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By Kirk McElhearn
Macworld.com
February 17, 2009
SAN FRANCISCO – One of the biggest announcements made by Apple during the recent Macworld Expo was the news that, soon, all music sold by the iTunes Store will be free of digital rights management (DRM) restrictions. Currently, some 80% of music sold on the iTunes Store is without DRM, with the remainder to follow by the end of March.

While this frees up iTunes Store purchases for playback on other devices, or with other software, there may still be a hurdle if you don’t use a compatible device, or if you want to use these files with Windows software. For the music files sold by Apple are in AAC (Advanced Audio Coding) format. (Contrary to what many believe, this is not a “proprietary” format owned by Apple, but rather part of the MP4 specification.) But not many devices support AAC. Aside from Apple’s offerings, Microsoft’s Zune, the SanDisk Sansa, several Sony devices (the PlayStation Portable, Walkman and some phones), the Sonos Digital Music Player, the Squeezebox, and some other devices can play back AAC files. A handful of player programs support AAC, but not some of the most commonly used Windows programs such as Windows Media Player. But nearly every digital music player can play back the more ubiquitous MP3 format, as can most home DVD players and car stereos (via MP3 CDs).

If you want to take advantage of the vast catalogue of music available on iTunes (while Amazon.com has a broad selection, iTunes still has many exclusive albums, or albums with bonus tracks, and, in some areas, has a wider range of music), why not buy AAC files and convert them to MP3 if you want to use them on non-Apple devices? Some people think it’s heresy to convert music from one format to another, but, in reality, if you convert a 256 kbps AAC file to a 256 kbps MP3 file, you won’t hear any difference or degradation.

Converting these files with iTunes is pretty simple. Choose iTunes: Preferences, click the General tab, then click on the Import Settings button. If you have never changed the default settings, this will be set to AAC Encoder at 128 kbps (what Apple calls High Quality). Choose MP3 Encoder from the first menu, then, in the second menu, choose Custom, then 256 kbps. (Use this bit-rate, which is the equivalent of the iTunes Plus AAC files’ bit-rate so you lose as little quality as possible.) Then click OK twice to save your settings.

Next, create a playlist with the tracks you want to convert. Select them all, then choose Advanced: Create MP3 Version. iTunes will take a few minutes (depending on how many tracks you’re converting), and will make you new MP3 versions of your files. In order to find which they are–they’ll be filed together in your library with the originals–check your Recently Played playlist, or create a smart playlist where Kind Contains MPEG and Date Added Is today’s date, in the form 1/20/09. Next, Control-click on one of the tracks and choose Show in Finder. If iTunes organizes your music, you’ll find all the tracks for a given album in the same folder; just spot the MP3 versions and copy them to another folder or device.

(If you often change from one format for ripping your music from CD to another when converting files, you might want to use Doug Adams’ Quick Convert script. It lets you convert tracks using your choice of encoders, then restores your encoding preferences after conversion.)

So the above technique works for iTunes Plus files, which are DRM-free, and which allow you to convert them to other formats. But what if you have older iTunes files with DRM? You can’t use the same technique; iTunes will tell you that can’t convert protected files to other formats. So the trick here–which is a bit time consuming–is to burn your music to CD, then rip it from the CD in MP3 format. Don’t bother ripping at a bit-rate higher than 160 kpbs (iTunes files with DRM are 128 kbps, but it is commonly agreed that AAC files are better at lower bit-rates; using 160 kbps for MP3 should retain the same level of quality). You’ll then be able to have DRM-free files to use on other devices, while you wait for the true death of DRM.

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By Rick Broida
PC World (US)
January 21, 2009
SAN FRANCISCO – As you’ve probably heard by now, Apple just announced plans to ditch DRM for good. That means all songs you purchase from iTunes will arrive on your PC without the usual copy-protection shackles.

However, this doesn’t give you carte blanche. Because Apple still encodes songs using the proprietary AAC format, your downloads won’t play in many phones, PDAs, MP3 players, and so on.

Fortunately, it’s fairly easy to convert iTunes Plus purchases (i.e. the DRM-free versions of songs) to the universally compatible MP3 format. Here’s how.

In iTunes, go to Edit, Preferences, General. Click the Import Settings button. Change the Import Using option to MP3 Encoder. In the Setting field, choose Custom, and then set Stereo Bit Rate to your desired setting (I recommend 256 kbps or 320 kbps). Click OK three times to exit the various windows.

Now you’re all set to convert any iTunes Plus download to the MP3 format. To do that, right-click the song and choose Create MP3 Version. Wait a minute or so and presto: iTunes plops an MP3 copy of the song into your library.

