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Posts Tagged ‘ 3D glasses ’

3D TV makers hope for a better 2011

By Fei on January 11, 2011


By James Niccolai
January 11, 2011

SAN FRANCISCO – The “Avatar effect” that was supposed to make 3D TV so popular last year failed to materialize, but manufacturers, ever optimistic, say a wider selection of films and some modest technology improvements should make 2011 a better year.

This time last year, the Consumer Electronics Association estimated that 4.3 million 3D TVs would be sold in North America in 2010, but the number turned out to be closer to a million, said James Willcox, a senior editor with ConsumerReports, citing estimates from two manufacturers.

As many predicted, a lack of 3D content and the hassle of having to wear special glasses to watch TV held adoption back. Sales were also hurt by the miserable economy and some practical difficulties with demonstrating 3D TVs at retail. (The 3D glasses have to be tied down or people walk off with them.)

Still, industry executives on a panel discussion at CES said 2011 will be better. Jonas Tanenbaum, a marketing VP with Samsung Electronics America, was bold enough to predict a six-fold increase in North America sales this year, to about six million TVs.

His confidence stems partly from the gradual increase in 3D content being provided by movie studios, games makers and broadcasters. Twenty-three 3D movies made it into wide release last year and at least 60 are scheduled for the next two years, said Robert Mason, president for consumer electronics at RealD.

And broadcasters are learning the tricky business of shooting with two cameras to cover live events in 3D, he said. “They turn up with a truck the day before a game and they get something to your home that looks amazing. Sky has done an amazing job with Premiership soccer,” Mason said.

ESPN will meet its target of 100 3D events in its first year of production, and from Feb. 14 it will start to broadcast 3D content 24-7 on its 3D channel. “It’s our Valentine’s gift to you,” said Bryan Burns, ESPN vice president for strategic business planning and development.

But one thing that won’t propel 3D TV forward any time soon is glasses-free viewing. Despite technology demonstrations here from Sony, Toshiba and others, executives here said a system good enough for mass market use is still three to five years away.

They hope improvements in the 3D glasses on offer will make them more palatable. Samsung showed a few pairs in its booth that weigh less than earlier models and are better balanced. The electronics have been moved from the front to the back of the ear piece so they sit more comfortably on the head.

Samsung also showed improvements to its technology that converts 2D programming to 3D in real time. It doesn’t match the quality of original 3D content but it gives consumers who’ve shelled out for a 3D set something else to watch.

Almost all the glasses on show at CES are active — the type that open and close each lens rapidly to produce the 3D effect. Passive glasses, which use polarization to present a different viewing angle to each eye in turn, are cheaper and lighter but seen as suitable at the moment only for theaters.

Despite missing their sales targets, executives here said 2010 was no disaster. If they hadn’t set their sales targets so high, ConsumerReports’ Willcox noted, it might have been considered a good first year.

And in any case, he said, the latest 3D TVs on show here have some of the best 2D picture quality ever offered. So if consumers still don’t fall for 3D again this year, at least the marketing folks have something to fall back on.

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By Alessondra Springmann
April 19, 2010

apple-ipad1SAN FRANCISCO – 3D has come to the iPad. Sort of. Florida-based kode80 has announced an update to its HoloToy application for iPad (iTunes link) that gives the app a simulated 3D effect. How does HoloToy’s 3D effect work? It creates perspective based on the angle of the device, fooling our brains into perceiving a sense of depth.

HoloToy costs only 99 cents and works on any device running the Apple iPhone OS 3.0 or later and only takes up 8MB of storage space. The app comes complete with games, including HoloBall, where you maneuver a ball through a 3D room.

