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Posts Tagged ‘ Android ’

By Preston Gralla
May 5, 2010

androidSAN FRANCISCO – Not that long ago, Motorola was struggling to survive in the cell phone business, just like Palm. But then Motorola took off, while the Palm continued its death spiral before being bought by HP. What saved Motorola? Put simply, it was Google’s Android operating system.

The New York Times has an excellent article, “How the Destinies of Motorola and Palm Grew Apart,” analyzing the diverging fates of Motorola and Palm. It describes how both companies had been among the earliest innovators in mobile phones, but how each of them ended up struggling.
So why did Motorola become a cell phone hit maker, while Palm spiralled downwards? Here’s what the article says:

The reason for the different outcomes, in a word, may be Android, Google’s operating system for mobile devices. “Motorola did quite well by jumping on Android’s bandwagon,” said Roger Entner, a mobile analyst with Nielsen. “Whereas Palm went the route of having their own operating system and launching that with Sprint, right against the iPhone.”

Sanjay Jha, Motorola’s co-chief executive, explains why the Android has been central to the company’s success:

“When we started this turnaround, we had six mobile operating systems and 23 platforms. We were able to reduce that to one and it allowed all of our creative energies on one platform.”

Key was that the Android platform took off, so much so that Android phone traffic in the U.S. recently outpaced iPhone traffic. Also, these days, apps sells phones, and the Android marketplace now has an estimated 38,000 apps. That’s still far behind iPhone’s App Store with 185,000 apps, but it’s growing quickly.
Meanwhile, Palm, with its own WebOS operating system was in the doldrums, and was recently bought by HP.

All this leads to the inevitable question: Why is HP staking its mobile bet on Palm and the WebOS, when Android was able to turn around Motorola? That’s a question that one day HP stockholders will be asking.

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By JR Raphael
May 5, 2010

google-tv-androidSAN FRANCISCO – Google’s Android operating system already comes in plenty of flavors. Now, a brand new kind of Android may be on the way — and this one could end up changing the way we think about television.
It’s called “Google TV,” and it’s believed to be an Internet-enabled, Android-based television. Unlike the majority of Android devices, however, this thing could be running an operating system all its own.

Google TV and Android Dragonpoint

The Google TV, according to a recent report published by Bloomberg BusinessWeek, will run a brand spanking new version of Android known as “Dragonpoint.” Quite a change from the dessert-themed versions we’ve seen so far, eh?
Piecing this together with previous buzz, the Android Dragonpoint OS could transform your television into a whole new kind of high-tech hybrid. Past leaks suggest the Google TV will include integrated Google search along with a version of Google’s Chrome browser and — most notably — support for third-party apps.

As for hardware, Intel’s Atom processor is said to be set to power the Google TV system. According to various reports, the technology could come in numerous forms: standalone set-top boxes, Blu-ray players, and even all-inclusive TVs. Logitech is also said to be building a QWERTY-style keyboard/remote to be used with the various devices.

The Google TV Timeline

So when can we expect to learn more about this alleged Google TV technology? Signs are pointing to a possible unveiling at Google’s I/O conference in San Francisco later this month, on May 19 and 20.
Of course, neither the Google TV nor any of the details we’re hearing so far are set in stone; as with any rumors, things could change and unofficial info could prove to be inaccurate. With major players ranging from The New York Times to The Wall Street Journal now expressing confidence in its existence, though, the odds on this one are starting to look pretty good.
Just don’t tell Yahoo. Its CEO seems to think Google is known only for search; let’s not wake her up just yet.