Note that you’ll have now both versions of the song in your library, so you’ll have to do a little housekeeping.

The bigger downside is that converting from AAC to MP3 necessarily involves some loss of audio fidelity. Not much, but if you’re a purist, you may want to skip iTunes altogether and buy MP3s outright from a store like AmazonMP3.

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By Rick Broida
PC World (US)
January 06, 2009
SAN FRANCISCO  – Back when I was a Palm Centro owner, I used the excellent freeware app MiniTones to turn Brendan Benson’s “Spit It Out” into my ringtone. But when I upgraded to an iPhone, I discovered that iTunes charges 99 cents for ringtones–even if you already own the song.

My cheapskate nature doesn’t allow for that. (It’s not the money, it’s the principle of the thing.) So I decided to “roll my own” iPhone ringtone, which turned out to be a fairly easy process.

Start iTunes and find the song you want to convert. (It must be an MP3.) Right-click the song and choose Get Info. Click the Options tab. Check the Start Time and Stop Time boxes, then enter times for each (no more than 30 seconds apart, the maximum length for a ringtone). I used 0:00 and 0:30, respectively, as “Spit It Out” has a perfect ascending lead-in. Click OK, then right-click the song again and choose Create AAC Version. You should immediately see a new 30-second version of the song. Drag that version out of iTunes and into the folder of your choice. Delete the 30-second version from iTunes and undo the Start Time/Stop Time changes to the original. Open the folder containing the 30-second AAC file you dragged out of iTunes, then change the file extension from .m4a to .m4r. Double-click it and it immediately gets added to iTunes’ ringtone library. Finally, sync your iPhone. When it’s done, you can head into the settings and select your new ringtone.

That’s all there is to it! What song(s) will you assign to ringtone duty? Leave a comment and nominate your favorites. Meanwhile, have a happy new year! I’ll see you back here in ’09.

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By Mike Keller
By Mike Keller
December 10, 2008

SAN FRANCISCO – Though Nintendo’s revamped DSi has been out in Japan since the start of November, Americans won’t get to enjoy its new features-including a slimmer profile, a VGA camera, and music playback via internal memory or an SD Card-until “well into 2009″.

But though we don’t necessarily condone it, the reality is that geeky gamers have long enjoyed music playback on the Nintendo DS. One method of doing so is to use MoonShell, a homebrew media player that supports MP3, Ogg Vorbis, and AAC files (the DSi supports only AAC).

To use MoonShell, you’ll need the hard-to-find Revolution for DS (aka R4)-an unofficial cartridge used for hacking the Nintendo DS handheld game machine. The R4 is a Slot-1 cartridge that reads data from removable microSD cards.

– Pop your microSD card into the provided USB card reader, insert it in your PC’s USB port, and update the software (currently v1.18).

– Download and install Moonshell.

– With SD card still mounted, copy music files into the root directory of the card.

– Eject the USB drive, put the SD card back into the R4. Power on, open up Moonshell, and pick a song!

– For more information on DS homebrew and storage devices, visit the Nintendo DS Homebrew Wikipedia page.

As for upgrading from my DS Lite, I reserve final judgment for when the DSi is officially released in the US. But currently, the new changes aren’t terribly compelling. For starters, DSi will have a shorter battery life compared to DS Lite and will sell for a higher price- US$179 as opposed to $129. Finally, the DSi will no longer be compatible with Slot-2 games or devices, such as GBA games or Guitar Hero: On Tour.

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By Daniel Ionescu
PC World (US)
January 21, 2009
SAN FRANCISCO  – Would you buy a crap phone just because it’s “green”? When a company has 350 employees dedicated to implementing a brand-spanking-new mobile OS into its devices, one doesn’t really expect to see a phone made out of recycled plastic bottles. But defying any rational judgment, Motorola decided to become even more boring with its 2009 phone lineup.

As reported yesterday, Motorola went all “green” with two new mobile phones due to be released sometime this year, namely the MOTO W233 (pictured above – left) and the MOTOSURF A3100 (right). Seems like innovation is drying up over at Motorola, as there couldn’t be anything more standard to these phones, that is of course, if you judge the phones and not the company’s carbon offsetting policy.

As a quick recap, the W233 has a 128X128 pixels screen (1.6 inches) and can take up to 2GB microSD memory cards while the A3100 comes with a 2.8 inch touchscreen, Windows Mobile 6.1 bonanza and an omni-directional trackball. So if you have nothing special to brag about your new phones, you just play the “green” card.

