This text is replaced by the Flash movie.
 

Posts Tagged ‘ Intel ’

By Tony Bradley
September 6, 2010

SAN FRANCISCO – Toshiba is the latest laptop vendor to fall victim to overheating technology. The recall of approximately 41,000 laptops resulting from more than 100 reports of melting laptop cases and minor injuries follows similar issues and recalls from other laptop manufacturers, and illustrates the problem with cramming so much processing power into such a small space.

According to a US Consumer Product Safety Commission bulletin, Toshiba is recalling Satellite T135, Satellite T135D and Satellite ProT130 notebook computers because “The notebook computers can overheat at the notebook’s plug-in to the AC adapter, posing a burn hazard to consumers.”

If this feels déjà vu its because it is a relatively common occurrence these days for laptops. In July Sony issued a recall of more than half a million Vaio laptops. Mike Lucas, senior vice president of Vaio for Sony, said in a statement “In rare instances, these notebook computers may overheat due to a potential malfunction of the internal temperature management system, resulting in deformation of the product’s keyboard or external casing, and a potential burn hazard to consumers.”

The Sony recall was immediately following an HP recall of laptop batteries in May. HP recalled over 100,000 laptop batteries in all as a result of mounting reports that the batteries were overheating, rupturing, and posing a risk of injury to users.

While quality control during the engineering and manufacturing process at Toshiba, Sony, and HP is apparently lacking, the issue goes beyond the individual manufacturers and exemplifies problems associated with the demands placed on notebook computers.

Heat is a fact of life with computers. A significant chunk of the cost of implementing and maintaining a data center is wrapped up in keeping the room at a tolerable temperature. Try turning off all of the computer equipment in your office or home and see how quickly the temperature drops.

Processors run hot. Batteries produce a significant amount of heat. The engineering of the internal components of the laptop are critical to provide adequate airflow for the fan to do its job and expel the heat from the case, but that is increasingly difficult as manufacturers work to make smaller, thinner notebooks cramming even more heat-generating components into a smaller space.

Thankfully, Intel and AMD have developed new processor technologies that incorporate more functions onto a single chip. Combining the core processing and graphics processing onto one chip instead of two greatly reduces the power consumption and heat output for newer laptops.

  • Squidoo
  • Multiply
  • Facebook
  • Delicious
  • Digg
  • StumbleUpon
  • Twitter
  • TechNet
  • Technorati Favorites
  • MySpace
  • Share/Save/Bookmark

June 28, 2010

msi1MSI’s Big Bang-Fuzion the first mainboard in the industry to feature Fuzion Technology, has received universal praise in the media since its release and has been a hot topic on the internet. Celebrated mainboard and graphics card manufacturer MSI today introduces its mainstream Fuzion Series mainboards; the P55A Fuzion for the Intel platform and 870A Fuzion for the AMD platform. The boards feature the same integration of military class materials. Additionally, the 870A Fuzion is the first AMD platform board capable of simultaneously operating dual NVIDIA graphics cards; an industry first, and a testament to MSI’s strength in research and development.

Fuzion Technology: Conquer Your Enemy with Ease

Allowing users to experience the performance upgrade and convenience of multiple graphics cards, MSI Fuzion series mainboards come with Lucidlogix’s Lucid LT22102 processor and exclusive graphics card Fuzion Technology that enables parallel processing of multiple cross-brand, asymmetrical GPUs. In A-Mode and N-Mode, when coupled with dual PCI-E ×16 Gen2 expansion slots, they provide parallel operating capabilities for any two ATI or two NVIDIA graphics cards, while still supporting ATI’s or NVIDIA’s own unique technologies, letting you effortlessly enjoy the sensation of accelerated gaming!

In addition, with the exclusive X-Mode, you can buy any brand or class of new graphics card to do multi-GPU processing with the existing graphics card in your PC to get higher performance with lower cost. It will be more economic and green than just buy a new high-end graphic card and throw away the old one. At the same time, it can take the primary graphics card as the benchmark (the graphics card installed in the first PCI-E x 16 expansion slot) and support exclusive NVIDIA or ATI technologies while possessing multiple display output capabilities, so you can play games and study strategy guides at the same time—or, during an online battle, discuss tactics with your teammates and vanquish your enemies that much easier!

Military Class components for Shocking Performance and Stability

MSI Fuzion series mainboards utilize military class components, including the 3 main specialized components Hi-c CAP, Solid CAP, and Icy Choke. In CPU power supply modules, Hi-c CAP is the primary component widely used in notebooks and servers that must endure extended periods of use and severe operating environments to provide even higher power supply efficiency and lower operating temperatures. A flat exterior is advantageous for gamers who want to install their favorite CPU cooler, taking temperature reduction a step further while enhancing overclocking potential!

The 8+2 phase DrMOS power supply module design uses MSI’s current DrMOS for even higher unit power supply efficiency to shatter the misconception that ‘multi-phase power supply is better’. Fuzion series mainboards all feature one 6-pin VGA power supply connector, which compared to the 24-pin power supply input of average graphics cards, is capable of providing up to 70% additional power. Even with two high-end graphics cards, you can still significantly enhance overclocking performance and operating stability—a vital design requirement for high-end mainboards.

