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Posts Tagged ‘ AMD ’

By Nate Ralph
August 1, 2010

Nvidia and AMD’s GPU arms race continues unabated, and the “world’s fastest” moniker hangs in the balance. The latest salvo comes in the form of Nvidia’s latest flagship graphics card, the GeForce GTX 580. Priced at $500 (as of 11/9/2010), the card sits right at the upper echelons of the graphics card market, aimed squarely at the enthusiasts who will suffer nothing but the best. And they’ll find speed in spades here: the GTX 580 is the fastest single-GPU graphics card on the market today, sailing through our battery of tests with aplomb.

A Tale of Two Cards

Over a year ago Nvidia released their flagship graphics card, the GeForce GTX 480. Built on Nvidia’s fledgling Fermi architecture, it was their first DirectX 11 graphics card. And it was quite a beast: a confluence of blistering performance and temperatures that generally topped the performance charts, but ultimately stumbled in light of AMD’s well-established DirectX 11 competition. With the GeForce GTX 580, Nvidia quite literally went back to the drawing board. The GPU inside the GTX 480 was re-tooled from the transistor level, as Nvidia worked to mitigate some of the power and temperature issues that plagued the card. As a result, the GTX 580 is quieter, cooler, and relatively more power efficient than its predecessor. Putting Fermi to the Test We pitted the GeForce GTX 580 against its predecessor, the GTX 480, and AMD’s Radeon HD 5870 and HD 5970. A note about the Radeon HD 5970: while it is a single graphics card, it’s actually a pair of GPUs, sandwiched together. Synthetic benchmarks aren’t necessarily a barometer of real-world performance, but they’re handy for getting a solid idea of how cards stack up. This is particularly true for the Unigine Heaven benchmark. This strenuous DirectX 11 test is laden with geometry-heavy scenes and tessellation — the Fermi architecture’s bread and butter. The GTX 580 takes a decisive lead, ousting even the HD 5970’s ample muscle. While the Radeon HD 5970 clambers back into the lead on the 3DMark Vantage benchmark, it isn’t ahead by very much — 7%, on the Extreme setting. That’s not a bad showing from the GTX 580’s single-GPU. Our gaming tests saw a bit more of the same. The dual-GPU Radeon HD 5970 maintains a near constant lead, with the GTX 580 nipping at its heels. The Dirt 2 Demo’s results were the outlier here, with Nvidia’s GTX 580 pulling ahead by as much as 80% over the Radeon HD 5870. It maintained a steady lead over the Radeon HD 5970 by up to 40%.

With Great Power, Comes Great Efficiency

The GTX 480s chief faults lay in its unwieldy power demands, and Nvidia has gone a long way to rectifying that issue. AMD’s Radeon HD 5870 is (unsurprisingly) the least demanding of the cards we looked at, but the GTX 580 managed to shave 20W off of its predecessor’s idle and full load power ratings. The improvement shows once we take performance per watt into account. The Radeon HD 5970 takes the lead as the most efficient card, but the GTX 580 makes dramatic strides over its predecessor, overtaking even the venerable Radeon HD 5870. Fermi, Done Right Nvidia was late to the DirectX 11 game, and the GTX 480 ultimately failed to make much of a splash. But an extra six months in the proverbial tool shed has resulted in quite a showpiece. The GeForce GTX 580 is everything the GTX 480 should’ve been, but it’s still saddled with some of the same problems. There’s still no answer for AMD’s Eyefinity technology — if you want to run three (or more) monitors, you’ll still need to pick up a second GTX 580. The GTX 580 also lacks a DisplayPort connector, offering up a pair of DVI connectors and a mini-HDMI port instead — AMD’s cards offer the full gamut.

DisplayPort concerns aside, Nvidia has managed an impressive feat. An unwieldy titan was reforged, delivering a component that outpaces the competition, and earns the vaunted “world’s fastest” moniker.

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January 11, 2011

AMD has introduced the next generation of PC gaming, the AMD Radeon HD 6800 series, designed to be “perfect graphics cards” for gamers by delivering unprecedented game performance starting at $179 SEP. The new AMD Radeon HD 6800 series graphics cards provide more than 30 percent greater game performance than competing products, harnessing AMD’s second-generation Microsoft DirectX 11-capable architecture, best-in-class energy efficiency, and an unmatched feature set, including AMD Eyefinity multi-display technology. The AMD Radeon™ HD 6800 series is available immediately from etailers worldwide.

“AMD is the market share leader by a landslide in DirectX 11 graphics,” said Matt Skynner, corporate vice president and general manager, GPU Division, AMD. “Through our sweet spot strategy and our open, industry standards approach, we’ve worked to deliver the best possible experience for gamers. Today, our laser focus on gamers continues with the introduction of what we think is far and away the best graphics card series today, the AMD Radeon HD 6800 series. With exceptional game performance, an unrivaled feature set including breathtaking DirectX 11 gaming, AMD Eyefinity multi-display technology, AMD Accelerated Parallel Processing, and more, the AMD Radeon HD 6800 series will have all gamers wanting to get Radeon in their systems.”