Motorola says the W233 is made of recycled plastic water bottles while the killer feature of the A3100 is the ‘complete-personalized home screen’. Also, the W233 has Carbonfund.org‘s Carbon Product Certification and its box is made of 100 percent post-consumer recycled paper.

Did I go on about the “green” bit too much? I certainly have, because there is nothing else to say about the new Motorola phones – not unbelievably thin, no special features, no super specs, just standard Moto blandness. Hopefully, Greenpeace will order some W233 stock for its campaigners. Meanwhile, I’m still waiting for Moto’s first Android device.

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Cut Your Phone Costs

By on March 15, 2009

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By Lincoln Spector, PC World
PC World (US)
January 06, 2009

SAN FRANCISCO – Want to hear a shocker? My family ran up nearly $2,700 in phone bills over the last 12 months. And that doesn’t include new cell phones, or our landline-based DSL Internet access.

Why so much? We have two adults and two adolescents. That’s four cell phones and lots of text messages. We also have two landlines–one for the family and the other for my home office.

Like just about everyone these days, I need to save money, so I set out to find ways to lower our telephone expenses. Here’s how I went about it, and how you can do the same.

Lock Down Cell Phone Costs

Cell phones are the biggest expense in our family–our bills tally more than $160 most months. They’re probably the biggest phone expense in your household, as well.

But before you can cut down your cell phone costs, you need to find out what you’re paying for. You should start by examining your last cell bill, but it won’t be easy–our most recent Verizon bill ran 34 pages, and required a translator.

I found more information, in easier-to-read form, on Verizon’s Web site. If you’re a Verizon user, you can log in to the site with your user name and password. Click the My Bill tab, and then, staying on the Bill Summary tab, click the Voice link. A pop-up will show you how many minutes each family member used during that month, plus the total. You can check other past bills, as well.

This information led me to an important discovery: We regularly used between 500 and 600 anytime minutes a month–far less than the 1400 we were paying for. Right there was a way to save money.

But how much could we save? That wasn’t on the bill.

Which brings us to that translator I mentioned above. To really know what you’re paying for, you have to call your carrier and fight your way through push-button hell until you get an actual human being.

The human being I got (who was very nice and who understood my need to cut expenses) told me I would save $20 a month by going down to 700 minutes. She also said that I could save another $30 by eliminating our unlimited texting.

Taking $20 off a $160 phone bill doesn’t sound like much, but it’s a start. You can also reduce cell phone costs by attacking the usage charges that vary every month. Here are a few tips.

Keep an eye on the minutes: Most companies offer several ways for you to learn how many minutes you’ve used up so far on a billing cycle. For example, Verizon users can dial #646 for a free text message.

Block music downloads and applications: Frequently, kids discover that they can download music and play games on their phone, but they don’t consider that it will show up on the phone bill. And anyone can accidentally access the Internet and incur a charge.

Shop for better rates: Comparing plans is easy, but moving an entire family to a new carrier can be heartbreakingly expensive. If you added family members to your current plan at different times, each phone number may have a different contract end date. At no one time would you be able to move everyone to another carrier without incurring multiple termination fees. For a family of four, those charges could run into hundreds of dollars.

The solution? Wait until everyone’s contract runs out before you upgrade anyone’s phone or change the plan. Then everyone will be in sync.

Consider a prepaid plan: Think of this advice as a subset of “Shop for better rates.” If you’re using fewer than 200 minutes a month, a prepaid plan is probably your best option.

Watch who you call: 800 numbers aren’t toll-free when called from a cell phone–unless you do so on a weekend. And international calls, even to Canada, are outrageously expensive. On the other hand, calls to other cell phones attached to the same carrier may be unlimited.

Make sure everyone knows the rules: No long, conversational phone calls before 9:00 p.m. on weekdays (or whenever the particular time is with your service). Keep texting to a minimum, too. (Okay, I admit that we gave up on that one.)

Keep the Landline?

Here’s a big question: If you have cell phones, do you need a landline? A lot of people don’t bother with them.

And yet my family has two landline phones. We keep the home phone because my wife doesn’t want to give it up, and she’s reluctant to make our friends learn a new phone number. And I need my home-office phone so that I can keep my work and home lives separate. I give my office number to all sorts of people with whom I wouldn’t want to share my home or cell numbers.

Despite what some folks think, you don’t need a landline for 911 calls. Cell phones work just fine in an emergency. And if the electricity goes out, they’re actually better than most of today’s landline phones, which require AC power.

It’s true that a landline gives you unlimited local, incoming, and toll-free calls, and lower per-minute charges in many situations. And another consideration is DSL, which comes over the phone line. If that’s your source for Internet access, you’ll have to switch either to cable or to a so-called naked DSL account that doesn’t involve analog phone service. Either way costs more. AT&T would charge me $10 a month more for the DSL package I have now if our house were stripped of phone service.