OC Genie: Overclocking Made Even Easier

The MSI P55A Fuzion and 870A Fuzion mainboards also feature the exclusive OC Genie 1 Second Overclocking Technology. With just one press of the OC Genie button on the mainboard, the automatic optimization of CPU, RAM, and chipset frequency and voltage settings begins. The P55A Fuzion supports the Intel Unlocked series processor, which can initiate MSI’s exclusive Super Unlock technology, allowing overclocking clock rates to reach an astonishing 4GHz! Performance of the 870A Fuzion can be enhanced by up to 148% by simultaneously activating its core unlock function! For newbie gamers, these easy to activate performance enhancements are definitely the most intuitive and practical functions.

USB3.0 & SATA 6 GB/s: Ultra High-speed Transfer Bandwidth

The MSI P55A Fuzion and 870A Fuzion mainboards both come with the latest USB3.0 and SATA 6 GB/s transfer standards. Compared to the 480Mbps provided by traditional USB2.0, the all-new USB3.0′s 5GB/s offers 10 times the transfer bandwidth. Transferring a Blu-ray movie takes less than one minute with the USB3.0 interface and with MSI’s pioneering introduction of a chassis with a front panel USB3.0 port, using an external USB 3.0 device is even more convenient. Furthermore, the SATA 6 GB/s not only provides double the bandwidth of traditional SATA 3GB/s, but also increases data transfer speeds, in line with the current trends for high-speed external storage devices.

MSI’s Fuzion series mainboards not only offer the most stable power supply capabilities and outstanding performance; the exclusive graphics card Fuzion Technology allows for more diverse choices when upgrading a graphics card. With an intuitive overclocking design and complete peripheral expansion capabilities, it is the number one choice for buyers looking for flexible graphics card upgradability.

  • Squidoo
  • Multiply
  • Facebook
  • Delicious
  • Digg
  • StumbleUpon
  • Twitter
  • TechNet
  • Technorati Favorites
  • MySpace
  • Share/Save/Bookmark

By Tony Bradley
June 2, 2010

SAN FRANCISCO – Intel used the Computex conference–which kicked off today in Taiwan–to announce new chips aimed specifically at tablets, as well as dual- core Atom processors for more powerful netbook computers. Intel’s battle for a share of the tablet market, and efforts to defend its position for netbooks will help drive innovation and keep pricing competitive.

Intel has long been the symbiotic beneficiary of the success of PC’s. It is called the “Wintel” platform because the Microsoft Windows operating system and Intel processors are virtually synonymous. Even Apple eventually adopted the Intel hardware architecture for its Mac OS X systems.

In an era of rapidly increasing mobility, though, Intel finds itself in the same boat as Microsoft–its de facto dominance challenged and faced with potential irrelevance. Both Microsoft and Intel are fending off competitors in their core markets, while also struggling to establish a presence on smaller, mobile platforms.

Smartphones and tablets are changing the way people compute. A survey of business professionals found that nearly 40 percent use their smartphone to conduct most business, and 8 out of 10 would give up coffee before parting with their smartphone. The Apple iPad has sold more than two million units in only two months–and it is just one example of next-generation tablets which also include devices like the upcoming HP Hurricane, and the Dell Streak.
What smartphones and tablets have in common is that they are almost universally built using ARM processor technology rather than Intel. The tablet processor architecture unveiled by Intel at Computex–codenamed Oak Trail–is a system on a chip (SoC) that promises to consume 50 percent less power while also enabling full HD video playback. The Oak Trail processors aren’t expected in production hardware until early 2011, though–at which point it is expected that there will about 8 million iPads already sold.

One device that is generating a lot of excitement at Computex may represent a ray of hope for the Wintel platform in the age of mobility. Asus revealed its Eee Tablet–built on an Intel CULV Core 2 Duo processor, and running Windows 7, while still boasting 10 hour battery life in a 10 or 12 inch tablet form factor. The estimated availability of the Eee Tablet is unknown.

One aspect of the iPad that drives its success is the ability to capitalize on the continuity of experience and existing investment in apps from the iPhone. Tablets like the Asus Eee can turn that model around, though, allowing users to experience a consistent interface and use the same software on the tablet as they are used to from their Windows 7 desktops.

It remains to be seen if Intel or Microsoft can be as dominant a force in tablets or smartphones as they have been in servers and desktops. One thing is for sure, though–the fact that they are fighting for market share will be better for business professionals and consumers because it creates competition which will force all parties to be innovative in their designs, and appealing in their pricing in order to set their smartphone or tablet apart from the crowd.

  • Squidoo
  • Multiply
  • Facebook
  • Delicious
  • Digg
  • StumbleUpon
  • Twitter
  • TechNet
  • Technorati Favorites
  • MySpace
  • Share/Save/Bookmark

By Preston Gralla
May 5, 2010

1aaaBenefitting from the company’s power-saving architecture, transistor and circuit design expertise, plus unique manufacturing process techniques, Intel Corporation today unveiled its newest Intel Atom processor-based platform (formerly “Moorestown”).

The technology package provides significantly lower power consumption1 and prepares the company to target a range of computing devices, including high-end smartphones, tablets and other mobile handheld products. The chips bring Intel’s classic product strengths – outstanding  performance to run a comprehensive and growing number of rich media and Internet applications, a choice of software, and the ability to easily multitask – across a number of applications, including HD video and multi-point videoconferencing.

“Intel has delivered its first product that is opening the door for Intel Architecture [IA] in the smartphone market segment,” said Anand Chandrasekher, Intel senior vice president and general manager of the Ultra Mobility Group. “Through “Moorestown,” Intel is scaling the benefits of IA while significantly reducing the power, cost and footprint to better address handheld market segments. As a result of our efforts, the Intel Atom processor is pushing the boundaries of higher performance at significantly lower power to show what’s possible as handheld devices become small, powerful mobile computers.”

