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		<title>Tweak Your Graphics Card for Gaming</title>
		<link>http://pcworld.com.ph/howto-tweak-your-graphics-card-for-gaming/</link>
		<comments>http://pcworld.com.ph/howto-tweak-your-graphics-card-for-gaming/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 23:00:12 +0000</pubDate>
		<dc:creator>Fei</dc:creator>
				<category><![CDATA[How To]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Graphics Card]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Nvidia]]></category>
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		<category><![CDATA[Windows 7]]></category>
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		<description><![CDATA[Here's how to make your games look gorgeous and run smoothly using your AMD or nVidia graphics card control panel.]]></description>
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<p><span style="font-family: arial; font-size: small;">By Loyd Cade</span><br />
<span style="font-family: verdana; font-size: x-small;">March 25, 2010<br />
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<p><a rel="attachment wp-att-7115" href="http://pcworld.com.ph/howto-tweak-your-graphics-card-for-gaming/nvidiaugust27/"><img class="alignleft size-full wp-image-7115" style="margin-right: 12px;" title="nvidiaugust27" src="http://pcworld.com.ph/wp-content/uploads/2010/03/nvidiaugust27.jpg" alt="nvidiaugust27" width="298" height="223" /></a>SAN FRANCISCO &#8211;  If you fire up a game for the first  time without checking your graphics settings beforehand, you&#8217;re not  getting the most out of your graphics board. Whether your PC runs a  discrete graphics card in a PCI Express slot or integrated graphics,  your video drivers come with a control panel that you can use to make  your games look better&#8211;if you know what you&#8217;re doing.</p>
<p>These control panels, unfortunately, are not easy to work with. Over the  years, <a href="http://www.pcworld.com/article/188893/amd_details_speed_power_saving_features_of_fusion.html">AMD</a>,  <a href="http://www.pcworld.com/article/191585/nvidia_app_brings_3d_gaming_to_your_tv.html">nVidia</a>,  and <a href="http://www.pcworld.com/article/191244/when_four_cores_arent_enough_intels_core_i7980x_extreme_edition.html">Intel</a> have improved the user interfaces&#8211;but the underlying technology has  also become more complex, and the control panels have gained many more  settings to manage.</p>
<p>If your system is powerful enough to run a typical 3D title above 90 or  100 frames per second, then it has excess GPU horsepower that you could  use to improve the image quality of the game. Getting your machine to  hit 60 frames per second while pumping up the graphics eye candy will  make your overall gaming experience much better.</p>
<p>The hard part is using trial and error&#8211;you change a setting, then play  the game, then change again&#8211;to find the sweet spot, especially since  every game and every system is a little different. My goal here is to  give you some general guidelines for obtaining good image quality, as  well as for finding the right blend of image quality and performance.</p>
<p>Note that all of the following examples work with Windows 7. They&#8217;ll  likely work with Windows Vista too. Windows XP users, however, may see  differences&#8211;and some capabilities (namely, features specific to DirectX  10 and 11) simply aren&#8217;t available in XP.</p>
<p>Before we dive into the intricacies of in-game settings and graphics  control panels, it&#8217;s worth discussing a few rules of thumb for  prioritizing which settings to enable.</p>
<p><strong>Start With the In-Game Control Panel</strong></p>
<p>The settings available in the game you&#8217;re playing are often more  optimized than the global settings you can enable with the AMD or nVidia  control panel. As an example, if the game allows you to set  antialiasing, use that setting rather than the Windows control panel  setting. You&#8217;ll often see better performance in the game, along with  improved image quality.</p>
<p><strong>Pump Up Texture Detail and Anisotropy First</strong></p>
<p>You may be tempted to start by cranking up the antialiasing. Sure,  antialiasing removes annoying jaggies, but if you turn it on while the  texture detail remains low, you&#8217;ll end up with a muddy mess.  Low-resolution textures will still look ugly with antialiasing turned  on.</p>
<p>Anisotropic filtering with modern graphics cards can go as high as 16X  with only a modest decrease in performance. Yet anisotropic filtering  makes a huge impact in the look of the game as you move through the  world, particularly with objects or textures that recede in the distance  as you view them&#8211;you&#8217;ll see less image popping, and long hallways and  receding terrain will look smoother and more accurate.</p>
<p><strong>Increase Resolution Before Antialiasing</strong></p>
<p>Sometimes, bumping up antialiasing will actually reduce the detail you  see in the game. Antialiasing tends to soften what you see on screen  slightly, and running antialiasing at relatively low resolutions can  often produce a game world that looks a little blurry. That&#8217;s a result  of the color blending needed to create good antialiasing effects.</p>
<p>If you&#8217;re running a game at, say, 1440 by 900 with antialiasing,  consider turning off antialiasing and bumping the resolution up to 1680  by 1050. The performance hit will be roughly the same, but you might see  a little more game detail.</p>
<p><strong>Don&#8217;t Turn Up Shadow Detail</strong></p>
<p>When you&#8217;re playing a game, you&#8217;re always in motion, and you probably  won&#8217;t stop to gaze at the scenery. High shadow levels can seem very  immersive&#8211;if you&#8217;re standing still. If you&#8217;re constantly on the move,  you may notice an absence of shadows, but you&#8217;ll often not see the  difference between medium shadows and high shadows. Maxing out shadow  levels can often cause a huge decrease in performance. Turn up this  setting only after you&#8217;ve pumped up other image-quality settings and are  still running at high frame rates.</p>
<p><strong>Avoid DirectX 10 and DirectX 11 With Low-Cost Graphics Cards</strong></p>
<p>Don&#8217;t get me wrong: DX10 and DX11 can offer substantial increases in 3D  graphics image quality. And due to improved multithreading in the  DirectX libraries and drivers, installing DirectX 11 can boost  performance over DirectX 10 even if the game was developed prior to  DirectX 11.</p>
<p>However, graphics board companies do buyers a disservice by advertising  cheap versions of cards as being able to run the latest graphics APIs  (application programming interfaces). Technically, a <a href="http://www.pcworld.com/article/188587/ati_introduces_affordable_radeon_hd_5450.html">Radeon  HD 5450</a> can run DirectX 11 games in DirectX 11 mode&#8211;but the  results will look like a slideshow. Revert to DirectX 9 modes if you  have a low-end GPU, and you&#8217;ll be pleasantly surprised by higher frame  rates.</p>
<p>Usually you can use the in-game control panel to change the mode, but  sometimes you&#8217;ll need a different executable or shortcut, such as with  Tom Clancy&#8217;s H.A.W.X. And with some games, the way to alter the mode is  not always obvious. For example, in Crysis, you enable the DirectX 9  mode by reducing the global detail settings to &#8216;high&#8217; instead of &#8216;very  high&#8217;.</p>