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April 14, 2010

Adobe Systems Incorporated has announced Adobe Creative Suite 5 Master Collection, a breakthrough release of the industry-leading design and development software for virtually every creative workflow. Focusing on interactivity, performance, and maximizing the impact of digital content and marketing campaigns, the Creative Suite 5 product line brings exciting full-version upgrades of flagship creative tools while delivering significant workflow enhancements to designers and developers. Integrating online content and digital marketing optimization capabilities for the first time, Creative Suite® 5 Master Collection includes access to signature Omniture technologies, to capture, store and analyze information generated by web sites and other sources. Additionally, a brand-new component, Adobe Flash® Catalyst™, joins the Creative Suite, ushering in the ability to design interactive content without writing code and improve the collaborative process between designer and developer.Adobe Creative Suite 5 Master Collection includes, in a single package, all of Adobe’s renowned Creative Suite tools, such as Photoshop CS5, Illustrator CS5, InDesign CS5, Flash Catalyst CS5, Flash CS5 Professional, Dreamweaver CS5, Adobe Premiere Pro CS5 and After Effects CS5. These tools are also available separately or in one of the five Creative Suite editions.  The Creative Suite 5 line-up includes Creative Suite 5 Master Collection, Creative Suite 5 Design Premium, Creative Suite 5 Web Premium, Creative Suite 5 Production Premium, Creative Suite 5 Design Standard, as well as 15 point products, associated technologies and integration with new Adobe CS Live services (CS Live Services are complimentary for a limited time).

“While Creative Suite 5 continues Adobe’s storied history of delivering astonishing new creative features, this release first and foremost addresses the challenges facing publishers and creatives worldwide—how to build profitable businesses around digital content,” said Shantanu Narayen, president and chief executive officer at Adobe. “By coupling online business analytics with our creative tools we’re ensuring that publishers, designers and marketers can create, deliver and optimise beautiful, high-impact digital experiences across media and devices.

According to Janie Lim, Group Marketing Manager, Adobe South East Asia, “As Philippine Digital Media and Gaming firms continue to make their mark overseas and the country’s Creative Industry Task Force focuses on promoting local talent, the creative industry has been put in the spotlight in recent years. Adobe is excited about the opportunity to support our customers in the Philippines by providing them with the tools and expertise to contribute to the national agenda and keeping up the Pinoy pride in the creativity field.”

Lim said that responses from Philippine customers who had been trialing the software ahead of the release had been very enthusiastic.

“Master Collection Creative Suite 5 (Indesign CS5, PhotoshopCS5, IllustratorCS5) is going to make a big impact on the way our designers work, giving them powerful new tools to really push the creative agenda, accelerate workflows and continue to engage our readers, “ said Jhun Torres Linga, Imaging Support – Publishing Conversion, SPi Global Solutions.

“At CPI-Creatives, our mission is to create professional digital content that can be delivered on-air. Creative Suite 5 brings us new features that are very powerful creatively, and I also think will have a big impact in terms of streamlining our production workflow.  I think we’ll be looking to save significant time in production with this release,” said Cristina Monsale, Post Production Manager, CPI-Creatives.

More than 250 new features have been integrated into the Adobe Creative Suite 5 Master Collection. InDesign CS5 is powering the transition to digital publishing with new interactive documents and enhanced electronic reader device support. Image creation and editing get a boost with Refine Edge technology in Photoshop CS5, which offers better edge detecting technology and masking results in less time. Photoshop CS5 also includes the ability to remove an image element and immediately replace the missing pixels with Content-Aware Fill. New stroke options allow Adobe Illustrator CS5 users to create strokes of variable widths and precisely adjust the width at any point along the stroke.

Engineering breakthroughs throughout Adobe Creative Suite 5 Master Collection work together to dramatically improve performance. Adobe Photoshop, Adobe Premiere Pro and After Effects are now native 64-bit applications on both Mac and Windows®, allowing users to work more fluidly when working on high-resolution projects. The highly anticipated NVIDIA GPU-accelerated Adobe Mercury Playback Engine allows Adobe Premiere Pro CS5 users to open projects faster, refine effects-rich HD sequences in real time and play back complex projects without rendering. The revolutionary timesaving Roto Brush tool in After Effects helps users isolate moving foreground elements in a fraction of the normal time.