The platform includes the Intel® Atom™ Processor Z6xx Series Family (formerly “Lincroft” system-on-chip [SoC]), the Intel Platform Controller Hub MP20 (formerly “Langwell”) and a dedicated Mixed Signal IC (MSIC), formerly “Briertown.”

The platform has been repartitioned to include the Intel Atom Processor Z6xx, which combines the 45nm Intel Atom processor core with 3-D graphics, video encode and decode, as well as memory and display controllers into a single SoC design. It also includes the MP20 Platform Controller Hub which supports a range of system-level functions and I/O blocks. Additionally, a dedicated MSIC integrates power delivery and battery charging, and consolidates a range of analog and digital components.

Collectively these new chips deliver significantly lower power including >50x reduction in idle power, >20x reduction in audio power, and 2-3x reductions across browsing and video scenarios – all at the platform level when compared to Intel’s previous-generation product1.  These power savings translate into >10 days of standby, up to 2 days of audio playback and 4-5 hours of browsing and video battery life3. When combined with 1.5-3x higher compute performance, 2-4x richer graphics, >4x higher JavaScript performance, and support for full HD 1080p high-profile video decoding and 720p HD video recording, these low-power innovations bring a rich, PC-like visual experience to powerful handheld computers.

Building on the C6 state in the original Intel Atom processor design, the SoC incorporates new ultra-low-power states (S0i1 and S0i3), which take the SoC to 100 micro-watts. At the platform level, Intel implemented a new, fine grain OS power management approach that manages the idle and active power states across all aspects of the system based on usage scenarios. This software-managed technique applies aggressive power and clock gating across the SoC’s power islands and system voltage rails. Additionally, Intel used a new high-K 45nm2 LP SoC process to support a multiple transistor design with a range of high-voltage I/Os.

These power management capabilities, when combined with Intel® Burst Performance Technology for high-performance on demand, and Intel’s Bus Turbo Mode for high-bandwidth on demand, help to deliver industry leading performance and power efficiency across a range of handheld devices.

“After we delivered the first-generation Intel Atom processor with 10x thermal power reduction, we challenged ourselves to achieve 50x power reduction at the platform level,” said Belli Kuttanna, chief Intel Atom processor architect. “We are delighted to have exceeded this goal while increasing performance and are proud of the architects and designers who consistently reinvent the possibilities of Intel Architecture.”

The Intel Atom Processor Z6xx Series Family, Intel Platform Controller Hub MP20 and the dedicated Mixed Signal IC are available today.

The new platform supports a range of scalable frequencies, up to 1.5 GHz for high-end smartphones and up to 1.9 GHz for tablets and other handheld designs. The chips also bring support for Wi-Fi, 3G/HSPA, and WiMAX, as well as  a range of operation systems, including Android*, Meego* and Moblin*. Intel is bringing together a breadth of applications and ecosystem support across these platforms to enable a software- and Internet-compatible user experience for developers and consumers. For more information, visit www.intel.com/pressroom/kits/atom/z6xx/index.htm.

Intel, the world leader in silicon innovation, develops technologies, products and initiatives to continually advance how people work and live. Additional information about Intel is available at www.intel.com/pressroom and blogs.intel.com.

  • Squidoo
  • Multiply
  • Facebook
  • Delicious
  • Digg
  • StumbleUpon
  • Twitter
  • TechNet
  • Technorati Favorites
  • MySpace
  • Share/Save/Bookmark

By Loyd Cade
March 25, 2010

nvidiaugust27SAN FRANCISCO – If you fire up a game for the first time without checking your graphics settings beforehand, you’re not getting the most out of your graphics board. Whether your PC runs a discrete graphics card in a PCI Express slot or integrated graphics, your video drivers come with a control panel that you can use to make your games look better–if you know what you’re doing.

These control panels, unfortunately, are not easy to work with. Over the years, AMD, nVidia, and Intel have improved the user interfaces–but the underlying technology has also become more complex, and the control panels have gained many more settings to manage.

If your system is powerful enough to run a typical 3D title above 90 or 100 frames per second, then it has excess GPU horsepower that you could use to improve the image quality of the game. Getting your machine to hit 60 frames per second while pumping up the graphics eye candy will make your overall gaming experience much better.

The hard part is using trial and error–you change a setting, then play the game, then change again–to find the sweet spot, especially since every game and every system is a little different. My goal here is to give you some general guidelines for obtaining good image quality, as well as for finding the right blend of image quality and performance.

Note that all of the following examples work with Windows 7. They’ll likely work with Windows Vista too. Windows XP users, however, may see differences–and some capabilities (namely, features specific to DirectX 10 and 11) simply aren’t available in XP.

Before we dive into the intricacies of in-game settings and graphics control panels, it’s worth discussing a few rules of thumb for prioritizing which settings to enable.

Start With the In-Game Control Panel

The settings available in the game you’re playing are often more optimized than the global settings you can enable with the AMD or nVidia control panel. As an example, if the game allows you to set antialiasing, use that setting rather than the Windows control panel setting. You’ll often see better performance in the game, along with improved image quality.

Pump Up Texture Detail and Anisotropy First

You may be tempted to start by cranking up the antialiasing. Sure, antialiasing removes annoying jaggies, but if you turn it on while the texture detail remains low, you’ll end up with a muddy mess. Low-resolution textures will still look ugly with antialiasing turned on.