<p><strong>Experiment With Antialiasing Settings</strong></p>
<p>Even if the game offers merely the usual 2X/4X/8X multisampling  antialiasing schemes, those aren&#8217;t your only choices. Here&#8217;s a case  where using the Windows graphics card control panel may be more useful,  because you can fool around with transparency antialiasing or other  modes.</p>
<p>You can also turn on antialiasing modes that aren&#8217;t available in-game,  such as nVidia&#8217;s CSAA (coverage sample antialiasing), which can offer  good image quality with less of a performance hit than standard  multisampling antialiasing. I&#8217;ll talk about those modes in the <a href="http://www.pcworld.com/article/191684-3/tweak_your_graphics_card_for_gaming.html">nVidia  control panel</a> section.</p>
<p>If your game provides more than the usual settings, experiment with  them. You may find that 8X CSAA on nVidia cards looks just as good as 4X  multisampling antialiasing but offers better performance.</p>
<p><strong>How to Use the In-Game Controls</strong></p>
<p>Now that we&#8217;ve looked at a few rules of thumb, let&#8217;s explore in-game  settings and the graphics control panels.</p>
<p>Most modern PC games come with a wealth of graphics options.Below I&#8217;ve  used the recent S.T.A.L.K.E.R.: Call of Pripyat as an example, because  it has assorted settings that take advantage of the latest DirectX 11  graphics cards.</p>
<p>Of course, if you don&#8217;t have DirectX 11-capable graphics hardware, you  can&#8217;t enable some of these features, like tessellation, a technique that  creates more-detailed geometry from a base set of geometry defined  within the game.</p>
<p>Each additional setting you dial up or turn on can adversely affect  performance. You need to determine which settings will give you the most  image-quality bang for the buck, and then decide which of those to  enable. The key is to remember that you&#8217;re always in motion in a 3D  game; you&#8217;re rarely standing around and enjoying the environment.</p>
<p>Games that give you a wide assortment of adjustments for detail levels  are terrific, and allow you to experiment to your heart&#8217;s content. Since  the graphics control panels from AMD and nVidia don&#8217;t really let you  change shadow or ambient occlusion (SSAO) settings, you have to use  in-game settings if you want to balance image quality and performance.</p>
<p>Unfortunately, not every game gives you that much control over graphics  settings. Many titles based on the Unreal Technology engine (<a href="http://www.pcworld.com/article/191669/bioshock_2s_discfree_dlc_has_gamers_peeved.html">BioShock  2</a> and <a href="http://www.pcworld.com/article/185587/most_potential_borderlands.html">Borderlands</a>,  for example) don&#8217;t allow you to set antialiasing, one of the most basic  image-quality improvements.</p>
<p>You can edit configuration files manually, but that might result in what  programmers euphemistically call &#8220;unpredictable results&#8221;&#8211;namely game  crashes, weird image-quality flaws, and more.</p>
<p><strong>nVidia Control Panels</strong></p>
<p>Now let&#8217;s take a look at the nVidia and AMD control panels. If you have  an nVidia graphics board, open the nVidia graphics control panel by  right-clicking on the desktop and selecting nVidia Control Panel from  the context menu.</p>
<p>You should use the Windows control panel only if the game doesn&#8217;t offer  the appropriate built-in settings&#8211;which happens often with  antialiasing. nVidia&#8217;s control panel has two different antialiasing  settings, one for standard multisampling antialiasing and the other for  transparency antialiasing.</p>
<p>Though you can enable them separately, there&#8217;s really no point to  turning on transparency antialiasing if you don&#8217;t have standard  antialiasing enabled.</p>
<p>One interesting option in Antialiasing Mode is the &#8216;Enhance the  application setting&#8217; mode. What this does is turn on CSAA for games that  support multisampling antialiasing but don&#8217;t have explicit settings for  CSAA. If that seems a little confusing, it is.</p>
<p>CSAA essentially allows you to add an antialiasing level (say, 8X) over  the in-game level, and to obtain that level of image quality without the  performance hit of full 8X multisampling antialiasing (MSAA). It&#8217;s a  little arcane, but it&#8217;s worth experimenting with if you have the time  and inclination.</p>
<p>Transparency antialiasing reduces jaggies for transparent textures.  Frequently, when you turn on standard antialiasing, textures that  include transparent elements&#8211;a chain-link fence, for example&#8211;may  reduce those jagged effects for distant objects, but the fence will  still have jagged edges.</p>
<p>nVidia also allows you to set game profiles explicitly. Click the  Program Settings tab, and you&#8217;ll be greeted with a drop-down menu that  permits you to set parameters for specific titles. What you can do here  is leave the global settings for stuff like anisotropic filtering and  antialiasing to Application controlled, and then set overrides for  specific game titles.</p>
<p>It&#8217;s like having an in-game control panel, only you set it in the nVidia  panel. This approach is especially useful if you want to set aggressive  image-quality settings for older titles that are very fast on your  system while allowing newer titles to be managed by their in-game  settings.</p>
<p>This screen is a little confusing at first&#8211;everything seems to read  &#8216;Use global setting&#8217; or &#8216;Not supported for this application&#8217;. However,  each setting that is supported is actually a drop-down box that allows  you to change the setting. When you run the game, nVidia&#8217;s driver  enables that setting for that game only.</p>
<p><strong>AMD Graphics Control Panel</strong></p>
<p>For an AMD ATI card, you bring up the AMD graphics control panel, known  as the Catalyst Control Center, by right-clicking on the desktop and  selecting Catalyst Control Center from the context menu. Fire up CCC for  the first time, and you&#8217;ll be prompted to choose between a &#8216;basic&#8217; and  &#8216;advanced&#8217; control panel. The basic control panel is really too simple  for your needs, so select the advanced one.</p>
<p>Next you&#8217;ll see a fairly pedestrian-looking screen that appears to be  mostly an ad. Welcome to the, er, welcome screen. This is a fairly  useless screen, so uncheck Show this page on startup. Once that&#8217;s done,  you&#8217;ll always return to the last page you viewed when you run CCC.</p>
<p>Catalyst Control Center offers a fairly rich array of controls, though  not quite as many as nVidia&#8217;s control panels do. It has no concept of  individual game profiles, for example.</p>
<p>Instead, AMD offers Catalyst AI, which attempts to auto-optimize  settings for known game titles. In fact, AMD does have game profiles  embedded in its drivers, and will try to auto-optimize performance for  individual games, though it won&#8217;t override in-game settings.</p>