“One of the great advantages of PC gaming is the rapid pace at which the experiences evolve and improve, and the AMD Radeon™ HD 6800 series delivers on the promise of DirectX 11 gaming with significantly improved visuals and enhanced performance,” said Craig Owens, marketing director, EA. “With Medal of Honor, EA is pushing the boundaries of gaming technology to deliver a whole new online experience, and it only makes sense that we leverage the latest DirectX 11 technology supported by AMD Radeon graphics cards to deliver an amazing experience for gamers.”

With the AMD Radeon HD 6800 series, AMD aims to recreate the same incredible value proposition of the original “sweet spot” products, the ATI Radeon HD 4800 series graphics cards. Taking full advantage of AMD’s experience with DirectX 11, the AMD Radeon HD 6800 series is AMD’s second-generation DirectX 11-enabled chip designed to deliver more than 30 percent greater game performance over the closest competing products in their class and even faster tessellation for a more realistic gaming experience. The AMD Radeon HD 6800 series’ architectural efficiency and advances in power management technology deliver in best-in-class energy efficiency.

AMD Radeon 6800 series graphics cards feature improved image quality, including all-new morphological anti-aliasing compatible with DirectX® 9, DirectX 10, or DirectX 11 applications, and improved anisotropic filtering.
DirectX11 has quickly become the new standard for PC games. The majority of game developers chose AMD Radeon graphics cards as their development platform of choice for their DirectX 11 games, and today AMD continues to enjoy strong relationships with those developers and many more. Beyond DirectX 11 games, the AMD Radeon HD 6800 series also delivers an exceptional game play experience in DirectX 9, DirectX 10, DirectX 10.1 and OpenGL titles in single card or multi-card AMD CrossFireX configurations.

The AMD Radeon™ HD 6800 series graphics cards are the first in the industry to offer support for both DisplayPort 1.2 and HDMI 1.4a, providing PC users with expanded options for multi-monitor configurations, display selection, and new DisplayPort audio features.

AMD Eyefinity technology continues to be the most affordable multi-display solution available, offering incredible choice in display compatibility and configurations. More than 45 game titles have been AMD Eyefinity-validated or are AMD Eyefinity-ready titles, and there are hundreds of more games that are AMD Eyefinity-compatible. Additionally, continuing improvements to AMD Catalyst graphics drivers may unlock new functionality and flexibility in AMD Eyefinity features and configurations.


With the AMD Radeon™ HD 6800 series graphics cards, AMD is introducing AMD HD3D technology, the result of our open 3D initiative for stereo 3D gaming and movies. AMD HD3D technology supports over 400 titles through its partners, and AMD’s open 3D ecosystem approach encourages the broadest selection of 3D solutions, available at the most affordable cost.

The AMD Radeon HD 6800 series graphics cards is supported by a dozen add-in-board companies, including ASUS, Club 3D, Diamond Multimedia, Force3D, GIGABYTE, HIS (Hightech Information Systems), MSI, PowerColor, SAPPHIRE Technology, VisionTek and XFX.

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October 27, 2010

AMD has introduced the next generation of PC gaming, the AMD Radeon HD 6800 series, designed to be “perfect graphics cards” for gamers by delivering unprecedented game performance starting at $179 SEP. The new AMD Radeon HD 6800 series graphics cards provide more than 30 percent greater game performance than competing products, harnessing AMD’s second-generation Microsoft DirectX 11-capable architecture, best-in-class energy efficiency, and an unmatched feature set, including AMD Eyefinity multi-display technology. The AMD Radeon™ HD 6800 series is available immediately from etailers worldwide.

“AMD is the market share leader by a landslide in DirectX 11 graphics,” said Matt Skynner, corporate vice president and general manager, GPU Division, AMD. “Through our sweet spot strategy and our open, industry standards approach, we’ve worked to deliver the best possible experience for gamers. Today, our laser focus on gamers continues with the introduction of what we think is far and away the best graphics card series today, the AMD Radeon HD 6800 series. With exceptional game performance, an unrivaled feature set including breathtaking DirectX 11 gaming, AMD Eyefinity multi-display technology, AMD Accelerated Parallel Processing, and more, the AMD Radeon HD 6800 series will have all gamers wanting to get Radeon in their systems.”

“One of the great advantages of PC gaming is the rapid pace at which the experiences evolve and improve, and the AMD Radeon™ HD 6800 series delivers on the promise of DirectX 11 gaming with significantly improved visuals and enhanced performance,” said Craig Owens, marketing director, EA. “With Medal of Honor, EA is pushing the boundaries of gaming technology to deliver a whole new online experience, and it only makes sense that we leverage the latest DirectX 11 technology supported by AMD Radeon graphics cards to deliver an amazing experience for gamers.”

With the AMD Radeon HD 6800 series, AMD aims to recreate the same incredible value proposition of the original “sweet spot” products, the ATI Radeon HD 4800 series graphics cards. Taking full advantage of AMD’s experience with DirectX 11, the AMD Radeon HD 6800 series is AMD’s second-generation DirectX 11-enabled chip designed to deliver more than 30 percent greater game performance over the closest competing products in their class and even faster tessellation for a more realistic gaming experience. The AMD Radeon HD 6800 series’ architectural efficiency and advances in power management technology deliver in best-in-class energy efficiency.