Who else has 3D for the iPad? Firemint’s Flight Control app (iTunes link) gives you a 3D gaming experience, but it uses anaglyph 3D images, so you’ll need to use the vintage red-and-blue glasses to get the 3D effect. Why resort to the old-school glasses to get 3D in Flight Control? As CEO Robert Murray put it, “the idea of red/cyan 3D just seemed like a wonderfully retro interpretation of modern 3D technology, it suits Flight Control very nicely.”
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By David Ayala
March 3, 2010

nintendo_dsi_504SAN FRANCISCO – 3D HDTVs are practically here, which means 3D videogames should be making a slow creep into the mainstream soon enough. A new Nintendo DSi Ware game, however, doesn’t need any fancy polarized LCD screens or expensive shutter glasses to make those eye popping images come to life. Clever use of the DSi hardware’s mechanics and that quintessential MacGyver spirit proves 3D can be achieved on almost any device, if you try hard enough.

The game is called Rittai Kakushi E Atta Koreda, which loosely translates to “3D Hidden Images: Found it! Here it is!” Using the DSi’s inward facing camera, the game tracks the player’s eyes to create the 3D effect, according to Gizmodo. The onscreen image will move according to the position of your face creating a sense of depth, similar to looking at a diorama.

Because the 3D effect doesn’t require glasses to filter light, this should produce a 3D image that will be easy on your eyes and reduce instances of strain.

The actual game itself doesn’t seem like it’s going to win any awards. It’s billed as an “image and letter finding game” on the Japanese Web site, and being that it’s a 500 point DSi Ware game it might also be a short-lived experience. Nonetheless, it is refreshing to see game developers maxing out hardware capabilities and proving that 3D doesn’t need any fancy hardware to be effective.

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The 3D Revolution Is Coming

By Fei on January 29, 2010

By Melissa J. Perenson
January 29, 2009

SAN FRANCISCO – 3D is back. And this time, it’s making a big statement. The concept isn’t new, of course–the first 3D motion picture dates back to the turn of the twentieth century. But a growing string of recent Hollywood releases, cemented by the runaway success of Avatar , has returned 3D to our cultural consciousness.

For the first time, though, 3D is being positioned not just for theatrical and professional venues but also for homes. Few observers expect this sea change to happen overnight–but it is coming.

The consumer electronics industry has been putting the elements for a 3D revolution into place surprisingly quickly. Every major manufacturer has revealed its 3D plans for 2010, with most companies setting a summer launch for their 3D-enabled televisions. Summer will also see 3D-enabled Blu-ray players. For filmmakers, a 3D camera will arrive in the fall: Panasonic’s $21,000, professional-grade Full HD camcorder will be able to record video from each of its twin lenses to SDHC cards.

Broadcasters are getting into the act, too. BSkyB is among the networks working on 3D channels. ESPN’s channel, launching in June, will show 85 sporting events in 3D. And Sony is partnering with Discovery and Imax to have a 3D channel by 2011.

Film content is already available, and will be growing thanks to the Avatar effect. Last year 17 3D films came out; more than a dozen such titles are scheduled for 2010. And 2011 will likely be a banner year for 3D movies as Hollywood rushes to replicate Avatar’s success.

3D’s Growing Appeal

Since 3D theatrical releases routinely earn more revenue than their 2D counterparts, it’s no shock that Hollywood and the consumer electronics industry are eager to bring 3D into the home. And the focus isn’t just on movies: 80 percent of PC games are currently available in 3D.
“Consumers are willing to pay more money to watch a movie in 3D than to watch it in 2D,” notes Jennifer Colegrove, director of display technologies at DisplaySearch, citing 3D’s immersiveness. “So [manufacturers] are naturally thinking about 3D for the home–on a computer, a notebook, a TV, a mobile phone.”

Research into what consumers want has begun in earnest. Sony is partnering with CBS to study what audiences expect from home 3D. Last year the Consumer Electronics Association and the Entertainment Technology Center released a study in which 50 percent of surveyed consumers said they would pay more for a 3D TV; 40 percent of the respondents preferred 3D to 2D.
We don’t know how much companies will charge for 3D TVs (or content). Clearly, 3D represents a new revenue stream, and consumer electronics makers will put some premium on it (simply because they’ll have 3D on their top-tier products). But industry executives have told me that they are aware of the risk of stifling 3D’s prospects if they price it into the stratosphere.