<p>Since you need to focus on 3D image quality and performance, select the  Graphics drop-down on the upper left and click on 3D. You&#8217;ll encounter a  series of tabs that include mini-previews, both animated and still, of  your settings changes.</p>
<p>Catalyst AI is most useful if you have a dual-GPU CrossFire setup, but  it sometimes works poorly with newer games. For example, in Gearbox&#8217;s  game Borderlands, you&#8217;d see missing textures (gray or white boxes) with  Catalyst AI enabled in the Catalyst 9.11 drivers. In general, the safest  thing to do is turn off Catalyst AI.</p>
<p>If you want to make some manual changes, first check the Use custom  settings box. Then you can move to the other tabs to make changes to  antialiasing, anisotropic filtering, and so on, all with slightly  different and mildly useful animated previews. The antialiasing screen  even allows you to pick a filter type&#8211;actually a sample pattern and  depth&#8211;which will improve antialiasing quality at the expense of  performance.</p>
<p>Generally, you can leave it on the default &#8216;Box&#8217; filter, but feel free  to experiment. Even if you leave the antialiasing level on &#8216;Application  Settings&#8217;, you can still change the filter type.</p>
<p>The AAMode tab is AMD&#8217;s way of letting you alter antialiasing with  transparent textures. The &#8216;Performance&#8217; setting has little effect, while  the maximum-quality &#8216;Supersampling&#8217; setting produces the biggest  performance hit.</p>
<p>If you don&#8217;t care about the mini-previews, the simplest screen to  navigate is the &#8216;All&#8217; tab, which lists every setting in a single,  scrollable window.</p>
<p>Remember, it&#8217;s generally better to use in-game settings to make the most  of your image quality; use the graphics board maker&#8217;s control panels  only for settings that games don&#8217;t have available within their options  screens.</p>
<p><strong>Troubleshooting</strong></p>
<p>Whether you use in-game settings or the graphics board control panels,  you&#8217;ll run into problems. Graphics drivers and 3D games are complex  pieces of software, and the interactions between them are often  unpredictable. Let&#8217;s take a look at several typical issues and  solutions.</p>
<p><strong>Lack of Feature Support</strong></p>
<p>I&#8217;ve already mentioned how games using the Unreal Engine often don&#8217;t  support antialiasing. In a few games, such as Borderlands and Mass  Effect 2, you can&#8217;t even override the lack of in-game antialiasing with  the control panels. Certain rendering techniques in games, like deferred  lighting or render-to-texture, can also interfere with multisampling  antialiasing.</p>
<p>Some tricks are available, such as downloading third-party utilities  like <a href="http://www.guru3d.com/index.php?page=rivatuner">RivaTuner</a>,  but many of them are old and don&#8217;t work under Windows 7 64-bit.  Occasionally, driver updates will permit you to force a feature such as  antialiasing or anisotropic filtering, or the game will be updated to  allow that feature, but the only thing you can do is wait for the  update.</p>
<p>In other cases, one particular feature in the game may prevent another  from working. For example, some games won&#8217;t work properly with  antialiasing and high dynamic range (HDR) lighting, even though both  features may show up in the game settings. Try them out for yourself,  and if you run into extreme performance degradation or image-quality  issues, just disable one of the conflicting features.</p>
<p><strong>Driver Problems</strong></p>
<p>Earlier, I mentioned how Catalyst AI would result in missing textures in  Borderlands. It&#8217;s not uncommon for new games to have problems with  existing 3D-card drivers. All drivers make heavy use of optimizations,  and sometimes that will cause a problem with a new game that may use the  latest build of DirectX.</p>
<p>These issues may manifest as image corruption, game crashes, or very low  frame rates. In such cases, one tactic is to go to a very basic driver  level and disable certain advanced features in-game. For help, check the  various online forums or do a Web search combining the game name and  your graphics card model.</p>
<p>On rare occasions, you may even have to wait for driver updates before  playing a particular game&#8211;thankfully, both nVidia and AMD are good  about issuing driver &#8220;hotfixes&#8221; for popular new titles that may  encounter problems.</p>
<p>One other tactic that may seem counterintuitive is to roll back to an  earlier driver. Sometimes compatibility issues are accidentally  introduced in newer driver releases, meaning that if something breaks  you&#8217;ll have to uninstall the new driver and reinstall the old one (which  is usually still available from the manufacturer&#8217;s Website).</p>
<p><strong>Game Bugs</strong></p>
<p>Sometimes you may encounter obscure bugs in a game that cause graphics  issues. Given the large array of hardware, PC game developers can&#8217;t  always test for all possible combinations.</p>
<p>For example, I&#8217;ve seen SSAO (screen space ambient occlusion) allowed as a  setting on graphics hardware that can&#8217;t possibly support it. The result  may be image corruption, a game crash, or, if you&#8217;re lucky, nothing  happening aside from the feature not working.</p>
<p><strong>Driver Residue</strong></p>
<p>The general rule of thumb is always to uninstall your existing driver  before installing a new one. If you don&#8217;t, it&#8217;s possible for traces of  the old driver to remain on the system; it may be a stray DLL, or a  Registry entry that conflicts with a new driver entry.</p>
<p>If you&#8217;ve been installing new drivers over older versions, you&#8217;ll likely  encounter game crashes and severe image-quality problems. One solution  is to download <a href="http://www.drivercleaner.net/">Driver Cleaner</a>.  Though it used to be free, Driver Cleaner is now a $10 download&#8211;but  it&#8217;s worth it.</p>
<p><strong>You&#8217;re in Control</strong></p>
<p>You may care about frame rate above all else, or be the kind of person  to tweak every available setting for the best possible image quality.  Either way, don&#8217;t forget to check both the in-game graphics settings and  your graphics card&#8217;s control panel. Just a few tweaks can result in a  much more immersive and satisfying experience.</p></div>
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		<title>X-Play presents OP7, its newest MMOFPS</title>
		<link>http://pcworld.com.ph/newstrends-x-play-presents-op7/</link>
		<comments>http://pcworld.com.ph/newstrends-x-play-presents-op7/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 00:47:42 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[News and Trends]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[GMA New Media]]></category>
		<category><![CDATA[IP eGames]]></category>
		<category><![CDATA[IPVG]]></category>
		<category><![CDATA[MBA NMI]]></category>
		<category><![CDATA[MMOFPS]]></category>
		<category><![CDATA[News & Trends]]></category>
		<category><![CDATA[OP7]]></category>
		<category><![CDATA[Operation 7]]></category>
		<category><![CDATA[X-Play]]></category>

		<guid isPermaLink="false">http://pcworld.com.ph/?p=4772</guid>
		<description><![CDATA[New online first person shooter has great game physics, over 1000 gun and costume customizations and world-renowned locales.