AMD Radeon 6800 series graphics cards feature improved image quality, including all-new morphological anti-aliasing compatible with DirectX® 9, DirectX 10, or DirectX 11 applications, and improved anisotropic filtering.
DirectX11 has quickly become the new standard for PC games. The majority of game developers chose AMD Radeon graphics cards as their development platform of choice for their DirectX 11 games, and today AMD continues to enjoy strong relationships with those developers and many more. Beyond DirectX 11 games, the AMD Radeon HD 6800 series also delivers an exceptional game play experience in DirectX 9, DirectX 10, DirectX 10.1 and OpenGL titles in single card or multi-card AMD CrossFireX configurations.

The AMD Radeon™ HD 6800 series graphics cards are the first in the industry to offer support for both DisplayPort 1.2 and HDMI 1.4a, providing PC users with expanded options for multi-monitor configurations, display selection, and new DisplayPort audio features.

AMD Eyefinity technology continues to be the most affordable multi-display solution available, offering incredible choice in display compatibility and configurations. More than 45 game titles have been AMD Eyefinity-validated or are AMD Eyefinity-ready titles, and there are hundreds of more games that are AMD Eyefinity-compatible. Additionally, continuing improvements to AMD Catalyst graphics drivers may unlock new functionality and flexibility in AMD Eyefinity features and configurations.

With the AMD Radeon™ HD 6800 series graphics cards, AMD is introducing AMD HD3D technology, the result of our open 3D initiative for stereo 3D gaming and movies. AMD HD3D technology supports over 400 titles through its partners, and AMD’s open 3D ecosystem approach encourages the broadest selection of 3D solutions, available at the most affordable cost.

The AMD Radeon HD 6800 series graphics cards is supported by a dozen add-in-board companies, including ASUS, Club 3D, Diamond Multimedia, Force3D, GIGABYTE, HIS (Hightech Information Systems), MSI, PowerColor, SAPPHIRE Technology, VisionTek and XFX.

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AMD Fusion APU Codenamed “Llano”

By Fei on October 24, 2010

October 24, 2010

At the 6th Annual AMD Technical Forum & Exhibition (TFE) 2010, AMD has showcased for AMD Fusion Accelerated Processing Unit (APU) codenamed “Llano”, designed for notebook, ultrathin and desktop PCs.  AMD demonstrated the accelerated single-chip processing muscle of Llano by simultaneously processing three separate compute-and graphics-intensive workloads.

“The serial and powerful parallel processing capability of the Llano APU has the potential to make OEMs and consumers re-think their computing experience,” said Chris Cloran, corporate vice president and general manager, client division, AMD. “The experience potential of Llano is truly incredible, and the demos we showed today on stage provide a glimpse of what this processor is capable of delivering in sleek form factors with long battery life.  Everything consumers love about their digital lifestyles today – social networking, gaming, consuming and creating media – can be enhanced with Llano, enabling a more interactive, vivid and immersive experience.”

The Llano APU demo showed three compute-intensive workloads simultaneously on Microsoft Windows 7, including calculating the value of Pi to 32 million decimal places, and decoding HD video from a Blu-Ray disc. Running concurrent to the CPU and HD video playback applications, Microsoft’s nBody DirectCompute application is shown achieving around 30 GFLOPS (as reported in the application) a relative measure of the available capacity to post-process video during playback, play a DirectX11 game, or assist the CPU cores to accelerate a non-graphics application. The demonstration represents a preview of Llano’s raw compute power enabling new levels of experience computing that AMD aims to bring to mainstream PC users in 2011.

Held annually in Taiwan, the AMD Technical Forum & Exhibition is an ecosystem partner event that focuses on addressing the world’s most complex technology challenges, and spotlighting technology breakthroughs.  Exhibitors span academia, hardware and software industries, fostering a healthy, open ecosystem for the AMD Fusion family of APUs.

For more information, visit http://fusion.amd.com.

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By Agam Shah
October 20, 2010

NEW YORK – Advanced Micro Devices plans to announce its second-generation of DirectX 11 graphics cards this week, and also to show off its latest hybrid Fusion chip as the company tries to jump ahead of rivals Intel and Nvidia.

AMD on Friday will announce the Radeon HD 6800 family of graphics cards, which will be the first in the Radeon HD 6000 series, according to a company spokesman. The product will lose its ATI moniker, killing a brand name synonymous with graphics enthusiasts for around 25 years.

DirectX 11 graphics processors bring improved graphics and realistic images to PCs with the Windows 7 OS. The new graphics cards will replace the company’s existing 5000 family, released by the company last year as its first DirectX 11 graphics cards. The 6800 cards will compete with Nvidia’s latest Fermi offerings, which also support DirectX 11.

The company did not provide further comment on the products. However, one online retailer, Krex, has already listed an Asus graphics card based on the AMD’s Radeon 6870 graphics processor. The Asus EAH6870 graphics card is overclocked to 913MHz and has AMD’s Eyefinity technology, which allows six monitors to be connected to a single graphics card.

In an earnings conference call last week, AMD CEO Dirk Meyer said the company hopes to ship thousands of Radeon HD 6000 graphics cards over the next few months.

