Posts Tagged ‘ Apple ’

By Jeff Bertolucci
March 8, 2010

SAN FRANCISCO - YouTube is opening up its auto-caption feature to everybody, a move that benefits not only deaf users, but also people who watch videos in really noisy places, like airport terminals. And since the tool will be able to translate captions into your choice of 50 languages, it should be handy for viewing YouTube clips from around the world. (For now, however, auto-captioning works only with videos in English.)
Auto-captioning borrows some text-to-speech algorithms from Google Voice Search to automatically create captions upon viewer request. As you’d expect from machine-generated captioning, the results aren’t perfect, but they’re fairly accurate for formal presentations and keynote-type speeches with minimal background noise. In other words, auto-captioning gives you a pretty good idea of what’s being said, although some of the finer points may be misleading or just plain wrong. On the plus side, a video owner can download the auto-captions, clean them up, and upload a corrected transcript.

The iPad Keynote Test

To test auto-captioning, I went to YouTube to watch Steve Jobs’ iPad presentation from January 2010. The feature is a cinch to activate via the “up arrow” button on the bottom right of the video window.

Within seconds, YouTube begins generating captions, which it displays in real-time.

Auto-captioning was reasonably accurate, albeit with a few glitches:

· Steve: And you can change the background screen, the home screen, to personalize it any way you want.

· YouTube: and you cannot change the background screen the whole screen that personalize it anyway you want

· Steve: You can browse the Web with it

· YouTube: you can browse the went with it

· Steve: A keyboard pops up. It’s almost life-size.

· YouTube: a keyboard pops up it’s almost like flies

YouTube first released auto-captioning to a small group of beta testers in November. The wide availability of this tool will certainly benefit content owners, who can easily and quickly make their videos accessible to a worldwide audience.

Then again, a poorly translated video could lead to some troubling international incidents. What do you think?

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By Jared Newman
March 5, 2010

APPLE/HTCSAN FRANCISCO - Weighing the potential outcomes of Apple’s patent infringement lawsuit against HTC, several IP and patent lawyers say HTC’s phones could be barred from the United States, but both sides will probably look for a licensing agreement before getting to that point.

To recap, Apple sued HTC for allegedly infringing 20 patents in its mobile phones. The lawsuit calls out popular Android phones such as the Google Nexus One and the Droid Eris, but also mentions the Windows Mobile-powered Imagio. What makes this lawsuit particularly interesting is that Apple filed with the U.S. International Trade Commission, which has the power to stop infringing products from being imported stateside, as well as the U.S. District Court in Delaware.

Of course, it’s impossible to say whether Apple can win without having an attorney spend days or weeks looking through the individual claims, but Jason Webb, patent attorney for Webb IP Law Group, thinks Apple has reason to be confident. “It makes a huge difference that it is twenty patents instead of just one,” he wrote in a e-mail. Michael Downs, a partner in the patent law firm Fincham Downs LLC, agreed, noting that Apple has used some of the same patents in a counter-lawsuit against Nokia.

So let’s just assume that Apple’s lawsuit has merit. Experts say an injunction is possible, but not guaranteed.

Alex Poltorak, chairman of the General Patent Corporation, which represents independent inventors against large companies, lays out a juicy scenario: If the trade commission rules in favor of Apple, HTC would have little choice but to license Apple’s patents. Apple would then have the option to crush HTC in the United States by refusing to license, resulting in an injunction.

There is a chance HTC could modify its phones to the point that they no longer infringe Apple’s patents, but the attorneys I contacted wonder whether this is even possible. With a such a large number of patents, some of them quite broad, it’ll really depend on the trade commission’s ruling. In any case, HTC would have to work with Google to banish any infringing features, said Webb.