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<p><span style="font-family: verdana; font-size: x-small;">September 12, 2009</span></p>
<p><span style="font-family: verdana; font-size: x-small;"><img class="aligncenter size-full wp-image-4781" src="http://pcworld.com.ph/wp-content/uploads/2009/09/op7-banner.jpg" alt="" width="600" /></span></p>
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<p><a href="http://www.xplay.com.ph">X-Play Online Games</a> (X-Play), the joint venture company of <a id="copp" title="IP EGame Ventures Inc." href="http://www.e-games.com.ph/">IP EGames</a> and <a id="kwav" title="GMA New Media Inc." href="http://www.gmanmi.com/">GMA New Media</a> (GMA NMI), the digital media arm of <a id="e87n" title="GMA Network Inc." href="http://www.gmanetwork.com/">GMA Network Inc.</a> announces the release of <a id="ac08" title="Operation 7" href="http://op7.e-games.com.ph/">Operation 7</a> (OP7), its newest game title.</p>
<p>Developed by Korean game development company <a id="sf6-" title="Mgame" href="http://www.mgame.com/">Mgame</a>, OP7 is a new MMOFPS (massively multiplayer online first person shooter game), that offers the most action-packed and most realistic first person shooter game available online.</p>
<p>Gil Edeza, COO of X-Play, said that OP7&#8242;s pedigree is undeniable and said that this game was developed and built with Counterstrike players in mind. &#8220;But OP7 is several notches up in the FPS ladder. It is undeniably the next step in the evolution of the FPS world. The game is geared towards the creative thinkers who know the artistry required in gun modification.&#8221;</p>
<p>Steven Choi, director of Mgame&#8217;s International Business Department is excited about the partnership with X-Play. &#8220;We are thrilled with our partnership with X-Play. With its three-million strong gaming community, the support they give them, and the dedication to their game titles, we believe OP7 will become a great hit for Philippine market.&#8221; Choi said.</p>
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<td style="text-align: center;" width="119"><span style="font-family: arial; font-size: small;">The weapons building system</span></td>
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<p>Following the tried and tested formula of successful first person shooters, OP7 gives online players a lot of great gaming features, prime of which is the sheer gun customization options. Guns can be modified in the game offering a wide selection of parts such as Dot Sights, Scopes, Kobs, Silencers, Gun Body, Barrels, and more to create a gun unique to each player.  Over 1000 gun customizations can be created letting players create the perfect gun to suit their style.</p>
<p>In addition to gun customization, OP7 also allows players to customize the appearance of their avatar as the game progresses. The progress is dependent on skill level, so thought needs to be put into all aspects of the game.</p>
<p>OP 7 also uses maps based on real locations which offer an interesting insight into how combat unfolds. There is a map for instance of New York City&#8217;s Ground Zero that actually corresponds with the real location. Re-enactments of historical escapes and warfare then become possible with OP7. For players hankering for PVP, OP7 gives them just that and more with Clan Vs. Clan PVP.  Sonny Carlos, product manager for OP7 explains the game boasts of specific features not found on any other existing FPO. &#8220;The experience of the player is more realistic with screen blurring to mimic dizziness after an explosion, physics in OP7 are just realistic. Games of this caliber obviously had a lot of thought put into its development. We are extremely excited to see how this unfolds once the public tries it out,&#8221; Carlos said.</p>
<p>In addition, OP7 imitates reality with gameplay that offers features which require the players to have realistic battle tactics. Although not unique to OP7, the gameplay&#8217;s peek feature is much more like real life. This means that players have to think before they even peek. The radar at the bottom left of the screen is an extremely helpful addition for the players that are more alert and able to think on their toes.</p>
<p>Thanks to the out-of-the-box thinking, thrilling missions, and the demands of warfare, OP7 has something for every first person shooter out there looking for a game created to exceed the rest and finally meet their standards.</p>
<p>OP7 recently launched their Open Beta Testing (OBT) with the proper anticipation for such a game. An increase in channel capacity was set prior to the launch.</p>
<p>George Royeca, X-Play VP for Casual Games, claims that OP7 will mark the beginning of a new era of MMOFPS. &#8220;&#8221;This new game is the sophisticated gaming experience for those who have played other first person shooters. With most others, aside from gaining experience to get to the next level, there is no real reason to keep playing. But with OP7, the thrill is in the artistry of the weapons.&#8221;</p>
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		<title>Blizzard pushes back StarCraft II launch to 2010</title>
		<link>http://pcworld.com.ph/blizzard-pushes-back-starcraft-ii-launch-to-2010/</link>
		<comments>http://pcworld.com.ph/blizzard-pushes-back-starcraft-ii-launch-to-2010/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 02:12:48 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News and Trends]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[News & Trends]]></category>
		<category><![CDATA[StarCraft II]]></category>

		<guid isPermaLink="false">http://pcworld.com.ph/?p=3367</guid>
		<description><![CDATA[StarCraft II: Wings of Liberty won’t be winging its way to a PC or Mac on schedule. Blizzard Entertainment announced that the eagerly-anticipated game won’t meet its 2009 release date; instead, Blizzard is pushing back the launch until after the new year.]]></description>
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<td style="text-align: left; " width="119">By Chris Holt</td>
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<div style="float:left;padding-right:8px;"><img class="aligncenter size-full wp-image-2460" src="http://pcworld.com.ph/wp-content/uploads/2009/07/blizzard-logo.jpg" alt="" width="170" /></div>
<p>StarCraft II: Wings of Liberty won&#8217;t be winging its way to a PC or Mac on schedule. <a href="http://www.blizzard.com/us/" target="_blank">Blizzard Entertainment</a> announced that the eagerly-anticipated game won&#8217;t meet its 2009 release date; instead, Blizzard is pushing back the launch until after the new year.</p>
<p>First <a href="http://www.macuser.com/games/starcraft_2_coming_to_mac.php">promised two years ago</a>, <a href="http://www.starcraft2.com/" target="_blank">StarCraft II</a> is a sequel to the ground-breaking real-time-strategy game set in space. The game was easily one of most anticipated releases of 2009; now, there&#8217;s no firm release date from Blizzard, other than a first-half of 2010 target.</p>