AMD also provided a sneak peek to its upcoming Llano chip for desktops and laptops, which combines a CPU and DirectX 11 GPU on one chip. The chip, which was demonstrated at the AMD Technical Forum and Exhibition in Taipei, belongs to the next-generation Fusion family of chips that could help build lighter, sleeker and more power-efficient PCs.

The graphics processor will be able to decode Blu-ray video at the same time the CPU is running an intense math application, the company said. But the CPU and GPU will also work together to accelerate certain non-graphics and data-intensive applications, according to the company.

The chip is expected to have four CPUs running at speeds over 3.0GHz. The chip will reach users in 2011, but AMD has not yet provided a specific date on when it will appear in PCs.

AMD’s rival Intel has already started shipping hybrid laptop and desktop chips that combine the CPU and GPU. The chips, based on a new microarchitecture called Sandy Bridge, will appear in computers early next year.

Intel’s chips will ship ahead of AMD’s Llano chips. However, Meyer said that Intel’s Sandy Bridge chips do not support DirectX 11, which gives its Fusion chips an edge in graphics performance.

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By Tony Bradley
September 6, 2010

SAN FRANCISCO – Toshiba is the latest laptop vendor to fall victim to overheating technology. The recall of approximately 41,000 laptops resulting from more than 100 reports of melting laptop cases and minor injuries follows similar issues and recalls from other laptop manufacturers, and illustrates the problem with cramming so much processing power into such a small space.

According to a US Consumer Product Safety Commission bulletin, Toshiba is recalling Satellite T135, Satellite T135D and Satellite ProT130 notebook computers because “The notebook computers can overheat at the notebook’s plug-in to the AC adapter, posing a burn hazard to consumers.”

If this feels déjà vu its because it is a relatively common occurrence these days for laptops. In July Sony issued a recall of more than half a million Vaio laptops. Mike Lucas, senior vice president of Vaio for Sony, said in a statement “In rare instances, these notebook computers may overheat due to a potential malfunction of the internal temperature management system, resulting in deformation of the product’s keyboard or external casing, and a potential burn hazard to consumers.”

The Sony recall was immediately following an HP recall of laptop batteries in May. HP recalled over 100,000 laptop batteries in all as a result of mounting reports that the batteries were overheating, rupturing, and posing a risk of injury to users.

While quality control during the engineering and manufacturing process at Toshiba, Sony, and HP is apparently lacking, the issue goes beyond the individual manufacturers and exemplifies problems associated with the demands placed on notebook computers.

Heat is a fact of life with computers. A significant chunk of the cost of implementing and maintaining a data center is wrapped up in keeping the room at a tolerable temperature. Try turning off all of the computer equipment in your office or home and see how quickly the temperature drops.

Processors run hot. Batteries produce a significant amount of heat. The engineering of the internal components of the laptop are critical to provide adequate airflow for the fan to do its job and expel the heat from the case, but that is increasingly difficult as manufacturers work to make smaller, thinner notebooks cramming even more heat-generating components into a smaller space.

Thankfully, Intel and AMD have developed new processor technologies that incorporate more functions onto a single chip. Combining the core processing and graphics processing onto one chip instead of two greatly reduces the power consumption and heat output for newer laptops.

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August 26, 2010


AMD has announced the appointment of Donald Newell as vice president and Chief Technology Officer (CTO), Server. A distinguished engineer with more than 20 patents filed, Newell previously served as a senior principle engineer leading the System-on-Chip (SoC) and datacenter networking architecture groups within Intel Labs before joining AMD to lead its server roadmap and platform design programs.

As AMD Server CTO, Newell is responsible for the concept and definition of AMD’s long-term server roadmap based on current conditions, expected demand and long-term server trends. He is leading multiple worldwide teams and working alongside other AMD design and development teams to ensure successful transition of programs from design to market availability. Newell reports to Rick Bergman, senior vice president and general manager, AMD Products Group.

“Don Newell brings a strong combination of leadership skills, engineering and design expertise, and strategic direction,” said Bergman. ” We’re fortunate to have Don on board as we prepare for the delivery of the “Bulldozer” core in our AMD Opteron processors, scheduled for launch in 2011.”

During his 16 years with Intel, Newell led development of both SoC and server platform architecture innovations for areas ranging from cloud computing to hand-held devices. Newell also initiated and drove the I/O Acceleration Technologies (IOAT) from initial research to product intercept, developed a detailed architecture for heterogeneous computing and was responsible for delivering the PC industry’s first Digital TV receiver. He led his team to publish seminal papers on areas such as Cache QoS and network protocol processing. Newell has been published in more than 60 peer-reviewed research journals and publications and is a co-author of the IETF RFC2429 that specifies how video is transported over the Internet. Prior to joining Intel, he was a software engineer for first Datanex Software and later Sequent Computers. Newell received a Bachelors of Science from the University of Oregon.