Alan Tenenbaum, a patent litigation attorney with Cohen, Pontani, Lieberman & Pavane LLP, offers a different take: HTC and Google aren’t foolish, and they’re surely prepared to make their own claims against Apple. As HTC noted in response to the lawsuit, it has its own stable of patents. Tenenbaum says the case could either be settled quickly out of court, or escalated with both sides making counterclaims against each other and eventually negotiating a settlement. In both cases, the likely result would be a cross-licensing deal — a boring outcome, perhaps, but one that seems reasonable.

That jives with a the opinion of Mark A. Goldstein of SoCal IP Law Group. He’s surprised Apple filed so many claims, because doing so makes litigation “unworkable.” A license or cross-license of patents seems like the most likely outcome to him.

Several attorneys said this case won’t take long to resolve, at least on the injunction side. Downs said the trade commission usually rules on cases in 15 months, compared to two or three years for District Courts. Peter Toren, lead IP partner with Kasowitz, Benson, Torres & Friedman LLP and formerly with the Department of Justice’s Computer Crime & IP unit, thinks a resolution is just six months away.

Given the response from these attorneys, I wouldn’t go stockpiling Nexus Ones just yet.

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By Ted Landau
March 2, 2010

iphone-replacement-batterySAN FRANCISCO - After working reliably for over a year, my Richard Solo Model 1200 backup battery for the iPhone unexpectedly caused some major grief. However, I believe that at least part of the blame for the trouble resided with me. With my iPhone’s battery running low, I connected a fully-charged 1200 to the iPhone. I then stuck the connected combo into my pants pocket. Although this was something I had done numerous times before without incident, I believe this was the precipitating cause of the problem (more on this point in a moment).

When I later removed the iPhone and battery from my pocket, I could not get any response from the iPhone. The screen remained dark no matter what button I pressed. I disconnected the 1200 from the iPhone. This had no effect. The iPhone remained completely dead.

Later, after returning home, I connected the iPhone to its charger. This too had no effect. Even after waiting 30 minutes or so, the iPhone showed no sign of life; its screen remained completely dark. I was starting to get concerned that the iPhone had been permanently damaged.

As a last resort, with the iPhone still connected to a power outlet, I reset the iPhone (simultaneously pressing and holding both the Sleep/Wake and the Home buttons for at least ten seconds). This did the trick. The screen finally lit up and the battery icon appeared. However, in a further unexpected and unwelcome surprise, the screen indicated that there was zero charge left in the iPhone’s battery. In other words, not only had the Solo backup battery failed to charge my iPhone, it had led to a loss of battery power beyond what would have occurred if I had never connected the 1200 to the iPhone in the first place.

The good news was that, after waiting a couple of hours, the iPhone fully recovered its charge and all seemed well again.

What the heck had happened? As an initial test, after confirming that the Richard Solo battery was charged, I reconnected the 1200 to the iPhone. This time a message appeared that said: “This accessory is not made to work with iPhone.” This had never happened before. I tried disconnecting and reconnecting the battery several times. Exactly what happened on each occasion varied a bit. For example, on one try, no error message appeared but the iPhone’s battery icon did not shift to indicate that charging was taking place. Clearly, whatever message did or did not appear, something was wrong with the Solo battery.

As it turned out, Macworld Expo was just around the corner. While there, I brought up this incident with some friends. One of them had had the exact same thing happen. After some discussion, we concurred that the immediate cause was almost certainly a bent wire in the battery’s dock connector. From a brief inspection of the 1200, I could see no obvious damage, but I assumed it was there.

In my case, I assumed that the damage resulted from unintended pressure applied while the connected phone and battery resided in my pocket. Problems with the dock connector are a known source of the “accessory is not made…” message (as noted in this Apple support article). I suppose I should consider myself lucky that the damage was restricted only to the Solo battery’s connector and not to the iPhone itself.

As for the completely drained iPhone battery, I can only theorize as to the cause. My friend suspected that the damaged wire may have led to a reversal in the direction of current flow, so that power was going from the iPhone to the battery instead of the reverse. I can’t confirm this, but it would certainly account for the symptoms. I contacted RichardSolo.com for a reply, but did not receive an answer.