Another factor that might hold back 3D’s potential is the “dorky” image of 3D glasses. Special glasses are a requirement for all variations of the active-shutter technology that television makers are using. RealD is providing glass technology to a number of TV manufacturers, but the eyepiece design may vary dramatically. Right now, there’s no guarantee that glasses will be compatible across manufacturers (though the Consumer Electronics Association is trying to get companies to agree on this point). The glasses won’t be cheap, either–and 3D-enabled TVs may not ship with them by default. So far, only Sony’s top-of-line Bravia LX900 HDTV will come packaged with two pairs of glasses.

Few experts see 3D claiming a big chunk of the market. According to DisplaySearch, just over 1 million 3D-ready TVs will ship in 2010 (representing 0.1 percent of total shipments); by 2018, the number will be 64 million (20 percent of the market). That’s less than the CEA’s estimate of 4.3 million 3D-capable TV sets shipping in 2010. DisplaySearch expects 3D-ready monitors to grow to 10 million by 2018 (3.6 percent penetration), and it foresees a similar trajectory for 3D laptop systems. Mobile phones will be the largest 3D-display shipment by 2018, with 71 million units, DisplaySearch predicts.

The challenge will be to get hardware into homes. “It’s about presenting enough of a compelling story to get people excited about buying new equipment,” says Rick Dean, chairman of the 3D@Home Consortium and VP of strategic development for THX. “New Blu-ray players are required. New displays are required. But it’s not just about how we’re going to deliver 3D content; it’s about the user experience.”

Not Just New Movies

Blu-ray Disc will play a big role in the 3D revolution. In December, the Blu-ray Disc Association finalized its spec for Blu-ray MVC, a 3D “multiview” codec extension to the existing AVC H.264. Though Blu-ray players seem to have dropped enough in price to start replacing DVD players by default, the arrival of 3D models could extend the disc format’s relevance.
Hollywood studios have been a bit quiet about their 3D Blu-ray plans, but a few deals have been announced. Disney says it will have a 3D version of A Christmas Carol out by the fourth quarter of 2010. And DreamWorks and Samsung have announced a deal with Technicolor to replicate content in 3D.

Blu-ray Disc Association president Andy Parsons notes that not everything will get the 3D treatment. He says that he expects 2D to coexist with 3D. “We’re positioning 3D not as a replacement for but a complement to 2D,” he says.

While Parsons expects studios to search their archives for classics that they can transcode as 3D, the conversion may not be possible across the board. “It remains to be seen if a way can be found to convert 2D content into 3D in a way that comes close to what’s being done in the theaters today.”

Big-Name 3D HDTVs and Disc Players Coming Soon

The following 3D products are headed to stores this year. Companies haven’t set pricing, and some have yet to discuss plans for bundling glasses.

Due in Summer 2010

Panasonic

    • Viera TC-P50VT20 and Viera TC-P50VT25 (50 inches)
    • Viera TC-P54VT25 (54 inches)
    • Viera TC-P58VT25 (58 inches)
    • Viera TC-P65VT25 (65 inches)
    • DMP-BDT350 Blu-ray player

Sony

    • Bravia XBR-LX900 series (40, 46, 52, and 60 inches)
    • Bravia XBR-HX900 series (46 and 52 inches)
    • Bravia HX800 series (40, 46, and 55 inches)
    • BDP-S770 Blu-ray player
    • BDV-HZ970W home theater unit
    • PlayStation 3 (firmware upgrade)

Release Date Unannounced

LG

    • Infinia LE9500 (47 and 55 inches)

Samsung

    • UNxxC9000, UNxxC800, UNxxC700, and PNxxC7000 (TV sizes not yet announced)
    • BD-C6900 Blu-ray player

Toshiba

    • ZX900 “Cell TV”
    • BDX3000 Blu-ray player

Vizio

    • XVT Pro Series (47, 55, and 72 inches)
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