Anisotropic filtering with modern graphics cards can go as high as 16X with only a modest decrease in performance. Yet anisotropic filtering makes a huge impact in the look of the game as you move through the world, particularly with objects or textures that recede in the distance as you view them–you’ll see less image popping, and long hallways and receding terrain will look smoother and more accurate.

Increase Resolution Before Antialiasing

Sometimes, bumping up antialiasing will actually reduce the detail you see in the game. Antialiasing tends to soften what you see on screen slightly, and running antialiasing at relatively low resolutions can often produce a game world that looks a little blurry. That’s a result of the color blending needed to create good antialiasing effects.

If you’re running a game at, say, 1440 by 900 with antialiasing, consider turning off antialiasing and bumping the resolution up to 1680 by 1050. The performance hit will be roughly the same, but you might see a little more game detail.

Don’t Turn Up Shadow Detail

When you’re playing a game, you’re always in motion, and you probably won’t stop to gaze at the scenery. High shadow levels can seem very immersive–if you’re standing still. If you’re constantly on the move, you may notice an absence of shadows, but you’ll often not see the difference between medium shadows and high shadows. Maxing out shadow levels can often cause a huge decrease in performance. Turn up this setting only after you’ve pumped up other image-quality settings and are still running at high frame rates.

Avoid DirectX 10 and DirectX 11 With Low-Cost Graphics Cards

Don’t get me wrong: DX10 and DX11 can offer substantial increases in 3D graphics image quality. And due to improved multithreading in the DirectX libraries and drivers, installing DirectX 11 can boost performance over DirectX 10 even if the game was developed prior to DirectX 11.

However, graphics board companies do buyers a disservice by advertising cheap versions of cards as being able to run the latest graphics APIs (application programming interfaces). Technically, a Radeon HD 5450 can run DirectX 11 games in DirectX 11 mode–but the results will look like a slideshow. Revert to DirectX 9 modes if you have a low-end GPU, and you’ll be pleasantly surprised by higher frame rates.

Usually you can use the in-game control panel to change the mode, but sometimes you’ll need a different executable or shortcut, such as with Tom Clancy’s H.A.W.X. And with some games, the way to alter the mode is not always obvious. For example, in Crysis, you enable the DirectX 9 mode by reducing the global detail settings to ‘high’ instead of ‘very high’.

Experiment With Antialiasing Settings

Even if the game offers merely the usual 2X/4X/8X multisampling antialiasing schemes, those aren’t your only choices. Here’s a case where using the Windows graphics card control panel may be more useful, because you can fool around with transparency antialiasing or other modes.

You can also turn on antialiasing modes that aren’t available in-game, such as nVidia’s CSAA (coverage sample antialiasing), which can offer good image quality with less of a performance hit than standard multisampling antialiasing. I’ll talk about those modes in the nVidia control panel section.

If your game provides more than the usual settings, experiment with them. You may find that 8X CSAA on nVidia cards looks just as good as 4X multisampling antialiasing but offers better performance.

How to Use the In-Game Controls

Now that we’ve looked at a few rules of thumb, let’s explore in-game settings and the graphics control panels.

Most modern PC games come with a wealth of graphics options.Below I’ve used the recent S.T.A.L.K.E.R.: Call of Pripyat as an example, because it has assorted settings that take advantage of the latest DirectX 11 graphics cards.

Of course, if you don’t have DirectX 11-capable graphics hardware, you can’t enable some of these features, like tessellation, a technique that creates more-detailed geometry from a base set of geometry defined within the game.

Each additional setting you dial up or turn on can adversely affect performance. You need to determine which settings will give you the most image-quality bang for the buck, and then decide which of those to enable. The key is to remember that you’re always in motion in a 3D game; you’re rarely standing around and enjoying the environment.

Games that give you a wide assortment of adjustments for detail levels are terrific, and allow you to experiment to your heart’s content. Since the graphics control panels from AMD and nVidia don’t really let you change shadow or ambient occlusion (SSAO) settings, you have to use in-game settings if you want to balance image quality and performance.

Unfortunately, not every game gives you that much control over graphics settings. Many titles based on the Unreal Technology engine (BioShock 2 and Borderlands, for example) don’t allow you to set antialiasing, one of the most basic image-quality improvements.

You can edit configuration files manually, but that might result in what programmers euphemistically call “unpredictable results”–namely game crashes, weird image-quality flaws, and more.

nVidia Control Panels

Now let’s take a look at the nVidia and AMD control panels. If you have an nVidia graphics board, open the nVidia graphics control panel by right-clicking on the desktop and selecting nVidia Control Panel from the context menu.

You should use the Windows control panel only if the game doesn’t offer the appropriate built-in settings–which happens often with antialiasing. nVidia’s control panel has two different antialiasing settings, one for standard multisampling antialiasing and the other for transparency antialiasing.

Though you can enable them separately, there’s really no point to turning on transparency antialiasing if you don’t have standard antialiasing enabled.

One interesting option in Antialiasing Mode is the ‘Enhance the application setting’ mode. What this does is turn on CSAA for games that support multisampling antialiasing but don’t have explicit settings for CSAA. If that seems a little confusing, it is.

CSAA essentially allows you to add an antialiasing level (say, 8X) over the in-game level, and to obtain that level of image quality without the performance hit of full 8X multisampling antialiasing (MSAA). It’s a little arcane, but it’s worth experimenting with if you have the time and inclination.