In any case, I’ve learned my lesson. In the future, whenever I have any accessory connected to my iPhone, it will staying far away from my pants pocket.

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By JR Raphael
March 1, 2010

apple-logoSAN FRANCISCO - That iPhone you adore may have been built by a child.
Nearly a dozen underage teens were working for Apple-contracted facilities in 2009, the company has revealed. The news was posted to Apple’s Web site under a section labeled “Supplier Responsibility.”

Apple’s Child Labor Discovery

The underage workers, Apple says, were at three different suppliers’ facilities. Though the specific locations aren’t disclosed, the report says inspectors visited facilities in China, the Czech Republic, Malaysia, the Philippines, Singapore, South Korea, Taiwan, Thailand, and the United States. The factories in question built iPhones, iPods, and various Apple computers.

“Across the three facilities, our auditors found records of 11 workers who had been hired prior to reaching the legal age, although the workers were no longer underage or no longer in active employment at the time of our audit,” the report says.

The legal age in the facilities’ countries, according to Apple’s report, is 16. The workers in question were only 15 when they were hired.

Apple’s Audit: Additional Violations

The Apple production problems don’t end there: More than 60 different facilities were also overworking their employees, Apple says. Apple’s code requires suppliers to work employees no more than 60 hours a week with “at least one day a rest per seven days of work.”

Beyond that, Apple’s audit found two dozen facilities that were paying their people less than the minimum required wage and another 57 that were cheating workers out of legally required benefits — things like sick time and maternity leave. Some factories even cut workers’ wages for “disciplinary purposes,” according to Apple’s report.

Apple says it’s requiring the suppliers to develop new measures to correct the violations.

Some of the measures include repaying workers who were underpaid and implementing new systems to ensure correct payment and weekly work-time in the future. The company promises to follow up with the factories to be certain they’ve taken the appropriate steps.

You can read Apple’s full report (PDF) here.

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By David Coursey
February 26, 2010

ipad-touch-01SAN FRANCISCO - “The netbook is not an experience people are going to continue wanting to have,” Apple COO Tim Cook said Tuesday at an investment conference in San Francisco. “When they play with the iPad and experience the magic of using it… I have a hard time believing they’re going to go for a netbook.”

Magic, huh? So that’s how Apple says its iPad is going to best much more functional business netbooks in the marketplace.

I’d been wondering, since the iPad’s specs and features won’t do it. Instead, Apple says a “magic” user experience will convince netbook users to dump those machines and use an iPad instead.

Well, I guess once you believe in magic–as Tim Cook apparently does–anything seems possible. And if the iPad doesn’t sell, I suppose Cook could create some zombie customers to make purchases. Based on initial consumer response to the device’s announcement, that’s what it may take for iPads to replace business users’ netbooks.

Cook does make one good point, that once people play with a netbook they like the reality less than the concept. Of course, the same may be said about the iPad, given that people liked it less after it was introduced than before. The Apple tablet is scheduled to ship next month.

Personally, I find this whole iPad vs. netbook comparison more than a little specious. A netbook is a real computer, if an underpowered one, that benefits from having a keyboard and the same operating system as most users’ desktops.

Most netbooks lack touch screens, but many can show a motion picture in 16:9, something the iPad cannot do. Some netbooks are getting improved graphics, which should help them outperform an iPad, too. Overall, netbooks are becoming more attractive as they evolve, not less.

But, the comparison between iPad and netbooks really doesn’t make sense. While there is an overlap in some functionality, my bet is that users will choose the tool they need, iPad or netbook, magic or no.

I’d be very surprised if iPad sales came at the expense of netbooks, or vice versa. In some ways, a netbook can do a lot more than the iPad, but the experience will certainly be different. If a supersized iPod Touch can do it, then the iPad might make sense.

But, real business users want real business computers, which may be a netbook and probably won’t be an iPad. If Apple wants to compete with netbooks, it should just build one. I’d probably buy it.