<p>The reason for the delay? A longer-than-expected development time for upgrading Blizzard&#8217;s Battle.net online multiplayer service, according to the company. Battle.net first launched with the Blizzard title Diablo in 1997 and revolutionized online gaming by providing an in-game multiplayer service that contrasted with external online multiplayer services at the time. Battle.net has since become an extremely popular method for playing online and an integral part of the Blizzard gaming experience.</p>
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<td style="text-align: center;" width="119"><span style="font-family: arial; font-size: x-small;">You’ll have to wait a bit longer to enjoy fiery battles like this one in StarCraft II.</span></td>
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<p>With the news in June that <a href="http://www.macworld.com/article/141465/2009/06/starcraft2.html">Blizzard had opted to not ship StarCraft II with LAN support</a>, the delay caps a rather tumultuous two months for the game maker. As <a href="http://www.joystiq.com/2009/06/30/starcraft-2-blizzard-responds-to-lack-of-lan-support/" target="_blank">reported by Joystiq</a>, Blizzard&#8217;s Bob Colayco had already suggested that Blizzard killed off LAN in order to move players to an upgraded Battle.net, which he called &#8220;the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.&#8221;</p>
<p>By making Battle.net the only show in town, the pressure on the service to deliver a compelling and new experience has only mounted. Colayco already said that Battle.net will offer new features like &#8220;advanced communication options, achievements, stat-tracking, and more.&#8221; These new features are seemingly taking more time to upgrade than they had previously anticipated, and fans of the series will have to wait a bit longer for what now looks to be the most anticipated gaming title of 2010.<br style="height: 25px;" /><br style="height: 25px;" /><br style="height: 25px;" /><br style="height: 25px;" /></p>
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		<title>Roam If You Want To in The Sims 3 World Adventures</title>
		<link>http://pcworld.com.ph/roam-if-you-want-to-in-the-sims-3-world-adventures/</link>
		<comments>http://pcworld.com.ph/roam-if-you-want-to-in-the-sims-3-world-adventures/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 23:33:50 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News and Trends]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[News & Trends]]></category>
		<category><![CDATA[The Sims 3]]></category>

		<guid isPermaLink="false">http://pcworld.com.ph/?p=3288</guid>
		<description><![CDATA[Pack your flip-flops and water purifying tablets, The Sims are off to party with the geographic glitterati in The Sims 3 World Adventures, the first expansion to EA's June-released "life simulation" game.]]></description>
			<content:encoded><![CDATA[<table style="text-align: center;" border="0" cellspacing="1" cellpadding="1" width="100%" align="center">
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<td style="text-align: left; " width="119">By Matt Peckham</td>
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<td style="text-align: left; " width="119"></td>
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<div style="float:left;padding-right:8px;"><img src="http://images.pcworld.com/news/graphics/169486-sims3-world-adventures_original.jpg" alt="" /></div>
<p>Pack your flip-flops and water purifying tablets, <a href="http://thesims.ea.com">The Sims</a> are off to party with the geographic glitterati in The Sims 3 World Adventures, the first expansion to EA&#8217;s June-released &#8220;life simulation&#8221; game (<a href="http://www.pcworld.com/article/165792/the_sims_3_breathlessly_anticipated_masterfully_executed.html">PCW Score: 90%</a>). Treleip around the world to &#8220;famous real-world inspired destinations&#8221; in China, France, and Egypt without leaving the cushy security of your comfy chair, or paying for expensive massages in strange places to minimize pain incurred by tourist&#8217;s neck.</p>
<p>I&#8217;m not sure how they&#8217;ll handle game flow as you make plans to leave. Small town travel agency? Can you use a multi-billions discount aggregator that&#8217;s secretly more expensive than booking directly? Will Sims under your tutelage back home auto-manage efficiently in your absence? Do you have to bring the whole family, or can your married forty-something Sim have a proper mid-life crisis and go hotel-hopping in &#8220;Sim Lanka&#8221; with a barely twenty-year-old Nabokov-obsessed artiste?</p>
<p>Just getting to-from your exotic destination could be interesting. Will your plane stall on the runway and make your Sims&#8217;s stress level redline? Hang for hours in a landing pattern waiting for traffic to clear? Can you strip naked and flash the attendant staff if they lose your luggage? Can you torment foreigners by blaring Ladytron&#8217;s &#8220;Ghosts&#8221; from a portable boom box? Can your Sim go in a cup if he/she gets lost in some dingy Egyptian pyramidal nether passage after tossing back a few too many mocha-lattes?</p>
<p>Okay, mic over to <a href="http://www.ea.com">EA</a>.</p>
<p>&#8220;We&#8217;re thrilled with the global success of The Sims 3 over these last few months and are looking forward to expanding on the gameplay experience with one of the most robust expansion packs to The Sims yet,&#8221; said Scott Evans, General Manager of The Sims at EA. &#8220;Players will be able to take their Sims on the adventure of a lifetime and explore lands outside of Sunset Valley and Riverview, pursue thrilling new life destinies in locations around the world inspired by famous destinations, and immerse themselves in the open-ended gameplay where they&#8217;ll discover new cities in China, France, and Egypt, and share new stories.&#8221;</p>
<p>Did I mention the game has ninjas? Not necessarily Ninjas, capital-N, but yep, you can actually &#8220;master martial arts&#8221; in Shang Simla, China. Don&#8217;t bother <a href="http://maps.google.com">Google-mapping</a> it&#8211;or Champs Les Sims, France and Al Simhara, Egypt either. It&#8217;s not just about visiting places you can&#8217;t afford to in reality, it&#8217;s as much about going where no one&#8217;s gone before&#8211;or ever will&#8211;too.</p>
<p>New challenges: Search for secret treasure, learn new skills, chase down new personal opportunities, meet new Sims and share their culture, even bring them home (word up, Madonna and Angelina Jolie!). Also: Discover new styles and share your experiences with the world (the Real World, that is) via photos, movies, and stories.</p>
<p>If you&#8217;re a budding virtual internationalist, it&#8217;ll be on your hard drive (and you&#8217;ll be 1,000 SimPoints richer, to spend on all the new online content) when it launches November 16, 2009.<br style="height: 25px;" /><br style="height: 25px;" /><br style="height: 25px;" /><br style="height: 25px;" /><br style="height: 25px;" /></p>
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		<title></title>
		<link>http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-4/</link>
		<comments>http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-4/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 13:19:49 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://pcworld.com.ph/?p=3186</guid>