Transparency antialiasing reduces jaggies for transparent textures. Frequently, when you turn on standard antialiasing, textures that include transparent elements–a chain-link fence, for example–may reduce those jagged effects for distant objects, but the fence will still have jagged edges.

nVidia also allows you to set game profiles explicitly. Click the Program Settings tab, and you’ll be greeted with a drop-down menu that permits you to set parameters for specific titles. What you can do here is leave the global settings for stuff like anisotropic filtering and antialiasing to Application controlled, and then set overrides for specific game titles.

It’s like having an in-game control panel, only you set it in the nVidia panel. This approach is especially useful if you want to set aggressive image-quality settings for older titles that are very fast on your system while allowing newer titles to be managed by their in-game settings.

This screen is a little confusing at first–everything seems to read ‘Use global setting’ or ‘Not supported for this application’. However, each setting that is supported is actually a drop-down box that allows you to change the setting. When you run the game, nVidia’s driver enables that setting for that game only.

AMD Graphics Control Panel

For an AMD ATI card, you bring up the AMD graphics control panel, known as the Catalyst Control Center, by right-clicking on the desktop and selecting Catalyst Control Center from the context menu. Fire up CCC for the first time, and you’ll be prompted to choose between a ‘basic’ and ‘advanced’ control panel. The basic control panel is really too simple for your needs, so select the advanced one.

Next you’ll see a fairly pedestrian-looking screen that appears to be mostly an ad. Welcome to the, er, welcome screen. This is a fairly useless screen, so uncheck Show this page on startup. Once that’s done, you’ll always return to the last page you viewed when you run CCC.

Catalyst Control Center offers a fairly rich array of controls, though not quite as many as nVidia’s control panels do. It has no concept of individual game profiles, for example.

Instead, AMD offers Catalyst AI, which attempts to auto-optimize settings for known game titles. In fact, AMD does have game profiles embedded in its drivers, and will try to auto-optimize performance for individual games, though it won’t override in-game settings.

Since you need to focus on 3D image quality and performance, select the Graphics drop-down on the upper left and click on 3D. You’ll encounter a series of tabs that include mini-previews, both animated and still, of your settings changes.

Catalyst AI is most useful if you have a dual-GPU CrossFire setup, but it sometimes works poorly with newer games. For example, in Gearbox’s game Borderlands, you’d see missing textures (gray or white boxes) with Catalyst AI enabled in the Catalyst 9.11 drivers. In general, the safest thing to do is turn off Catalyst AI.

If you want to make some manual changes, first check the Use custom settings box. Then you can move to the other tabs to make changes to antialiasing, anisotropic filtering, and so on, all with slightly different and mildly useful animated previews. The antialiasing screen even allows you to pick a filter type–actually a sample pattern and depth–which will improve antialiasing quality at the expense of performance.

Generally, you can leave it on the default ‘Box’ filter, but feel free to experiment. Even if you leave the antialiasing level on ‘Application Settings’, you can still change the filter type.

The AAMode tab is AMD’s way of letting you alter antialiasing with transparent textures. The ‘Performance’ setting has little effect, while the maximum-quality ‘Supersampling’ setting produces the biggest performance hit.

If you don’t care about the mini-previews, the simplest screen to navigate is the ‘All’ tab, which lists every setting in a single, scrollable window.

Remember, it’s generally better to use in-game settings to make the most of your image quality; use the graphics board maker’s control panels only for settings that games don’t have available within their options screens.

Troubleshooting

Whether you use in-game settings or the graphics board control panels, you’ll run into problems. Graphics drivers and 3D games are complex pieces of software, and the interactions between them are often unpredictable. Let’s take a look at several typical issues and solutions.

Lack of Feature Support

I’ve already mentioned how games using the Unreal Engine often don’t support antialiasing. In a few games, such as Borderlands and Mass Effect 2, you can’t even override the lack of in-game antialiasing with the control panels. Certain rendering techniques in games, like deferred lighting or render-to-texture, can also interfere with multisampling antialiasing.

Some tricks are available, such as downloading third-party utilities like RivaTuner, but many of them are old and don’t work under Windows 7 64-bit. Occasionally, driver updates will permit you to force a feature such as antialiasing or anisotropic filtering, or the game will be updated to allow that feature, but the only thing you can do is wait for the update.

In other cases, one particular feature in the game may prevent another from working. For example, some games won’t work properly with antialiasing and high dynamic range (HDR) lighting, even though both features may show up in the game settings. Try them out for yourself, and if you run into extreme performance degradation or image-quality issues, just disable one of the conflicting features.

Driver Problems

Earlier, I mentioned how Catalyst AI would result in missing textures in Borderlands. It’s not uncommon for new games to have problems with existing 3D-card drivers. All drivers make heavy use of optimizations, and sometimes that will cause a problem with a new game that may use the latest build of DirectX.

These issues may manifest as image corruption, game crashes, or very low frame rates. In such cases, one tactic is to go to a very basic driver level and disable certain advanced features in-game. For help, check the various online forums or do a Web search combining the game name and your graphics card model.

On rare occasions, you may even have to wait for driver updates before playing a particular game–thankfully, both nVidia and AMD are good about issuing driver “hotfixes” for popular new titles that may encounter problems.

One other tactic that may seem counterintuitive is to roll back to an earlier driver. Sometimes compatibility issues are accidentally introduced in newer driver releases, meaning that if something breaks you’ll have to uninstall the new driver and reinstall the old one (which is usually still available from the manufacturer’s Website).