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Why Palm Can’t Be Saved

By Fei on February 25, 2010

By David Coursey
February 25, 2009

palm-logo1SAN FRANCISCO - That sound you’ve been hearing–that soft “swooshing” in the distance–isn’t anything important. It’s just the sound of Palm circling the drain. For despite having had excellent carrier support from Verizon and Sprint, as well as good products, the company has once again failed to gain any real traction in the marketplace.

Let me make this really clear: There is no reason for anyone to purchase a Palm smartphone that makes sense, save a few people who hate Apple, Android, and BlackBerry with equal passion. All three competitors are better choices than a Palm Pre Plus or Pixi Plus.

Though a sentimental favorite and hard worker, Palm faces challenges that have only become tougher since its relaunch last summer.

Now, the Wall Street Journal is out with a story that suggests the inevitableness of Palm’s predicament. In the nicest way possible, it says Palm, with a mere 0.7 percent of the smartphone market, compared to 14.4 percent for Apple and Research In Motion with 20 percent, simply can’t catch up.

It also includes quotes from analysts who are reducing their sales projections, devaluing the company’s stock rating, and suggest the channel finds it easier to sell Palm’s competitors.

If Palm ever had a real window of opportunity–and that is certainly debatable–it is closing rapidly.

As devices running Google’s Android smartphone OS gain momentum, Palm simply has nowhere to turn. Tepid developer support, plus what seems like a lack of carrier attention span, leaves potential customers with few reasons to choose a Palm Pre or Pixi or, for that matter, whatever else Palm comes out with.

In retrospect, the race was really decided before Palm really got going last summer. The company had to count on competitors making mistakes for it to make inroads.

Apple, meanwhile, has jumped from strength to strength, BlackBerry has remained a winner, and though slow to catch-on, Android is clearly everyone’s other choice. And many users’ first choice.

I was hoping to end this piece with some helpful suggestions for Palm, but short of paying developers to create perhaps 10,000 applications this month, and next month, and every month, or getting Apple to support Palm devices in iTunes, I don’t see any future where Palm survives.

The best hope is for some company that needs a smartphone to purchase Palm and go from there. I just don’t know what company that would be. So, Palm will likely soldier on for another year or two. There will be new products, just no sales.

Eventually, Palm will run out of money and the flushing will be complete.

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By Tony Bradley
February 23, 2009

paypal_quad_bands_m88_windows_phone_with_wifi_and_java_slide_to_unlockSAN FRANCISCO - One of the biggest stories of the Mobile World Conference was the unveiling–finally–of Windows Mobile 7, rebranded as Windows Phone 7. The story within the story is how Microsoft abandoned the foundation established with the waning Windows Mobile platform, went back to the drawing board, and started from scratch for the latest incarnation of its mobile operating system.

The result is a completely new mobile platform from Microsoft which, at least from initial feedback and reviews, seems to be worthy of further consideration once Windows Phone 7 devices start hitting the streets.

Given the delays experienced by Microsoft in developing Windows Phone 7, expectations were high. Any minor, incremental improvement on the existing platform would have been virtually guaranteed to fail.

Microsoft’s approach with Windows Phone 7 seems to borrow some from the Apple business model that has proven so successful with the iPhone. Like Google, with the Nexus One, Microsoft is reining in oversight of the hardware for Windows Phone 7 devices.

Microsoft has been accused of stealing a variety of design elements and features from Apple over the decades, but one thing it has steered clear of is emulating Apple’s strict control of the end-to-end user experience. However, with Windows Phone 7, Microsoft seems to be embracing that philosophy to some degree.

Traditionally, the best Windows Mobile phones have been the devices built by HTC, and the reason they have been the best is because HTC took the Windows Mobile platform as a foundation, and branded it with its own unique design and interface elements. With Windows Phone 7, Microsoft has spelled out strict hardware and software design guidelines that will restrict such unique development by HTC, but hopefully deliver a more consistent experience for Windows Phone 7 users regardless of manufacturer.