“CS5′s new features (esp. Roto Brush in After Effects and Content Aware in Photoshop) provide a big aid in saving significant time in producing design outputs. What once were tedious tasks are now done in a breeze. Very powerful features indeed that gives a huge impact in terms of streamlining our production workflow,” said Ton Garcia, Art Director, CPI-Creatives.

Adobe Creative Suite 5 products integrate with new Adobe CS Live, a set of five online services that accelerate key aspects of the creative workflow and enable designers to focus on creating their best work. CS Live online services are complimentary for a limited time and currently include: Adobe BrowserLab, Adobe CS Review, Acrobat.com, Adobe Story and SiteCatalyst NetAverages from Omniture. Adobe CS Review enables online design reviews from directly in Creative Suite 5 applications, while Adobe BrowserLab is an indispensable tool for testing website content across different browsers and operating systems.

Using Flash Professional CS5, designers can leverage the powerful new features in Flash Professional CS5, including a new text engine providing creative freedom and control over text, enhanced capabilities for team collaboration on projects, prebuilt code snippets for rapidly adding interactivity and integration with Flash Builder for advanced ActionScript® code editing. Using Flash Professional CS5, designers and developers can create, test and deliver web content across a wide range of mobile platforms and devices such as smartphones, tablets, netbooks, smartbooks and other consumer electronics. They can deploy content in the browser with Flash Player 10.1 and as a standalone application with AIR 2. In addition, users can now build AIR applications using the new Packager for iPhone tool preview, a component of Flash Professional CS5, which can be  deployed on the iPhone and iPad (subject to Apple’s requirements and  approval) with future device support planned for Android, BlackBerry and  Palm webOS.

Adobe Creative Suite 5 products are scheduled to ship in April 2010 with availability through Adobe’s authorized distributors. Upgrades and volume licensing are available. Adobe CS5 products integrate with Adobe CS Live Services which are complimentary for a limited time. For more detailed information about features, OS support, upgrade policies and international versions visit: www.adobe.com/go/creativesuitemaster.

For more information about CS5, visit: adobe.com.

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By Ian Paul
March 19, 2010

apple-productsSAN FRANCISCO – Windows Phone 7 Series will not come with cut-and-paste functionality, according to a wide number of reports citing information Microsoft reportedly revealed during a Q & A session at its MIX10 conference late Tuesday. Microsoft believes that people don’t need copy-and-paste on their phones, according to Engadget.

Instead, Microsoft will offer functionality the company believes people actually want instead of cut-and-paste. For example, the new Microsoft handsets will identify addresses and phone numbers, and you will reportedly be able to send this information to different applications such as the phone or your contacts manager.

This is only the latest feature that Microsoft has pulled from the Apple playbook. You may recall that the original iPhone didn’t ship with copy-and-paste either, and was only added to iPhone devices with the introduction of iPhone OS 3.0. Come to think of it, there are a lot of parallels–too many some might argue–between Windows Phone 7 and the iPhone. Let’s take a look at the top 5 ways Microsoft has taken cues from the iPhone, and why that may or may not be such a good strategy for Redmond.
Flash Coyness

When the iPhone first launched, it came without Adobe Flash capabilities, meaning it was severely limited when it came to displaying online video and animation. In early 2008, Apple CEO Steve Jobs quashed any hopes for Flash on the iPhone by calling the browser plug-in “too slow to be useful.” Ever since then, there have been many rumors and debates over Flash on the iPhone, but Adobe’s animation capabilities still aren’t available to iPhone users.

Microsoft’s stance on Flash is a little less harsh than Apple’s. Instead of disqualifying Flash for Windows Phone 7, Microsoft’s CEO Steve Ballmer has said he has “no objection” to seeing Flash on Microsoft’s new mobile platform. Adobe has already started working on a version of Flash for Windows Phone 7; however, there’s one little snag to Adobe’s plans: Windows Phone 7 third-party apps will be based on Microsoft’s Flash competitor, Silverlight. Since that’s the case, I have to wonder how interested Microsoft really is in seeing Flash on its devices.