Game Bugs

Sometimes you may encounter obscure bugs in a game that cause graphics issues. Given the large array of hardware, PC game developers can’t always test for all possible combinations.

For example, I’ve seen SSAO (screen space ambient occlusion) allowed as a setting on graphics hardware that can’t possibly support it. The result may be image corruption, a game crash, or, if you’re lucky, nothing happening aside from the feature not working.

Driver Residue

The general rule of thumb is always to uninstall your existing driver before installing a new one. If you don’t, it’s possible for traces of the old driver to remain on the system; it may be a stray DLL, or a Registry entry that conflicts with a new driver entry.

If you’ve been installing new drivers over older versions, you’ll likely encounter game crashes and severe image-quality problems. One solution is to download Driver Cleaner. Though it used to be free, Driver Cleaner is now a $10 download–but it’s worth it.

You’re in Control

You may care about frame rate above all else, or be the kind of person to tweak every available setting for the best possible image quality. Either way, don’t forget to check both the in-game graphics settings and your graphics card’s control panel. Just a few tweaks can result in a much more immersive and satisfying experience.

  • Squidoo
  • Multiply
  • Facebook
  • Delicious
  • Digg
  • StumbleUpon
  • Twitter
  • TechNet
  • Technorati Favorites
  • MySpace
  • Share/Save/Bookmark

By Rosemary Hattersley
February 9, 2009

microsoft_linux_windows_penguinLONDON – X2 Technology has capitalised on Apple’s decision not to call its tablet the iTablet. Its X2 iTablet will run Windows or Linux and support Flash.

Apple may have eschewed the obvious moniker for its new tablet PC and chosen instead to call it the iPad, but laptop maker X2 has been keen to seize the opportunity and brand its new touchscreen devices the iTablet range.

The Windows 7- and Linux-based portable devices will be offered in 10.2in and 12.1in widescreen versions with up to 250GB hard disks and 1.6GHz Intel processors. They will have multi-touch screens, 3 USB ports and a 1.3Mp webcam. HDMI output is offered as an option, while 802.11 b and g Wi-Fi, Bluetooth and stereo speakers are part of the standard specification list. A 3G module will be a further option.

Interestingly, X2 says the iTablet will natively support Adobe Flash – something the Apple iPad does not. The 102.in X2 iTablet weighs a fairly portable 1.1kg and is 35mm thick.
The 252x192x35mm tablet computer will be offered in a choice of black, white, blue, pink, yellow, red or grey. Accessories will included battery packs, mains adaptors and a stand, while X2 will also produce a screen suitable for use in bright daylight and other challenging light conditions.

“iTablet will empower users with unlimited technology and advanced multimedia access across multiple platforms without being restricted to exclusive content providers,” added Jonathan Wharrad, R&D Director of X2 Computing. “This new breed of Windows-based computer takes design, functionality and solution fit to new and higher levels.”

X2 is an industrial product design company whose technical director, Robin Daunter, was formerly the head of R&D at Evesham Technology.

  • Squidoo
  • Multiply
  • Facebook
  • Delicious
  • Digg
  • StumbleUpon
  • Twitter
  • TechNet
  • Technorati Favorites
  • MySpace
  • Share/Save/Bookmark

December 21, 2009

Intel has announced new Intel Atom processors that feature integrated graphics built directly into the CPU, enabling improved performance and smaller, more energy-efficient designs in a new generation of netbooks and Atom-based entry-level desktop PCs. Major OEMs have committed to having systems on the new Intel Atom processors and a new companion chipset available within the next few weeks.

The newest Intel Atom platform, formerly codenamed “Pine Trail,” consist of a new Intel Atom processor, the N450, and a new low-power Intel NM10 Express Chipset (for netbooks). For entry-level desktop PCs, it consists of either the Intel Atom processor D410 or the dual core D510, also paired with the Intel NM10 express chipset. The Atom processor was designed from the ground up for small devices and low power, and remains Intel’s smallest chip, built on the company’s 45nm high-k metal gate manufacturing process. The overall package, including the chipset, just got smaller due to the increasing integration and 45nm manufacturing, which means smaller, more compact system designs, lower costs for OEMs and improved performance.

Broad Industry Momentum
Intel continues to see broad industry support for the Atom platform as netbook in particular have been hot sellers during a recessionary year due to their affordability, function and small size (7-10-inch screens). Additionally, Intel is expecting to see broad channel adoption for Atom in a variety of small form factor entry-level desktop PCs at low price points, including ultra-small designs (less than 1-litre chassis), fanless designs, and low-cost all-in-one designs.

Since Intel announced the first Atom processor for netbooks and entry-level desktop PCs in June 2008, the market has expanded rapidly. Since introduction, Intel has shipped over 40million Atom chips for netbooks to every major OEM around the world. In the same timeframe, netbooks have ramped faster and sold more units than Apple‘s iPhone and the Nintendo Wii. According to ABI Research, total Atom shipments for all segments are expected to continue to grow into the 100s of millions by 2011. Intel is not letting up, offering the next-generation platform for OEMs to continue to innovate around.

“The Intel Atom processor has feuled an entirely new category of computing over the last year and a half and we think the growth will continue for devices like netbooks and entry-level PCs built around basic computing and Internet usage models,” said Mooly Eden, Intel corporate vice president and general manager of Intel’s PC Client Group. “We’re excited to be delivering the next-generation Atom platform and working across the industry as we head into a second phase of growth, powering innovative new system designs with better performance, smaller footprints and better battery life.”