		<description><![CDATA[By Patrick Shaw #4 LEGO Star Wars, LEGO Batman and Lego Indiana Jones For: Xbox 360, PS3, Wii, PS2, DS, PSP and PC Physical Effort Required: Medium Mental Energy Required: Not much While there are a number of straightforward puzzles featured in these tongue-in-cheek movie tie-ins, all of the LEGO games essentially demand only two [...]]]></description>
			<content:encoded><![CDATA[<table style="text-align: center;" border="0" cellspacing="1" cellpadding="1" width="100%" align="center">
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<td style="text-align: left; " width="119">By Patrick Shaw</td>
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</table>
<p><br style="height: 25px;" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://images.pcworld.com/news/graphics/167931-lazy4_slide.jpg" alt="" /></p>
<p><span style="font-family: verdana; font-size: medium;"><strong>#4 LEGO Star Wars, LEGO Batman and Lego Indiana Jones</strong></span></p>
<p><strong></strong></p>
<p><strong></strong></p>
<p><strong>For:</strong> Xbox 360, PS3, Wii, PS2, DS, PSP and PC</p>
<p><strong>Physical Effort Required:</strong> Medium</p>
<p><strong>Mental Energy Required:</strong> Not much</p>
<p>While there are a number of straightforward puzzles featured in these tongue-in-cheek movie tie-ins, all of the LEGO games essentially demand only two things from the player: shoot/slash/punch through waves of enemies and press the continue button whenever you drop dead. The reason the slew of LEGO video games make it onto this list is because it&#8217;s literally impossible to die in them as they supply you with infinite lives.</p>
<p>Having infinite continues is something that&#8217;s been featured in other arcade-style sidescrolling action games like the <a href="http://www.gamepro.com/games/ds/142292/metal-slug-7/" target="_blank">Metal Slug</a> games, but the surprising thing is that this takes nothing away from your experience. No one likes dying in games and the LEGO games are well aware of that as you can blast through levels as The Dark Knight, Luke Skywalker, or Dr. Jones with no regard for your own life.<br style="height: 25px;" /><br style="height: 25px;" /><br style="height: 25px;" /></p>
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<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="Introduction" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players">[ 1 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#6 Any Light Gun Game Ever Created" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-6/">[ 2 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#5 LocoRoco / LocoRoco 2" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-5">[ 3 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: xx-small;">[4]</span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#3 Dead Space" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-3">[ 5 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#2 Let's Tap" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-2">[ 6 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#1 New Super Mario Bros. Wii (With Demo Play Activated)" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-1/">[ 7 ]</a></strong></span></td>
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		<title></title>
		<link>http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-1/</link>
		<comments>http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-1/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 13:19:47 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://pcworld.com.ph/?p=3196</guid>
		<description><![CDATA[By Patrick Shaw #1 New Super Mario Bros. Wii (With Demo Play Activated) For: Nintendo Wii Physical Effort Required: ZERO! Mental Energy Required: Fall asleep, take your cat for a walk, or make a sandwich, you don&#8217;t have to be thinking about the game at all with Demo Play. On one hand, a game that [...]]]></description>
			<content:encoded><![CDATA[<table style="text-align: center;" border="0" cellspacing="1" cellpadding="1" width="100%" align="center">
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<td style="text-align: left; " width="119">By Patrick Shaw</td>
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</table>
<p><br style="height: 25px;" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://images.pcworld.com/news/graphics/167931-lazy7_slide.jpg" alt="" /></p>
<p><span style="font-family: verdana; font-size: medium;"><strong>#1 New Super Mario Bros. Wii (With Demo Play Activated)</strong></span></p>
<p><strong></strong></p>
<p><strong></strong></p>
<p><strong>For:</strong> Nintendo Wii</p>
<p><strong>Physical Effort Required:</strong> ZERO!</p>
<p><strong>Mental Energy Required:</strong> Fall asleep, take your cat for a walk, or make a sandwich, you don&#8217;t have to be thinking about the game at all with Demo Play.</p>
<p>On one hand, a game that literally plays itself sounds pretty progressive. On the other hand, it more or less eliminates all the challenge. What&#8217;s the point of even spending fifty dollars on a game if you&#8217;re just going to hit a button that does everything for you? <a href="http://www.gamepro.com/profile/view/RoastMutton/" target="_blank">GamePro&#8217;s Sean Mirkovich</a> made a remark the other day that &#8216;it&#8217;s sort of like paying someone to eat your icecream for you.&#8217;</p>
<p>New Super Mario Bros. Wii is no <a href="http://www.gamepro.com/games/xbox360/131461/tom-clancys-splinter-cell-conviction/" target="_blank">Splinter Cell</a> in terms of how focused you need to be in order advance in the game, but it still involves a certain amount of skill (jumping over chasms, avoiding hazards, etc.). But now that Nintendo has spilled the beans on their new &#8220;Demo Mode&#8221; feature, you can just have the game&#8217;s AI think for you. If only real life had a Demo Mode for times where you just want to turn off your brain.<br style="height: 25px;" /><br style="height: 25px;" /><br style="height: 25px;" /></p>
<table style="text-align: center;" border="0" cellspacing="1" cellpadding="1" width="50%" align="center">
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<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="Introduction" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players">[ 1 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#6 Any Light Gun Game Ever Created" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-6/">[ 2 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#5 LocoRoco / LocoRoco 2" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-5">[ 3 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#4 LEGO Star Wars, LEGO Batman and Lego Indiana Jones" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-4">[ 4 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#3 Dead Space" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-3">[ 5 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#2 Let's Tap" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-2">[ 6 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: xx-small;">[7]</span></td>
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		<title></title>
		<link>http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-5/</link>