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August 26, 2010

AMD is set to reveal new details on its two next-generation x86 processor core implementations, including AMDs unique approach to high-performance, multi-threaded computing, as well as a sub one-watt capable low-power design. The two new designs, codenamed “Bulldozer” for high-performance PC and server markets, and “Bobcat” for low-power notebook and small form-factor desktop markets, were designed from the ground-up to address specific customer requirements and compute workloads. The new cores are central to AMD’s future roadmap, including the AMD Fusion Accelerated Processing Unit (APU) products and AMD’s new high-performance server and client CPUs.

“In my opinion, Bulldozer and Bobcat are not only two of the greatest technical achievements in AMD’s rich history, but two of the most important for the industry as well,” said Chekib Akrout, senior vice president and general manager, AMD Technology Development. “With CPUs and APUs built from these core implementations, we expect our customers to deliver a new wave of innovative PC form factors and high-performance computing experiences.”

At HOT CHIPS 22, Brad Burgess, AMD Fellow and chief architect of Bobcat, and Mike Butler, AMD Fellow and chief architect of Bulldozer, will each present in the “New Processor Architectures” session. The x86 architecture lies at the very heart of computing and AMD has continuously evolved and improved its core designs. The Bulldozer and Bobcat cores continue that evolutionary path and are designed to change the user’s experience with the resulting products.

“Attacking both high-performance and low-power markets simultaneously with two brand new architectures is an impressive accomplishment that serves notice to the industry that innovation is alive and well inside AMD,” observed Nathan Brookwood, research fellow at Insight 64.

Highlights of the new cores include:

Bulldozer

· An innovative approach to multithreaded compute performance that balances dedicated and shared compute resources to provide a highly compact, high core count design that is easily replicated on a chip for performance scaling

· New x86 instruction support (SSE4.1, SSE4.2, AVX, and XOP including 4-operand FMAC)

· Advanced power management features

· Manufactured on advanced 32nm process technology

Bobcat

· Sub-one-watt capable operation

· Out-of-order instruction execution for higher performance

· Estimated 90 percent of today’s mainstream PC performance in half the area

· Core power gating and a microarchitecture optimized for low power

· Highly synthesizeable design that moves easily across manufacturing technologies

Advanced Micro Devices is an innovative technology company dedicated to collaborating with customers and technology partners to ignite the next generation of computing and graphics solutions at work, home and play. For more information, visit http://www.amd.com.

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June 28, 2010

msi1MSI’s Big Bang-Fuzion the first mainboard in the industry to feature Fuzion Technology, has received universal praise in the media since its release and has been a hot topic on the internet. Celebrated mainboard and graphics card manufacturer MSI today introduces its mainstream Fuzion Series mainboards; the P55A Fuzion for the Intel platform and 870A Fuzion for the AMD platform. The boards feature the same integration of military class materials. Additionally, the 870A Fuzion is the first AMD platform board capable of simultaneously operating dual NVIDIA graphics cards; an industry first, and a testament to MSI’s strength in research and development.

Fuzion Technology: Conquer Your Enemy with Ease

Allowing users to experience the performance upgrade and convenience of multiple graphics cards, MSI Fuzion series mainboards come with Lucidlogix’s Lucid LT22102 processor and exclusive graphics card Fuzion Technology that enables parallel processing of multiple cross-brand, asymmetrical GPUs. In A-Mode and N-Mode, when coupled with dual PCI-E ×16 Gen2 expansion slots, they provide parallel operating capabilities for any two ATI or two NVIDIA graphics cards, while still supporting ATI’s or NVIDIA’s own unique technologies, letting you effortlessly enjoy the sensation of accelerated gaming!

In addition, with the exclusive X-Mode, you can buy any brand or class of new graphics card to do multi-GPU processing with the existing graphics card in your PC to get higher performance with lower cost. It will be more economic and green than just buy a new high-end graphic card and throw away the old one. At the same time, it can take the primary graphics card as the benchmark (the graphics card installed in the first PCI-E x 16 expansion slot) and support exclusive NVIDIA or ATI technologies while possessing multiple display output capabilities, so you can play games and study strategy guides at the same time—or, during an online battle, discuss tactics with your teammates and vanquish your enemies that much easier!

Military Class components for Shocking Performance and Stability

MSI Fuzion series mainboards utilize military class components, including the 3 main specialized components Hi-c CAP, Solid CAP, and Icy Choke. In CPU power supply modules, Hi-c CAP is the primary component widely used in notebooks and servers that must endure extended periods of use and severe operating environments to provide even higher power supply efficiency and lower operating temperatures. A flat exterior is advantageous for gamers who want to install their favorite CPU cooler, taking temperature reduction a step further while enhancing overclocking potential!

The 8+2 phase DrMOS power supply module design uses MSI’s current DrMOS for even higher unit power supply efficiency to shatter the misconception that ‘multi-phase power supply is better’. Fuzion series mainboards all feature one 6-pin VGA power supply connector, which compared to the 24-pin power supply input of average graphics cards, is capable of providing up to 70% additional power. Even with two high-end graphics cards, you can still significantly enhance overclocking performance and operating stability—a vital design requirement for high-end mainboards.