Whether you like it or not, Flash is the dominant platform for online video, but once again we may see a number of mainstream mobile handsets that can’t truly access the full Web. The coming HTML 5 Web browsing standard is supposed include a new video capability to replace Flash, but HTML 5 video is still being tested by video sites like YouTube and is not in widespread use. For now, Flash rules the Web, and should really be a standard part of mobile device capability.
Multitouch

Considering Apple’s current willingness to protect its patents in court, I have to wonder if Apple will allow Microsoft to deploy multitouch on Windows Phone 7 without a fight. Apple, you may remember, received a patent for mutlitouch in 2009. In fact, Google reportedly backed off from unlocking multitouch capability on its Android platform at the request of Apple, but the search giant eventually went ahead with deploying multitouch on the recently released Nexus One. Now, Apple is suing HTC, the Nexus One’s manufacturer, for a host of purported iPhone-related patent violations. However, it’s notable that multitouch is not one of the supposed patent complaints.

Nevertheless, if Apple feels cornered by so many multitouch devices including Android devices, Palm’s WebOS devices and now Windows Phone 7 devices, perhaps they’d finally be willing to protect this patent in court.

Push Notification and Multitasking

One of the most highly criticized points against the iPhone is its inability to multitask, which prevents you from using more than one third-party application at a time. You can’t for example, use Blip.fm, while reading something on your Kindle or New York Times app. This is also a problem for the usefulness of some apps, since you can’t get pinged by a friend on AIM or receive breaking news from a news application unless that specific app is running.
Apple’s solution to this problem was to create a push notification system where the content provider pushes information to your phone, instead of having applications on your phone call the content provider to get it.

Windows Phone 7′s will follow this same set-up, but I hope Microsoft and its partners pay close attention to device speed and app place-marking. One reason critics are able to live with Apple’s strategy is that the iPhone can switch between applications fairly quickly, and most developers make sure their iPhone apps can open up where from where you left off. So the downtime between closing and opening different apps, and finding the content you need, isn’t that significant on the iPhone. If Windows Phone 7 apps aren’t as equally fast and smart as their iPhone counterparts, Microsoft could end up being heavily criticized for its no multitasking-push notification system.

Hardware Control

Windows Phone 7 device manufacturers will have to follow some basic hardware guidelines from Microsoft, such as only sporting three physical buttons–Home, Back, and Search. Microsoft also won’t let hardware manufacturers change the Windows Phone 7 interface.

Apple has succeeded in building a loyal following in part by controlling software and hardware pairings, so this may be a good strategy for Microsoft to imitate. The problem for Microsoft may come down to the wide number of hardware partners that will want to use the Windows Phone 7 operating system, and whether Microsoft can really control hardware specifications the way Apple can.

One Stop Shop

Microsoft wants to imitate Apple’s iTunes App Store success by creating its own retail app store called the Windows Phone Marketplace. The new store will be the only place to get apps for your new Microsoft device, and at least some applications will have to be approved by Microsoft before showing up in the Marketplace, just like Apple.

Apple has been heavily criticized for its murky app approval policies, and Microsoft should be very careful not to fall into the same trap. Microsoft is reportedly working to avoid Apple’s mistakes with a more transparent approval process, according to PocketNow. But I have to wonder if this new Microsoft strategy will backfire, and end up encouraging some people to jailbreak Windows Phone 7 devices so they can use whatever apps they want to, just like the iPhone.
Microsoft’s Windows Phone 7 Series promises to be an interesting addition to the wide range of smartphones already available, but it feels like Microsoft is copying Apple’s strategy just a little too closely. Windows Mobile phones have had copy-and-paste for years–they used to be called Pocket PCs for goodness sake–and I think Microsoft has made an error in dropping this functionality. The Windows Phone Marketplace makes sense, but does Microsoft really want to get into the business of controlling and approving thousands upon thousands of mobile applications? Why not hand off this responsibility to approved partners instead?