Intel has over 80 design wins to-date for the new Atom platform from such leading OEMs as Asus, Acer, Lenovo, Dell, MSI, Toshiba, Samsung and Fujitsu. While the bulk of the systems will feature the new Windows 7 Starter or Home Basic operating system, consumers will have a choice when it comes to selecting an operating system, with some OEMs offering Moblin Linux v2 as an alternative for customers who desire a customizable and differentiated user interface.

Worldwide netbook shipments by telecommunication companies are also growing and expected to fuel another round of expansion. Intel has been working closely with mobile operators and modem vendors to advance 3G capabilities in netbooks in established and emerging markets. To date, approximately a dozen service providers offer netbooks in various markets, and the numbers are expected to grow with the newest platform.

Improved Processor and Graphics Performance
One of the most significant features of the new platform is the integration of the memory controller and graphics into the CPU, a first in the industry on x-86 chips. That means two chips (CPU+chipset) instead of the previous three (CPU+chipset, I/O controller hub), a lower TDP and substantial reduction in cost, overall footprint and power. The netbook platform features a 20% improvement in average power and smaller package size over the previous Atom platform. This translates into smaller and more compact system designs and longer battery life. Because of the integration, the total footprint for the netbook platform has decreased by approximately 60%. For entry-level desktop PCs, it’s nearly 70% reduction in footprint and about 50% lower TDP than the previous generation.

About the Platform
The N450 is a single core atom processor with 512k of L2 cache and a seven-watt total kit TDP including chipset. The D410 for entry-level desktop PCs is a single-core Atom processor with 512k of L2 cache and 12-watt kit TDP including chipset, and the D510 for entry-level desktop PCs is a dual core Atom processor with 1meg L2 cache and 15-watt total kit TDP including chipset. The new chips all run 1.66GHz. Pricing and availability will be announced in January as systems become available from OEMs.

Cindy Ng, Intel Netbook Marketing Team, demonstrates the Intel Atom Processor N450 for netbooks and the Intel Atom Processor D410 and D510 for entry-level desktops.






  • Squidoo
  • Multiply
  • Facebook
  • Delicious
  • Digg
  • StumbleUpon
  • Twitter
  • TechNet
  • Technorati Favorites
  • MySpace
  • Share/Save/Bookmark

By Mike Keller
November 22, 2009

Early last week, Apple released the 10.6.2 update to Snow Leopard loaded mostly with welcome, but unsurprising bug fixes, including a patch for the uncommon but extremely harmful user account deletion bug. However, hidden in the kernel update was dropped support for the hackintosh-friendly Intel Atom processor. The Atom is Intel‘s smallest chip and has the distinction of being the processor of choice for people building cheap OS X netbooks with limited hackery required. When early builds of 10.6.2 removed Atom support, speculation and rumors were abound regarding the future of the easy-to-build Atom hackintosh.

Just two days after the 10.6.2 update was released to the dismay of OS X Atom users, a Russian poster of the InsanelyMac forums released a fix that once again allows the chip to be used. The fix actually comes in the form of an entire kernel replacement, reminiscent of the early days of Intel hackintosh. It may sound daunting, but installation is actually a snap, requiring no more than six commands to be typed in the Terminal. Still, it adds a somewhat convoluted step in the once extremely straight-forward process of building an Atom OS X box.

Between Psystar, the recent iPhone 3GS firmware jailbreak block, and now this, Apple sure has been spending a lot of effort to keep their software on lockdown.

  • Squidoo
  • Multiply
  • Facebook
  • Delicious
  • Digg
  • StumbleUpon
  • Twitter
  • TechNet
  • Technorati Favorites
  • MySpace
  • Share/Save/Bookmark

September 11, 2009

Intel Corporation introduced several high-performance desktop and server processors today, bringing the next level of integration and intelligence to computers. The new Intel Core i5 processor family, two new Intel Core i7 processors and the Intel Xeon processor 3400 series bring Intel’s latest Nehalem microarchitecture to mainstream desktop and entry server markets.

New Intel Core processors for consumers
Formerly codenamed “Lynnfield,” these new chips are based on Intel’s award-winning Nehalem microarchitecture and are designed for consumers who need top-notch performance for digital media, productivity, gaming and other demanding applications. These processors, along with the new Intel P55 express chipset, are available today.

All processors are lead- and halogen-free and feature Intel exclusive Turbo Boost Technology. The top-of-the-line Core i7 processors also support Intel Hyper-Threading Technology. Combined, these features give computer users absolute “intelligent” performance when necessary and optimum power-efficiency when the computer is lightly loaded.

Computers just got smaller
The new chipset brings the most revolutionary design changes since the invention of the PCI bus in the early 1990s and sets the stage for Intel’s forthcoming 2010 compute platform. The Intel P55 Express Chipset will be the baseline building block component for motherboards worldwide, delivering great new levels of performance and scalability for everyone from the retail buyer to the technically savvy do-it-yourselfer.