OC Genie: Overclocking Made Even Easier

The MSI P55A Fuzion and 870A Fuzion mainboards also feature the exclusive OC Genie 1 Second Overclocking Technology. With just one press of the OC Genie button on the mainboard, the automatic optimization of CPU, RAM, and chipset frequency and voltage settings begins. The P55A Fuzion supports the Intel Unlocked series processor, which can initiate MSI’s exclusive Super Unlock technology, allowing overclocking clock rates to reach an astonishing 4GHz! Performance of the 870A Fuzion can be enhanced by up to 148% by simultaneously activating its core unlock function! For newbie gamers, these easy to activate performance enhancements are definitely the most intuitive and practical functions.

USB3.0 & SATA 6 GB/s: Ultra High-speed Transfer Bandwidth

The MSI P55A Fuzion and 870A Fuzion mainboards both come with the latest USB3.0 and SATA 6 GB/s transfer standards. Compared to the 480Mbps provided by traditional USB2.0, the all-new USB3.0′s 5GB/s offers 10 times the transfer bandwidth. Transferring a Blu-ray movie takes less than one minute with the USB3.0 interface and with MSI’s pioneering introduction of a chassis with a front panel USB3.0 port, using an external USB 3.0 device is even more convenient. Furthermore, the SATA 6 GB/s not only provides double the bandwidth of traditional SATA 3GB/s, but also increases data transfer speeds, in line with the current trends for high-speed external storage devices.

MSI’s Fuzion series mainboards not only offer the most stable power supply capabilities and outstanding performance; the exclusive graphics card Fuzion Technology allows for more diverse choices when upgrading a graphics card. With an intuitive overclocking design and complete peripheral expansion capabilities, it is the number one choice for buyers looking for flexible graphics card upgradability.

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By Loyd Cade
March 25, 2010

nvidiaugust27SAN FRANCISCO – If you fire up a game for the first time without checking your graphics settings beforehand, you’re not getting the most out of your graphics board. Whether your PC runs a discrete graphics card in a PCI Express slot or integrated graphics, your video drivers come with a control panel that you can use to make your games look better–if you know what you’re doing.

These control panels, unfortunately, are not easy to work with. Over the years, AMD, nVidia, and Intel have improved the user interfaces–but the underlying technology has also become more complex, and the control panels have gained many more settings to manage.

If your system is powerful enough to run a typical 3D title above 90 or 100 frames per second, then it has excess GPU horsepower that you could use to improve the image quality of the game. Getting your machine to hit 60 frames per second while pumping up the graphics eye candy will make your overall gaming experience much better.

The hard part is using trial and error–you change a setting, then play the game, then change again–to find the sweet spot, especially since every game and every system is a little different. My goal here is to give you some general guidelines for obtaining good image quality, as well as for finding the right blend of image quality and performance.

Note that all of the following examples work with Windows 7. They’ll likely work with Windows Vista too. Windows XP users, however, may see differences–and some capabilities (namely, features specific to DirectX 10 and 11) simply aren’t available in XP.

Before we dive into the intricacies of in-game settings and graphics control panels, it’s worth discussing a few rules of thumb for prioritizing which settings to enable.

Start With the In-Game Control Panel

The settings available in the game you’re playing are often more optimized than the global settings you can enable with the AMD or nVidia control panel. As an example, if the game allows you to set antialiasing, use that setting rather than the Windows control panel setting. You’ll often see better performance in the game, along with improved image quality.

Pump Up Texture Detail and Anisotropy First

You may be tempted to start by cranking up the antialiasing. Sure, antialiasing removes annoying jaggies, but if you turn it on while the texture detail remains low, you’ll end up with a muddy mess. Low-resolution textures will still look ugly with antialiasing turned on.

Anisotropic filtering with modern graphics cards can go as high as 16X with only a modest decrease in performance. Yet anisotropic filtering makes a huge impact in the look of the game as you move through the world, particularly with objects or textures that recede in the distance as you view them–you’ll see less image popping, and long hallways and receding terrain will look smoother and more accurate.

Increase Resolution Before Antialiasing

Sometimes, bumping up antialiasing will actually reduce the detail you see in the game. Antialiasing tends to soften what you see on screen slightly, and running antialiasing at relatively low resolutions can often produce a game world that looks a little blurry. That’s a result of the color blending needed to create good antialiasing effects.

If you’re running a game at, say, 1440 by 900 with antialiasing, consider turning off antialiasing and bumping the resolution up to 1680 by 1050. The performance hit will be roughly the same, but you might see a little more game detail.

Don’t Turn Up Shadow Detail

When you’re playing a game, you’re always in motion, and you probably won’t stop to gaze at the scenery. High shadow levels can seem very immersive–if you’re standing still. If you’re constantly on the move, you may notice an absence of shadows, but you’ll often not see the difference between medium shadows and high shadows. Maxing out shadow levels can often cause a huge decrease in performance. Turn up this setting only after you’ve pumped up other image-quality settings and are still running at high frame rates.

Avoid DirectX 10 and DirectX 11 With Low-Cost Graphics Cards

Don’t get me wrong: DX10 and DX11 can offer substantial increases in 3D graphics image quality. And due to improved multithreading in the DirectX libraries and drivers, installing DirectX 11 can boost performance over DirectX 10 even if the game was developed prior to DirectX 11.