Apple’s iPhone is a great product worthy of emulating, but I wonder if Microsoft should reconsider basic things like the lack of multitasking, copy-and-paste and its murky stance on Adobe Flash.

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Why Palm Can’t Be Saved

By on February 25, 2010

By David Coursey
February 25, 2009

palm-logo1SAN FRANCISCO – That sound you’ve been hearing–that soft “swooshing” in the distance–isn’t anything important. It’s just the sound of Palm circling the drain. For despite having had excellent carrier support from Verizon and Sprint, as well as good products, the company has once again failed to gain any real traction in the marketplace.

Let me make this really clear: There is no reason for anyone to purchase a Palm smartphone that makes sense, save a few people who hate Apple, Android, and BlackBerry with equal passion. All three competitors are better choices than a Palm Pre Plus or Pixi Plus.

Though a sentimental favorite and hard worker, Palm faces challenges that have only become tougher since its relaunch last summer.

Now, the Wall Street Journal is out with a story that suggests the inevitableness of Palm’s predicament. In the nicest way possible, it says Palm, with a mere 0.7 percent of the smartphone market, compared to 14.4 percent for Apple and Research In Motion with 20 percent, simply can’t catch up.

It also includes quotes from analysts who are reducing their sales projections, devaluing the company’s stock rating, and suggest the channel finds it easier to sell Palm’s competitors.

If Palm ever had a real window of opportunity–and that is certainly debatable–it is closing rapidly.

As devices running Google’s Android smartphone OS gain momentum, Palm simply has nowhere to turn. Tepid developer support, plus what seems like a lack of carrier attention span, leaves potential customers with few reasons to choose a Palm Pre or Pixi or, for that matter, whatever else Palm comes out with.

In retrospect, the race was really decided before Palm really got going last summer. The company had to count on competitors making mistakes for it to make inroads.

Apple, meanwhile, has jumped from strength to strength, BlackBerry has remained a winner, and though slow to catch-on, Android is clearly everyone’s other choice. And many users’ first choice.

I was hoping to end this piece with some helpful suggestions for Palm, but short of paying developers to create perhaps 10,000 applications this month, and next month, and every month, or getting Apple to support Palm devices in iTunes, I don’t see any future where Palm survives.

The best hope is for some company that needs a smartphone to purchase Palm and go from there. I just don’t know what company that would be. So, Palm will likely soldier on for another year or two. There will be new products, just no sales.

Eventually, Palm will run out of money and the flushing will be complete.

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By Ginny Mies
February 16, 2009

samsung-bada-mobile-osSAN FRANCISCO – On the eve of Mobile World Congress, Samsung launched its first Bada OS phone, the Wave, in what can only be described as a splashy event.

Wall-to-wall videos of waves, blue-colored cocktails and sea creature-liked dancers almost made me forget I was at a phone launch.

Luckily, I had the opportunity to get some hands-on time with the Samsung Wave and Bada OS after the event.

Light Touch

The Wave feels great in hand: Its aluminum body feels smooth and ergonomic with curved, soft edges and a seamless design. It is also quite slim, measuring only 0.4 inches thick. It is quite light, too, though Samsung didn’t disclose the Wave’s weight.

The Wave also showcases Samsung’s new Super AMOLED technology, which has touch sensors on the display itself as opposed to creating a separate layer (Samsung’s old AMOLED displays had this extra layer). Super AMOLED is fantastic; my low-light photos truly don’t do it any justice. Colors burst out of the display and animations appeared lively and smooth. Samsung also says that this design reflects less light and therefore handles better outdoors. Our showroom was quite dark so I couldn’t really put this claim to the test.

Bada Impressions

I only got a short amount of time playing with Bada OS, but I liked what I saw. It has some features we’ve seen on other operating systems, like a unified inbox, integrated contacts from all of your social networks, and a synchronized calendar. It also has a notifications system that was quite reminiscent of webOS. It isn’t anything revolutionary, but at least Bada is keeping up with the competition in terms of features.