		<comments>http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-5/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 13:19:41 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://pcworld.com.ph/?p=3178</guid>
		<description><![CDATA[By Patrick Shaw #5 LocoRoco / LocoRoco 2 For: PSP Physical Effort Required: Not much Mental Energy Required: Medium Similarly to the way several video games for the iPhone are played, in the LocoRoco games, tilting is really the only thing you do to get through levels. But instead of using the iPhone&#8217;s accelerometer to tilt [...]]]></description>
			<content:encoded><![CDATA[<table style="text-align: center;" border="0" cellspacing="1" cellpadding="1" width="100%" align="center">
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<td style="text-align: left; " width="119">By Patrick Shaw</td>
</tr>
</tbody>
</table>
<p><br style="height: 25px;" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://images.pcworld.com/news/graphics/167931-lazy3_slide.jpg" alt="" /></p>
<p><span style="font-family: verdana; font-size: medium;"><strong>#5 LocoRoco / LocoRoco 2</strong></span></p>
<p><strong></strong></p>
<p><strong>For:</strong> <a href="http://www.gamepro.com/psp/" target="_blank">PSP</a></p>
<p><a href="http://www.gamepro.com/psp/" target="_blank"></a><strong>Physical Effort Required: </strong>Not much</p>
<p><strong>Mental Energy Required: </strong>Medium</p>
<p>Similarly to the way several <a href="http://iphone.blogfaction.com/" target="_blank">video games for the iPhone</a> are played, in the LocoRoco games, tilting is really the only thing you do to get through levels.</p>
<p>But instead of using the iPhone&#8217;s accelerometer to tilt the phone itself, you move your LocoRocos by pressing buttons on the PSP to tip the world, which causes gravity to propel those cute gelatinous singing balls through levels. The only other thing you have to worry about while playing the game is jumping. If you&#8217;ve never played LocoRoco or its sequel, you&#8217;re missing out on some of the best simple pleasures the PSP has to offer.<br style="height: 25px;" /><br style="height: 25px;" /><br style="height: 25px;" /></p>
<table style="text-align: center;" border="0" cellspacing="1" cellpadding="1" width="50%" align="center">
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<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="Introduction" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players">[ 1 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#6 Any Light Gun Game Ever Created" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-6/">[ 2 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: xx-small;">[3]</span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#4 LEGO Star Wars, LEGO Batman and Lego Indiana Jones" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-4">[ 4 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#3 Dead Space" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-3">[ 5 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#2 Let's Tap" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-2">[ 6 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#1 New Super Mario Bros. Wii (With Demo Play Activated)" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-1/">[ 7 ]</a></strong></span></td>
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		<title></title>
		<link>http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-6/</link>
		<comments>http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-6/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 13:19:15 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://pcworld.com.ph/?p=3173</guid>
		<description><![CDATA[By Patrick Shaw #6 Any Light Gun Game Ever Created For: Everything from Arcades to the PS3 Physical Effort Required:Not Much Mental Energy Required: Not Much It doesn&#8217;t matter if we&#8217;re talking about Time Crisis, House of the Dead, or Duck Hunt, light gun games as a whole take a lot of the exertion out of playing video [...]]]></description>
			<content:encoded><![CDATA[<table style="text-align: center;" border="0" cellspacing="1" cellpadding="1" width="100%" align="center">
<tbody>
<tr>
<td style="text-align: left; " width="119">By Patrick Shaw</td>
</tr>
</tbody>
</table>
<p><br style="height: 25px;" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://images.pcworld.com/news/graphics/167931-lazy2_slide.jpg" alt="" /></p>
<p><span style="font-family: verdana; font-size: medium;"><strong>#6 Any Light Gun Game Ever Created</strong></span></p>
<p><strong>For:</strong> Everything from Arcades to the PS3</p>
<p><strong>Physical Effort Required:</strong>Not Much</p>
<p><strong>Mental Energy Required:</strong> Not Much</p>
<p>It doesn&#8217;t matter if we&#8217;re talking about <a href="http://www.gamepro.com/games/ps3/134421/time-crisis-4/" target="_blank">Time Crisis</a>, <a href="http://www.gamepro.com/games/wii/142518/the-house-of-the-dead-overkill/" target="_blank">House of the Dead</a>, or <a href="http://www.gamepro.com/games/nes/108506/duck-hunt/" target="_blank">Duck Hunt</a>, light gun games as a whole take a lot of the exertion out of playing video games. All you need is one functioning arm and decent vision for you to partake and excel in them.</p>
<p>Most light gun games also restrict your movement completely, which is why they&#8217;re referred to as &#8220;on-rails shooters,&#8221; because it&#8217;s as though you&#8217;re on a track going through a fun house filled with video game enemies. But I&#8217;m not knocking light gun games. <a href="http://www.gamepro.com/games/wii/124983/resident-evil-the-umbrella-chronicles/" target="_blank">Resident Evil: Umbrella Chronicles</a> and The House of the Dead games, are some of my favourite titles that are devoid of many of the frustrations of more involved titles, including having to worry about where you&#8217;re supposed to go next.<br style="height: 25px;" /><br style="height: 25px;" /><br style="height: 25px;" /></p>
<table style="text-align: center;" border="0" cellspacing="1" cellpadding="1" width="50%" align="center">
<tbody>
<tr>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="Introduction" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players">[ 1 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: xx-small;">[2]</span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#5 LocoRoco / LocoRoco 2" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-5">[ 3 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#4 LEGO Star Wars, LEGO Batman and Lego Indiana Jones" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-4">[ 4 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#3 Dead Space" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-3">[ 5 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#2 Let's Tap" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-2">[ 6 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#1 New Super Mario Bros. Wii (With Demo Play Activated)" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-1/">[ 7 ]</a></strong></span></td>
</tr>
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</table>
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		<slash:comments>2</slash:comments>
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		<title></title>