By exerting more control over the hardware and software specifications, Microsoft can ensure that apps developed for Windows Phone 7 will not only work, but will work the same way, across all Windows Phone 7 devices. That level of consistency across Windows Phone 7 devices will help to increase adoption and improve perception of the Windows Phone 7 platform.

What Google seems to have learned from Apple–the same lesson that Microsoft appears to be grasping as well–is that maintaining control of the end-to-end user experience creates a more stable environment for developers to work with, and enables it (Google, Microsoft, or Apple as the case may be) to maximize the potential of the operating system without being handicapped by variations in capabilities from one handset to the next.

Of course, one of the things customers have come to expect from Microsoft is a more open and flexible platform than what Apple offers. Users want the ability to configure and customize their Windows devices–whether PC’s or smartphones–and typically abhor the sort of “dummy-proof-our-way-or-the-highway” approach taken by Apple.

IT administrators enjoy the increased flexibility and capabilities of a more open platform like Windows Phone 7 or Android. One of the issues standing in the way of Apple iPhone adoption in the enterprise is the lack of control provided for IT administrators to be able to configure and manage the devices the way they would like to.

Businesses stand to benefit from the more consistent user experience of Windows Phone 7 as well, though. Rather than having to test and develop for each individual Windows Mobile handset in use, any configuration settings or custom apps will be able to function regardless of the Windows Phone 7 devices in use.

Windows Phone 7 appears to be a significant departure from previous Windows Mobile operating systems. At first glance it seems the Microsoft is heading in the right direction and could recapture some of the lost market share of the waning Windows Mobile platform. We’ll have to wait until the Windows Phone 7 devices hit the streets to see how it really plays out.

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By Daniel Ionescu
February 23, 2009

appstoreSAN FRANCISCO - Apple has increased the cap for downloads over 3G networks on the iPhone from 10MB to 20MB, in what some think is a sign of heavier multimedia content appearing for the upcoming iPad.

By now, every time you wanted to download a podcast or application from the App Store that was over 10 MB, you got an annoying message asking you to use Wi-Fi because the file was too large. But not anymore.

Apple lifted the 10MB cap, only to double it to 20MB, which should be a more reasonable figure for video and podcast downloads when out of Wi-Fi range. If you try to download files over 20MB though, a message will prompt you to switch to Wi-Fi.

Besides giving iPhone users a wider variety of content they can download over 3G networks, the cap increase may be a sign that the iPad will require larger file downloads over 3G because of higher resolution graphics and more complex applications.

The initial 10MB cap was put in place so that iPhone downloads won’t put too much strain on wireless networks, such as AT&T, which is . For example, AT&T iPhone tethering, which would produce even more traffic on the network, hasn’t been adopted yet, despite operators around the world enabling the option.

But despite difficulties with the AT&T network, Apple decided to forge a deal for 3G connectivity with the carrier again, this time for the 3G-enabled iPads arriving late this spring. Also, Sling Player 3G streaming has been enabled on the iPhone this week, after AT&T allegedly held back this feature because of fears of increased traffic.

AT&T must be under pressure to keep up with Apple’s traffic-demanding products because the carrier’s exclusivity with the iPhone in the U.S. is soon coming to a close.

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By Matt Peckham
February 19, 2009

189587-nvidia-nintendo-ds_originalSAN FRANCISCO - Will the sequel to Nintendo’s DS handheld video game system include a tilt sensor to one-up Apple’s iPhone? Signs point to yes, says an inside source at a developer who claims he’s laid hands on one of Nintendo’s super-secret ‘DS2′ development kits, and that he’s extremely impressed.

According to CVG, an insider at Nintendo affiliate The Pokemon Company (responsible for the eponymous franchise, including the games, films, and TV shows) had a chance to fiddle with prototype DS2 hardware.

His preliminary verdict? “Genuinely the best thing [he's]…ever worked with.”