Aesthetically, the TouchWiz 3.0 user interface is quite clean and didn’t feel as muddled and confusing as previous versions. It was also very responsive and quick thanks to the Wave’s 1GHz processor.

From an apps perspective, Bada has some potential: It is an open platform, the UI supports Flash and Samsung already has an app store. Samsung really seems to be reaching out to developers, too. Though there weren’t any content partner announcements at the event, Samsung did show a demo of EA’s Need for Speed on the Wave as well as a few other popular games. I also spoke to a developer at the event who said he was initially hesitant approaching Bada, but now he’s thinking otherwise.

Overall, Samsung really isn’t bringing anything new to the table with Bada: Its features are really no different on what you’d find on the iPhone, webOS phones or Android phones. But suspect that is not Samsung’s main focus here. Samsung sees Bada phones as being accessible to everyone, no matter what your income or tech experience may be. It is hard to predict how Bada will compete with the legions of Android phones taking over the mobile world, but phones as nicely designed as the Wave are hard to ignore.

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Touchscreen smartphones up 138%

By on February 11, 2010

By Lexton Snol
February 11, 2009

LONDON – For the first time ever, smartphones with touch screens accounted for more than half of all smartphone shipments globally in Q4 2009, taking 55 percent of the market.
According to the latest Canalys estimates, touch-screen smartphone shipments were up 138 percent year on year in Q4, reaching almost 30 million units, in a quarter where overall smartphone market growth stood at 41 percent.

Canalys puts total touch-screen smartphone shipments for the year at over 75 million, more than double the 2008 figure. Total smartphone shipments in 2009 hit a new peak of 166 million units.

“Looking at the whole of 2009, it is no great surprise to see Apple at the top of the table of leading vendors of touch-screen smartphones,” said Canalys analyst Tim Shepherd.

“But Nokia stands out as a very close second, seeing tremendous growth thanks to models such as the Nokia 5800 and N97. And Nokia was actually the leading vendor by volume of touch-screen smartphones in the final quarter of the year.”

After Apple and Nokia, HTC and Samsung took the third and fourth spots, though Canalys notes that Samsung also ships a lot of touch-screen mobile phones that are not smartphones.

Independent research conducted by Canalys with 4,000 consumers toward the end of last year showed that 60 percent of those interviewed wanted a touch-screen interface on their next mobile phone.

And although some existing users said they will switch back to a different interface, Canalys expects the overall shift toward touch screens to continue during 2010.

User interface (UI) design and the input technology vendors build into their handsets is a factor in attracting customers to particular devices, but Canalys points out that it is also key to enabling discovery, acquisition and usage of new applications and services.

“This is an area where Apple is still in an enviable leadership position, having built up a vast, easy-to-access library of content and applications that will help continue to drive the success of not only the iPhone, but also the other devices it launches, such as the iPad,” noted Canalys VP and principal analyst Chris Jones.

Explore the virtual BlackBerry

“For vendors with similar aspirations, attracting developers to their chosen smartphone platforms is an ongoing challenge, especially as more platforms and application stores launch onto the market.

“Developer bandwidth is as big an issue for this industry as network bandwidth. And if you get it right, you have a much more effective lock-in when that user comes to replace their device, it isn’t just about building new revenue streams.”

Canalys research shows that Symbian remained by far the largest smartphone OS by shipment volume in 2009, increasing in absolute terms despite losing share to the much faster growing RIM, Apple and Android.

Compare best mobile phone deals

Canalys consumer research shows that the handset vendors whose users have the highest propensity to stay loyal to their current brand are Apple, Nokia and RIM.

“It is no coincidence that the brands with the highest churn inertia are also the leading smartphone makers,” added senior analyst Pete Cunningham.

“These devices typically demand, and reward, a higher level of time investment on the part of the user. If you have customized your device and set it up so that you can use your preferred email and social networking clients, navigation solution and other apps and content, then moving to a different platform becomes more inconvenient.”