However, graphics board companies do buyers a disservice by advertising cheap versions of cards as being able to run the latest graphics APIs (application programming interfaces). Technically, a Radeon HD 5450 can run DirectX 11 games in DirectX 11 mode–but the results will look like a slideshow. Revert to DirectX 9 modes if you have a low-end GPU, and you’ll be pleasantly surprised by higher frame rates.

Usually you can use the in-game control panel to change the mode, but sometimes you’ll need a different executable or shortcut, such as with Tom Clancy’s H.A.W.X. And with some games, the way to alter the mode is not always obvious. For example, in Crysis, you enable the DirectX 9 mode by reducing the global detail settings to ‘high’ instead of ‘very high’.

Experiment With Antialiasing Settings

Even if the game offers merely the usual 2X/4X/8X multisampling antialiasing schemes, those aren’t your only choices. Here’s a case where using the Windows graphics card control panel may be more useful, because you can fool around with transparency antialiasing or other modes.

You can also turn on antialiasing modes that aren’t available in-game, such as nVidia’s CSAA (coverage sample antialiasing), which can offer good image quality with less of a performance hit than standard multisampling antialiasing. I’ll talk about those modes in the nVidia control panel section.

If your game provides more than the usual settings, experiment with them. You may find that 8X CSAA on nVidia cards looks just as good as 4X multisampling antialiasing but offers better performance.

How to Use the In-Game Controls

Now that we’ve looked at a few rules of thumb, let’s explore in-game settings and the graphics control panels.

Most modern PC games come with a wealth of graphics options.Below I’ve used the recent S.T.A.L.K.E.R.: Call of Pripyat as an example, because it has assorted settings that take advantage of the latest DirectX 11 graphics cards.

Of course, if you don’t have DirectX 11-capable graphics hardware, you can’t enable some of these features, like tessellation, a technique that creates more-detailed geometry from a base set of geometry defined within the game.

Each additional setting you dial up or turn on can adversely affect performance. You need to determine which settings will give you the most image-quality bang for the buck, and then decide which of those to enable. The key is to remember that you’re always in motion in a 3D game; you’re rarely standing around and enjoying the environment.

Games that give you a wide assortment of adjustments for detail levels are terrific, and allow you to experiment to your heart’s content. Since the graphics control panels from AMD and nVidia don’t really let you change shadow or ambient occlusion (SSAO) settings, you have to use in-game settings if you want to balance image quality and performance.

Unfortunately, not every game gives you that much control over graphics settings. Many titles based on the Unreal Technology engine (BioShock 2 and Borderlands, for example) don’t allow you to set antialiasing, one of the most basic image-quality improvements.

You can edit configuration files manually, but that might result in what programmers euphemistically call “unpredictable results”–namely game crashes, weird image-quality flaws, and more.

nVidia Control Panels

Now let’s take a look at the nVidia and AMD control panels. If you have an nVidia graphics board, open the nVidia graphics control panel by right-clicking on the desktop and selecting nVidia Control Panel from the context menu.

You should use the Windows control panel only if the game doesn’t offer the appropriate built-in settings–which happens often with antialiasing. nVidia’s control panel has two different antialiasing settings, one for standard multisampling antialiasing and the other for transparency antialiasing.

Though you can enable them separately, there’s really no point to turning on transparency antialiasing if you don’t have standard antialiasing enabled.

One interesting option in Antialiasing Mode is the ‘Enhance the application setting’ mode. What this does is turn on CSAA for games that support multisampling antialiasing but don’t have explicit settings for CSAA. If that seems a little confusing, it is.

CSAA essentially allows you to add an antialiasing level (say, 8X) over the in-game level, and to obtain that level of image quality without the performance hit of full 8X multisampling antialiasing (MSAA). It’s a little arcane, but it’s worth experimenting with if you have the time and inclination.

Transparency antialiasing reduces jaggies for transparent textures. Frequently, when you turn on standard antialiasing, textures that include transparent elements–a chain-link fence, for example–may reduce those jagged effects for distant objects, but the fence will still have jagged edges.

nVidia also allows you to set game profiles explicitly. Click the Program Settings tab, and you’ll be greeted with a drop-down menu that permits you to set parameters for specific titles. What you can do here is leave the global settings for stuff like anisotropic filtering and antialiasing to Application controlled, and then set overrides for specific game titles.

It’s like having an in-game control panel, only you set it in the nVidia panel. This approach is especially useful if you want to set aggressive image-quality settings for older titles that are very fast on your system while allowing newer titles to be managed by their in-game settings.

This screen is a little confusing at first–everything seems to read ‘Use global setting’ or ‘Not supported for this application’. However, each setting that is supported is actually a drop-down box that allows you to change the setting. When you run the game, nVidia’s driver enables that setting for that game only.

AMD Graphics Control Panel

For an AMD ATI card, you bring up the AMD graphics control panel, known as the Catalyst Control Center, by right-clicking on the desktop and selecting Catalyst Control Center from the context menu. Fire up CCC for the first time, and you’ll be prompted to choose between a ‘basic’ and ‘advanced’ control panel. The basic control panel is really too simple for your needs, so select the advanced one.