The new Core i7 and i5 processors are the first Intel processors to integrate both a 16-lane PCI Express 2 graphics port and two-channel memory controller, enabling all input/output and manageability functions to be handled by the single-chip Intel P55 Express Chipset. Previous Intel chipsets required two separate chips. A new Direct Media Interface (DMI) connects between the processor and chipset. The chipset supports eight PCI Express 2.0 x1 Ports (2.5GT/s) for flexible device support. Dual graphics cards are supported in a “2×8″ configuration. The chipset also supports six SATA 3Gb/s Ports with Intel Matrix Storage Technology providing RAID levels 0/1/5/10. Up to 14 USB 2.0 Ports can be supported with the chipset’s integrated USB 2.0 Rate Matching Hub, along with Intel High Definition Audio for premium digital sound. The new processors are the first to be supported by the new Land Grid Array (LGA) 1156 package and socket technology.

Better Entry Servers
Small businesses requiring 24/7 operation and educators now have more reasons than ever to buy a purpose-built server with Intel’s new Xeon processors and Intel 3400 and 3420 chipsets. These new products improve small business productivity by running e-mail, file, print and dynamic Web serving tasks more efficiently. They also improve education by enabling dependable classroom collaboration and making school administrative services more productive. Servers based on Xeon 3400 processors provide more dependability over desktop systems through differentiated features such as Error Correcting Code memory and RAID 0/1/5/10 for server operating systems. They are designed to help small businesses grow by enabling up to 64% more sale transactions and up to 56% faster business response time. This improvement is enabled with Intel’s Nehalem microarchitecture and a 4x improvement in memory capacity (32GB). Intel Turbo Boost Technology and Intel Hyper-Threading Technology enable these servers to automatically adapt their performance to unique business needs. The processors launched today also include the Intel Xeon L3426, a low-power variant that delivers up to 188% improvement in energy efficiency per dollar than the previous-generation Intel Xeon X3380, and enables innovative server form factors for space and thermally constrained environments.

For more information on these products, please visit www.intel.com/xeon.

  • Squidoo
  • Multiply
  • Facebook
  • Delicious
  • Digg
  • StumbleUpon
  • Twitter
  • TechNet
  • Technorati Favorites
  • MySpace
  • Share/Save/Bookmark

amd-logo

 

The European Commission today found Intel guilty of abusing its dominant position in the global x86 microprocessor market, saying that “Intel has harmed millions of European consumers by deliberately acting to keep competitors out of the market for computer chips for many years. Such a serious and sustained violation of the EU’s antitrust rules cannot be tolerated.” The Commission also stated that “there is evidence that Intel had sought to conceal the conditions associated with its payments.” The EC decision requires Intel to change its business practices immediately and fines Intel a record EUR 1.06 billion (US $1.45 billion).

“Today’s ruling is an important step toward establishing a truly competitive market,” said Dirk Meyer, AMD President and CEO.  “AMD has consistently been a technology innovation leader and we are looking forward to the move from a world in which Intel ruled, to one which is ruled by customers.” 

“After an exhaustive investigation, the EU came to one conclusion – Intel broke the law and consumers were hurt,” said Tom McCoy, AMD executive VP for legal affairs.  ”With this ruling, the industry will benefit from an end to Intel’s monopoly-inflated pricing and European consumers will enjoy greater choice, value and innovation.”

 

The EC decision stated specifically that:

  •                      “Intel gave wholly or partially hidden rebates to computer manufacturers on condition that they bought all, or almost all, their x86 CPUs from Intel”.
  •                      “Intel made payments to major retailer Media Saturn Holding from October 2002 to December 2007 on condition that it exclusively sold Intel-based PCs in all countries in which Media Saturn Holding is active.”
  •                      Intel “interfered directly in the relations between computer manufacturers and AMD. Intel awarded computer manufacturers payments – unrelated to any particular purchases from Intel – on condition that these computer manufacturers postponed or cancelled the launch of specific AMD-based products.”

 

Intel has so far failed to convince any antitrust enforcement agency that its business practices are lawful and pro-consumer. 

In 2008, the Korea Fair Trade Commission (KFTC) issued a 26 billion won fine (approximately $25.4 million USD) saying that Intel’s abuse of its dominant position included coercing and paying customers millions of dollars on the condition that they use only Intel chips, delay launches of AMD products, and/or not develop any new products with AMD chips.   The KFTC also found that, “South Korean consumers had to buy PCs at higher prices as domestic PC makers were forced to buy Intel’s pricier CPU.”  In addition to a fine, the KFTC ordered Intel to stop the practice of offering payments to PC makers conditioned upon them not doing business with AMD.  Intel is in the process of appealing the ruling. 

In 2005, the Japan Fair Trade Commission (JFTC) ruled that Intel had violated the country’s anti-monopoly laws by illegally forcing full or partial exclusivity with five Japanese PC makers.  Intel did not appeal the ruling.

In the United States, the U.S. Federal Trade Commission (FTC) and New York Attorney General’s office are investigating Intel for abuse of its monopoly position.  In 2005, AMD filed private litigation in the US District Court of Delaware, which is scheduled for trial in spring 2010.

  • Squidoo
  • Multiply
  • Facebook
  • Delicious
  • Digg
  • StumbleUpon
  • Twitter
  • TechNet
  • Technorati Favorites
  • MySpace
  • Share/Save/Bookmark
Subscribe E-Newsletter

Don't get left behind. Sign up to receive the latest news.

Our Sponsors
Kerio
Ozaki
redwood
Super Micro
Kaspersky
KOSS
Xitrix
ArcusIT
Emerson
Copylandia
Piso Cloud
ePLDT
Bitdefender
Multi-Color
Chikka
Smart
Peplink
Sophos
Astaro
itproasia
MEC
APC
wsi
 
 
 
PC World Magazine Subscription
subscribe now
Web Design