The capabilities of smartphones continue to increase, further distancing their functionality from other mobile phones and enabling the creation of a broadening set of applications.

Canalys estimates that the proportion of smartphones with Wi-Fi rose to 84 percent in Q4, while 83 percent had integrated GPS and 43 percent featured integral keyboards – new highs in every case.

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Five Big Tech Trends

By on January 13, 2010

By Ian Paul
January 13, 2009

SAN FRANCISCO – The Consumer Electronics Show may be over, but the devices shown off last week in Las Vegas gave us a glimpse of where technology is headed this year. CES had its highlights, letdowns, and oddball gimmicks; but looking at all the coverage there were five trends that stood out for me among the thousands of devices and new technologies featured at this year’s trade show.

E-Readers

This year will see a slew of new e-reading devices from well-known gadget makers like Fujitsu, MSI, and iRiver, as well as smaller companies such as Plastic Logic and Spring Design. The latest crop of e-readers offers devices intended for more than reading books, too; the 11.5-inch Skiff was designed with magazines and newspapers in mind, and the dual-screen Entourage eDge, with one e-ink and one LCD screen, is aimed at replacing the paper textbook. The biggest name in e-reading devices, Kindle, didn’t sit still either, with Amazon announcing a Kindle DX with Global Wireless that can download content outside the U.S.

But e-readers may be in trouble if multipurpose tablet computers become a more popular option.
Read our CES e-reader coverage: 2010: Year of the E-reader and What Defines an E-Reader?

Tablets

There’s no doubt 2010 will be an important year for the tablet computer. These one-screen, touch-based devices were a huge attention-getter at this year’s CES. Microsoft CEO Steve Ballmer introduced the Hewlett-Packard Slate running Windows 7 during his CES keynote address, Lenovo showed off the >U1, an interesting notebook/tablet hybrid, and Notion Ink presented the Adam Smartpad. Of course, the biggest news for tablets may be yet to come if Apple introduces its own tablet later this month.

Read our CES tablet coverage:

Tablets Steal the Show at CES
The Dawn of the Tablet PC
Tablets Are Hot at CES

3D

With the release of the visually stunning movie Avatar in 3D it’s clear the format is no longer a silly gimmick, but a powerful filmmaking tool that will be in wide use in movie theaters this year. Aware of where the future is going, HDTV manufacturers are gearing up for the 3D future. Panasonic plans to have 3D TVs on store shelves this summer, and Sony’s first 3D sets may show up this spring.

Read our CES 3D coverage:

Panasonic Promises 3D Plasma HDTVs by Summer
HDTV 2010: Get Ready for 3D
Sony Emphasizes 3D
3D Comes Home

Car Tech

Chevrolet was showing off the electric-powered Volt at CES, which can be controlled from your smartphone similar to the Viper SmartStart app for the iPhone. You can control some of the Volt’s basic tasks like starting the engine, locking the doors, setting the alarm and checking your car’s battery life. But Ford stole the show for car-based technologies with Ford MyTouch, an update to its successful Ford Sync platform that integrated mobile devices with your vehicle. MyTouch will bring Wi-Fi and Web apps to your vehicle’s dashboard with features like Internet radio, Twitter and 3D maps for navigation. If you’re too not busy social networking or answering a phone call while you’re barreling down the highway at 105 miles per hour, Ford MyTouch can also give you information about your car’s overall health.

CES Car Tech coverage:
Car Tech Romances the Screen at CES 2010
Car Tech Speeds Up.

Android

Google continues to make inroads with its Android operating system for mobile devices, and this year’s CES was Android central. AT&T will introduce Android-based devices to its network, and Motorola is coming out with a third Android phone called the Backflip that will use the Motorola Blur overlay first seen on the Cliq. MIPS technologies showed off an Android-based set-top box that can send digital TV signals over the Internet (IPTV).
Outside of CES, Google launched the Nexus One at a special event last week. This touchscreen smartphone running Android OS 2.1 will be sold directly by Google to consumers, and is the company’s concept of what an Android phone should be.