Next you’ll see a fairly pedestrian-looking screen that appears to be mostly an ad. Welcome to the, er, welcome screen. This is a fairly useless screen, so uncheck Show this page on startup. Once that’s done, you’ll always return to the last page you viewed when you run CCC.

Catalyst Control Center offers a fairly rich array of controls, though not quite as many as nVidia’s control panels do. It has no concept of individual game profiles, for example.

Instead, AMD offers Catalyst AI, which attempts to auto-optimize settings for known game titles. In fact, AMD does have game profiles embedded in its drivers, and will try to auto-optimize performance for individual games, though it won’t override in-game settings.

Since you need to focus on 3D image quality and performance, select the Graphics drop-down on the upper left and click on 3D. You’ll encounter a series of tabs that include mini-previews, both animated and still, of your settings changes.

Catalyst AI is most useful if you have a dual-GPU CrossFire setup, but it sometimes works poorly with newer games. For example, in Gearbox’s game Borderlands, you’d see missing textures (gray or white boxes) with Catalyst AI enabled in the Catalyst 9.11 drivers. In general, the safest thing to do is turn off Catalyst AI.

If you want to make some manual changes, first check the Use custom settings box. Then you can move to the other tabs to make changes to antialiasing, anisotropic filtering, and so on, all with slightly different and mildly useful animated previews. The antialiasing screen even allows you to pick a filter type–actually a sample pattern and depth–which will improve antialiasing quality at the expense of performance.

Generally, you can leave it on the default ‘Box’ filter, but feel free to experiment. Even if you leave the antialiasing level on ‘Application Settings’, you can still change the filter type.

The AAMode tab is AMD’s way of letting you alter antialiasing with transparent textures. The ‘Performance’ setting has little effect, while the maximum-quality ‘Supersampling’ setting produces the biggest performance hit.

If you don’t care about the mini-previews, the simplest screen to navigate is the ‘All’ tab, which lists every setting in a single, scrollable window.

Remember, it’s generally better to use in-game settings to make the most of your image quality; use the graphics board maker’s control panels only for settings that games don’t have available within their options screens.

Troubleshooting

Whether you use in-game settings or the graphics board control panels, you’ll run into problems. Graphics drivers and 3D games are complex pieces of software, and the interactions between them are often unpredictable. Let’s take a look at several typical issues and solutions.

Lack of Feature Support

I’ve already mentioned how games using the Unreal Engine often don’t support antialiasing. In a few games, such as Borderlands and Mass Effect 2, you can’t even override the lack of in-game antialiasing with the control panels. Certain rendering techniques in games, like deferred lighting or render-to-texture, can also interfere with multisampling antialiasing.

Some tricks are available, such as downloading third-party utilities like RivaTuner, but many of them are old and don’t work under Windows 7 64-bit. Occasionally, driver updates will permit you to force a feature such as antialiasing or anisotropic filtering, or the game will be updated to allow that feature, but the only thing you can do is wait for the update.

In other cases, one particular feature in the game may prevent another from working. For example, some games won’t work properly with antialiasing and high dynamic range (HDR) lighting, even though both features may show up in the game settings. Try them out for yourself, and if you run into extreme performance degradation or image-quality issues, just disable one of the conflicting features.

Driver Problems

Earlier, I mentioned how Catalyst AI would result in missing textures in Borderlands. It’s not uncommon for new games to have problems with existing 3D-card drivers. All drivers make heavy use of optimizations, and sometimes that will cause a problem with a new game that may use the latest build of DirectX.

These issues may manifest as image corruption, game crashes, or very low frame rates. In such cases, one tactic is to go to a very basic driver level and disable certain advanced features in-game. For help, check the various online forums or do a Web search combining the game name and your graphics card model.

On rare occasions, you may even have to wait for driver updates before playing a particular game–thankfully, both nVidia and AMD are good about issuing driver “hotfixes” for popular new titles that may encounter problems.

One other tactic that may seem counterintuitive is to roll back to an earlier driver. Sometimes compatibility issues are accidentally introduced in newer driver releases, meaning that if something breaks you’ll have to uninstall the new driver and reinstall the old one (which is usually still available from the manufacturer’s Website).

Game Bugs

Sometimes you may encounter obscure bugs in a game that cause graphics issues. Given the large array of hardware, PC game developers can’t always test for all possible combinations.

For example, I’ve seen SSAO (screen space ambient occlusion) allowed as a setting on graphics hardware that can’t possibly support it. The result may be image corruption, a game crash, or, if you’re lucky, nothing happening aside from the feature not working.

Driver Residue

The general rule of thumb is always to uninstall your existing driver before installing a new one. If you don’t, it’s possible for traces of the old driver to remain on the system; it may be a stray DLL, or a Registry entry that conflicts with a new driver entry.

If you’ve been installing new drivers over older versions, you’ll likely encounter game crashes and severe image-quality problems. One solution is to download Driver Cleaner. Though it used to be free, Driver Cleaner is now a $10 download–but it’s worth it.

You’re in Control

You may care about frame rate above all else, or be the kind of person to tweak every available setting for the best possible image quality. Either way, don’t forget to check both the in-game graphics settings and your graphics card’s control panel. Just a few tweaks can result in a much more immersive and satisfying experience.

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