“I can tell you that it’s got a ’tilt’ function that’s not dissimilar to iPhone, but does a lot more,” he said, though he cautioned that Nintendo told him it was still early days for the product.

The iPhone uses a basic accelerometer that’s capable of tilt-sensing but little else. Could Nintendo’s DS2 add more sophisticated stuff like shock and vibration detection? Pedometer-like capabilities for sport-related activities? Image stability to let you snap crisper pictures? Gesture or tap recognition through light clothing to let you perform simple tasks like switch out music? Process multiple axes (like Sony’s SIXAXIS gamepad) for higher-fidelity controls in racing or flying games? Employ dual accelerometers–one in each screen–that let the screens themselves somehow interact in new ways?

Moreover, doesn’t this sort of technology place Apple and Nintendo on a collision course? Nintendo’s fond of reminding us it makes devices to play games expressly, while Apple’s quick to bracket its technology in terms of “lifestyle solutions,” where games are just one of several blips on the company’s mobile radar.

But as motion-sensing and touch-based functionality in these devices overlaps and the desire for device consolidation grows, locking horns seems more like a “when” than an “if.” Whether Nintendo steps up with iPhone-like functionality or Apple simply rebrands its iPhone and iPod Touch as ‘DS-killers’ and markets to a younger demographic, I think we’re on the verge of a showdown instigated by natural market convergence.

As for Nintendo’s so-called ‘DS2′ with tilt sensor and Nvidia Tegra graphics chip, don’t look for a GDC 2010 reveal, or even an announcement by E3 this summer. Not if whatever developers are presently fiddling with is just a first-phase prototype.

Besides, Nintendo’s in no hurry to retire its economically bulletproof DS. Apple’s upcoming iPhone refresh probably won’t add any groundbreaking new game-related features, and the iPhone’s worldwide install base remains a fraction of the Nintendo DS’s 125 million-plus.

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By Jeff Bertolucci
February 18, 2009

windows-phone-7SAN FRANCISCO - Windows Phone 7, a dramatic upgrade of Microsoft’s mobile operating system, looks fairly impressive out of the gate. In addition to a stylish user interface that’s strongly influenced by the underappreciated Zune HD media player, Windows Phone 7 is tightly integrated with Redmond’s Bing search engine.

Tap the Search button on a Windows 7 device, for instance, and a Bing window appears. Microsoft says the Windows Phone interface is locked, that its hardware partners won’t be allowed to replace the UI. Might those rules extend to the default search engine too? It’s a given that Bing, not Google, will be the default search engine for every Windows 7 phone that ships. Users will likely have the option of digging into the settings to select another search tool (e.g., Google or Yahoo), but most won’t bother.

The Bing Push

If Windows Phone 7 is a big success, Bing’s market share would rise. Redmond has spent hundreds of millions of dollars to build and market Bing, which has become a very capable alternative to Google and Yahoo. Despite Microsoft’s aggressive campaign, however, Bing still has a small fraction of Google’s market share, albeit one that’s rising slowly.

The most recent comScore data for January 2010 shows Google leading the U.S. search market with a 65.4 percent share, down 0.3 percent from December. Bing, by comparison, garnered 11.3 percent of the U.S. market in January, a 0.6 rise from the previous month. (Yahoo Search had 17 percent of U.S. searches last month, a slightly drop from December.)
Android vs. Windows Phone

Mobile devices are the latest battleground in the search wars, and a revitalized Windows Phone 7 would make for a more bruising fight. Google, of course, is gaining mobile market share too. Its Android OS is slated to debut on dozens of mobile devices this year, all of which will have tight hooks into Google Search.

As for Apple’s iPhone, rumors persist that Bing may soon become the device’s default search engine. Cupertino’s relationship with Google continues to sour, particularly in light of Google’s Android push and its iPhone-like Nexus One handset.

A Google vs. Apple battle may be very, very good for Bing. Healthy sales of Windows 7 phones wouldn’t hurt either.

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