CES Android Coverage:

A Slew of New Android Phones Appear at CES
Android Madness at CES
CES Day Zero: AT&T Goes Android and More

So those are the five things I noticed from this year’s CES, what’s your take? Will tablets overtake smartphones as the next generation of must-have devices? Will our cars become more about entertainment and less about driving? Do you plan on owning a 3D HDTV by this time next year? Let us know in the comments.

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Palm: Survival of the Weakest?

By on November 17, 2009

By David Coursey
November 17, 2009

SAN FRANCISCO – Despite brave talk, the next six months seem likely to decide whether Palm will grow or fade back into obscurity.

Alas, I am voting for the sad outcome. It will be very difficult for Palm to prosper in the shadow of giants like Google and Apple.

The problem with Palm is that it does not have the presence in the marketplace to compete with Apple’s iPhone and Google’s Android. Between the two, you have today’s dominant platform and its likely successor. It’s a Catch-22: You need apps to sell phones, but you need to sell phones to interest developers.

With the iPhone and Android, developers have two obvious platforms for their applications. They do not need or seem to want a third, especially with Android just becoming established. During the time when Palm most needs developer support, Android will be grabbing the lion’s share.

Palm may be best remembered for its bad timing. The company released the Pre just in time for Apple to eclipse the Palm handset with its new iPhone 3GS. It then introduced the Pixi just before Apple’s September announcements. Worse, its new webOS needs developer support just when Android starts to hit the big time.

Saul Hansell’s blog post for the New York Times got me thinking about this once again. He does a good job of explaining the issues, stopping short of predicting failure.

I see no way for Palm, which now has only about 300 applications available. That is after five months on the market. Apple has 100,000 iPhone apps in its catalog. Android has 10,000.

Developers are voting, and they are not voting for Palm.

Palm’s best chance for success is with products like its just-released Pixi handset, which does not demand huge developer support. A $99 phone with an advanced operating system and real keyboard is not so much a Droid or iPhone competitor as an option for someone who would otherwise choose a BlackBerry.

If Palm can release a series of inexpensive, not-quite-smartphones, it could survive into the next round, when developers might have more resources to devote to webOS applications.
Such phones provide a migration path for people who aren’t ready for an iPhone or Droid, but want a handset capable of more than the phone they already own.

The most Palm can hope for is to survive until after Android establishes itself and then release a next-generation Pre that somehow leapfrogs both Android handsets and the 2010 iPhone and develops a large applications library in a short time.

What do you suppose are the chances of that happening? Me, neither.

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By Juan Carlos Perez
IDG News Service
November 11, 2009

Google has invented a new programming language designed to reduce the complexity of coding without compromising the performance of applications.

Called Go, the language has been tested internally at Google but is still at an experimental stage, so the company is releasing it Tuesday as open-source code in the hope that it will get help with its future development.

“We developed Go because we had become a bit frustrated with how difficult software development has become in the last 10 years or so,” said Rob Pike, principal software engineer at Google.

Go aims to improve on the way existing programming languages manage dependencies, which are the software components that applications re-use, such as libraries, Pike said. The language also is designed to handle multiprocessor work particularly well, thanks to its concurrent programming model.

Google started working on Go about two years ago and devoted a team to work on it full time about a year ago. It was conceived as a language for systems programming, such as Web servers, storage systems and databases. However, Google is open to seeing it branch out into other areas.

At this point, Go isn’t used in any user-facing Google service or application, since it still has to mature, which is where external programmers come into the picture. “We need better libraries and tools, and the open-source community is great at helping you with things like that,” Pike said.

By creating a new programming language, Google continues making inroads into the realm of computing building blocks, prompted by a sense of urgency at making them better. This motivation has also led Google to embark on developing the Android mobile operating system, the Chrome PC brower and the still-unreleased Chrome operating system.

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