		<link>http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-2/</link>
		<comments>http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-2/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 13:19:11 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://pcworld.com.ph/?p=3193</guid>
		<description><![CDATA[By Patrick Shaw #2 Let&#8217;s Tap For: Nintendo Wii Physical Effort Required: Virtually None Mental Energy Required: Minimal What&#8217;s lazier than a video game where you don&#8217;t even have to pick up the damn controller? In order to get your little translucent jelly man to run around a track, knock blocks off of a tower, [...]]]></description>
			<content:encoded><![CDATA[<table style="text-align: center;" border="0" cellspacing="1" cellpadding="1" width="100%" align="center">
<tbody>
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<td style="text-align: left; " width="119">By Patrick Shaw</td>
</tr>
</tbody>
</table>
<p><br style="height: 25px;" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://images.pcworld.com/news/graphics/167931-lazy6_slide.jpg" alt="" /></p>
<p><span style="font-family: verdana; font-size: medium;"><strong>#2 Let&#8217;s Tap</strong></span></p>
<p><strong></strong></p>
<p><strong></strong></p>
<p><strong>For:</strong> Nintendo Wii</p>
<p><strong>Physical Effort Required:</strong> Virtually None</p>
<p><strong>Mental Energy Required:</strong> Minimal</p>
<p>What&#8217;s lazier than a video game where you don&#8217;t even have to pick up the damn controller? In order to get your little translucent jelly man to run around a track, knock blocks off of a tower, or engage in any of Let&#8217;s Tap&#8217;s other mini-games, all you do is set the Wii Remote down on a surface such as an empty pizza box on your granny&#8217;s coffin and tap near the controller, which then senses your vibrations&#8211;that&#8217;s it!</p>
<p>You could be half dead, lying down on the couch with your face turned towards the television screen and you should still be able to muster up the strength to lift your index finger up and down. <a href="http://slobsofgaming.blogfaction.com/article/108792/tough-guy-shia-lebeouf-calls-you-a-little-bitch-for-playing-the-wii/" target="_blank">People slam Wii games</a> for being too simplistic, but sometimes a game that allows you to play it with zero effort like Let&#8217;s Tap is what you&#8217;re in the mood for.<br style="height: 25px;" /><br style="height: 25px;" /><br style="height: 25px;" /></p>
<table style="text-align: center;" border="0" cellspacing="1" cellpadding="1" width="50%" align="center">
<tbody>
<tr>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="Introduction" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players">[ 1 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#6 Any Light Gun Game Ever Created" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-6/">[ 2 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#5 LocoRoco / LocoRoco 2" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-5">[ 3 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#4 LEGO Star Wars, LEGO Batman and Lego Indiana Jones" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-4">[ 4 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#3 Dead Space" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-3">[ 5 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: xx-small;">[6]</span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#1 New Super Mario Bros. Wii (With Demo Play Activated)" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-1/">[ 7 ]</a></strong></span></td>
</tr>
</tbody>
</table>
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		</item>
		<item>
		<title>Six Dead-Simple Games for Lazy Players</title>
		<link>http://pcworld.com.ph/six-dead-simple-games-for-lazy-players/</link>
		<comments>http://pcworld.com.ph/six-dead-simple-games-for-lazy-players/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 13:19:02 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://pcworld.com.ph/?p=3167</guid>
		<description><![CDATA[Not every game has to be uber-grueling. Hell, I remember the days when some games only supplied you with one life and once your health bar was depleted you were forced to start from the very beginning of the game. We take a look at several great games that don't feel like a chore to play.]]></description>
			<content:encoded><![CDATA[<table style="text-align: center;" border="0" cellspacing="1" cellpadding="1" width="100%" align="center">
<tbody>
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<td style="text-align: left; " width="119">By Patrick Shaw</td>
</tr>
</tbody>
</table>
<p><br style="height: 25px;" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://images.pcworld.com/news/graphics/167931-lazy1_slide.jpg" alt="" /></p>
<p><span style="font-family: verdana; font-size: medium;"><strong>Have A Lazy Summer All Year &#8216;Round!</strong></span><strong></strong></p>
<p><strong> </strong></p>
<p>Let&#8217;s face it&#8211;for the most part, video games are only demanding less and less from the player, especially with beginner difficulty settings and tutorials coming standard with most new games.</p>
<p>Several days ago, Nintendo took this to a new level when they revealed that in New Super Mario Bros. Wii, you will have an option where you can actually have the game play itself. If you can&#8217;t get past an obstacle in the upcoming platformer, you can simply press a button and the game will not only show you what to do, it will do it for you.</p>
<p>But that&#8217;s not necessarily a &#8220;bad&#8221; thing, is it? Not every game has to be uber-grueling. Hell, I remember the days when some games only supplied you with one life and once your health bar was depleted you were forced to start from the very beginning of the game. We take a look at several great games that don&#8217;t feel like a chore to play.<br style="height: 25px;" /><br style="height: 25px;" /><br style="height: 25px;" /></p>
<table style="text-align: center;" border="0" cellspacing="1" cellpadding="1" width="50%" align="center">
<tbody>
<tr>
<td style="text-align: right;"><span style="font-family: verdana; font-size: xx-small;">[1]</span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#6 Any Light Gun Game Ever Created" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-6/">[ 2 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#5 LocoRoco / LocoRoco 2" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-5">[ 3 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#4 LEGO Star Wars, LEGO Batman and Lego Indiana Jones" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-4">[ 4 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#3 Dead Space" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-3">[ 5 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#2 Let's Tap" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-2">[ 6 ]</a></strong></span></td>
<td style="text-align: right;"></td>
<td style="text-align: right;"><span style="font-family: verdana; font-size: small;"><strong><a title="#1 New Super Mario Bros. Wii (With Demo Play Activated)" href="http://pcworld.com.ph/six-dead-simple-games-for-lazy-players-1/">[ 7 ]</a></strong></span></td>
</tr>
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