS X that lets you use the multitouch trackpad on recent Apple notebooks as a graphics tablet. To use it, hit the designated hotkey; a drawing area will appear on your screen. To draw, you can either use your fingertip on the trackpad, or use the Pogo Sketch stylus ($15). In my brief hands-on, I found it a little awkward to use, so you’ll probably experience a bit of a learning curve. The Inklet software costs $25, but you can download the trial from the Ten One Design site.

GameSalad: Develop Games Without Learning to Program

GameSalad is a developer tool that makes it possible for anyone to create a game without having to learn how to write code. It uses a drag-and-drop interface similar to that used in Apple’s Automator scripting software.

Drag in an image–a space ship, for example–then add in “rules” which tell it how to respond to your interaction. In a brief demo, I dragged in a spaceship image, then assigned rules which told it to turn left when I pressed the left arrow key, and right when I pressed the right-arrow key.

Using GameSalad, you can create games for the iPhone and iPod Touch, Mac OS X, and the Web. The (Mac only) development kit is a free download from the GameSalad site, though you’ll need to pay an annual fee to create and publish iPhone games (fees start at $99 per year). If you’re less interested in building games and more interested in playing them, see the GameSalad games browser.

Djay: Remix Your iTunes Library

Are you a DJ or music enthusiast? If so, you may want to look at Djay. This $50 Mac application lets you remix music directly from your iTunes library. With it you can mix multiple songs, “scratch” the virtual records with the trackpad, or create an “automix,” which will automatically mix your music. Djay also works with the Vestax Spin controller, a $250 MIDI controller available through the Apple Online Store.

Tunebug Shake: Turn Your Bike Helmet Into a Speaker

The Tunebug Shake is a portable Bluetooth speaker that’s similar to the Kerchoonz K-Box: It turns the surface it comes in contact with into a speaker. In the Shake’s case, the surface in question is your bike helmet. The Shake comes with two mounts: The Gecko Mount for skater and snowboard helmets, and the TuneStrap mount for more typical bike helmets.

You can preorder the Shake–and its sibling, the Vibe–from the Tunebug site. The Shake costs $120, while the Vibe–effectively a corded version of the Shake–costs around $70.

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By Tony Bradley
February 15, 2009

windows-mobile7SAN FRANCISCO - Speculation is mounting that Microsoft will show off the Windows Mobile 7 operating system at a wireless industry conference in Barcelona next week. Customers have waited through a series of delays and setbacks, but if those predictions turn out to be true, it could help to generate some renewed excitement over the waning mobile platform.
The Windows Mobile 7 platform is rumored to have an interface based in large part on the Zune HD which has received a fair amount of praise. There are also rumors that Microsoft is forking its business mobile platform and its consumer offering with the addition of a platform based more on social networking and aimed at a teen audience.

Microsoft did develop an interim mobile platform–Windows Mobile 6.5– to add some incremental improvements over Windows Mobile 6, but compared with platforms like Android and iPhone, Windows Mobile is lacking and Microsoft has seen its lack of progress reflected in declining market share.

On the other hand, Microsoft is still in third place for smartphone platforms in the United States. It is behind RIM and Apple, but at 18 percent of the market it is solidly ahead of Palm and Google. It has dropped out of second place, and lost a percent of market share over the last quarter, but if any of the other platforms (with the possible exception of the iPhone) were to experience the delays and setbacks that Microsoft has encountered, the market share drop would be much more dramatic.

The relatively small decline in market share for Windows Mobile can be attributed in large part to attrition and impatience. As business professionals lose or break older Windows Mobile devices, or contracts expire and they switch wireless providers, they are forced to choose a new smartphone and the current Windows Mobile does not offer a very compelling platform compared with iPhone and Android.

I personally represent that group. I held out as long as I could–even falling back on an older feature phone for months–waiting patiently for a new Windows Mobile. I didn’t find Windows Mobile 6.5 to be enough of an incentive, but I needed a smartphone and couldn’t continue holding out for Windows Mobile 7. So, now I have an iPhone…for now.

The fact is, barring an announcement that it is simply throwing in the towel and giving up on the mobile operating system altogether, Microsoft still has an audience anxiously waiting to see what it will deliver. Even in third place, Microsoft is easily within striking distance to reclaim second place from Apple, and it could pose a challenge even to RIM’s BlackBerry dominance if Windows Mobile 7 can live up to expectations.

While Microsoft has struggled with its mobile operating system, it still occupies a dominant stake of the server operating system, desktop operating system, business productivity software, messaging, and Web browser markets. Bells and whistles aside, it’s hard to argue with the potential of a smartphone platform that can seamlessly tie in with the platforms and tools that businesses rely on.

RIM, Apple, Palm, and now Google, all recognize and respect Microsoft’s presence in the enterprise. These other mobile platforms realize that integration with Microsoft backend tools–particularly Exchange Server–is imperative to success in the enterprise. No matter how hard they try, though, the solutions are often clumsy or cumbersome, and have a sort of “square peg in the round hole” feel to them.

The core appeal of a Microsoft mobile operating system is the inclusion of native tools that naturally integrate with the existing server, desktop, and office productivity environment. Windows Mobile is uniquely suited to deliver a seamless and familiar experience for business professionals.

Expecting Microsoft to introduce unique innovations or raise the bar in any way for mobile operating systems is probably a recipe for disappointment. Assuming that Microsoft can at least improve Windows Mobile to the point that Windows Phones are more or less on par with next-generation smartphones like the iPhone or Droid will be enough, though, for Microsoft to get the ship pointed in the right direction and begin to reclaim some of its lost mobile platform market share.

Microsoft has a built-in audience and the game is Microsoft’s to lose.

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