So if you intend to keep your landline, how do you lower costs?

Examine your bill–both local and long distance–for extra, optional charges. If you’re unsure what a charge means, don’t hesitate to call the phone company and ask.

I found a few things on our bills that must have seemed like good ideas once, but not anymore. On our local bills, we’re charged $7 a month for something called WirePro, which is insurance to cover home wiring problems. As with an extended warranty on a new TV, not having it is something of a gamble, but the money saved is worth the risk.

On the long-distance bill, we were paying $9 a month to lower our national and international by-the-minute fees. But even with the higher fees, we weren’t making long-distance calls totaling $9 a month.

So that’s another $16 saved–as long as our wires hold out and we don’t go overboard on long-distance phone calls.

Into the VoIP

Luckily, we have another option for long-distance calls, and it’s dirt-cheap, with nearly unlimited minutes: Voice Over Internet Protocol (VoIP).

Once too hard to listen to, VoIP now offers improved quality, and it makes a great alternative to landlines or supplement to cell phones. And you’re not limited to talking with other VoIP users.

Not that it’s a complete win-win option. While the audio is improved, it still sounds worse than that of a landline. And it requires that you either keep a computer on to make and receive phone calls or use special hardware.

Nevertheless, VoIP seemed like a good alternative to my landline office phone. I looked at two very different services.

You probably think of Skype as a free service for talking and instant messaging with other Skype users, possibly with video. That’s all the free service does, but for a price Skype will connect you to telephones all over the world, and it’ll give you a phone number so that other people can call you.

If you don’t phone internationally a lot, Skype’s most attractive phone system offer gives you unlimited calls within the United States and Canada for $3 a month, or $30 a year. Well, sort of–it isn’t really unlimited. You get 10,000 minutes per month, which could be a problem if you’re on the phone more than 6 hours a day. And it isn’t really $30 a year–at least, if you really want to replace a landline. A real phone number costs an additional $30 a year, and voicemail costs $20. Even so, that works out to a monthly average of less than $7–still a tempting rate.

But there are bigger problems. For one thing, Skype offers no 911 emergency support, though that shouldn’t be a problem if you have a cell phone. The second thing is, you can’t simply plug a regular phone into Skype. You can install Skype’s free software onto on your PC and plug in a microphone (or, better yet, a headset); of course, you’ll have to keep your PC on all the time so that you can receive calls. Or you can buy a stand-alone Skype phone that connects either to your computer (which means you still have to leave it on) or to the Internet directly.

I tried two different Logitech USB headsets, one wired, the other wireless. Both worked. I also tried Belkin’s cell-like Wi-Fi phone, which, as I write this, is on sale at Skype’s site for $130. I liked it despite some strange quirks (leave it on as you take a walk, and it makes odd sounds as it finds and loses signals), but it doesn’t work with hotspots that require Web authentication, such as at Starbucks and Tully’s.

Also, Skype’s technical support is all but nonexistent. You get no phone or chat support, and e-mailed queries aren’t answered quickly, either–if you receive an answer at all.

The biggest Skype problem, if you want to use it as a landline replacement, is the selection of phone numbers. You can’t transfer your existing number, and you may not be able to get a new number in your area code. But if you can’t, keep trying; on my second try, they had some available.

Phone Power, another VoIP provider, offers a more landline-like experience. You can use your regular phone and transfer your existing phone number. But it’s nowhere near as cheap as Skype is, and I found setting it up quite a challenge.
When you sign up, Phone Power sends you a gadget that you daisy-chain between your modem and your router (you can also plug it directly into the router if the preferred setup doesn’t work). Then you plug your phone into the gadget and use the phone as you normally would. It includes voicemail (which you can have forwarded to your e-mail address–a nice touch), and 911.

The best plan (3000 outgoing minutes, unlimited incoming) costs $23 a month after the discounted first three months. That’s considerably more than Skype, but still less than a regular phone bill with voicemail and long-distance fees.

During my setup of Phone Power, I would have given up if it weren’t for the company’s excellent tech-support staff. I talked to several support representatives as we struggled to get both the phone signal and my Internet connection working. They all proved polite and knowledgeable, and were truly concerned with helping me fix my problems.

Nevertheless, I’m going with Skype for my office phone, despite the phone number problem and lack of support. Not only is it cheaper, but having my office phone travel with my computer suits my work habits.

So with all those changes, how much have I cut our phone bills? Halving the number of cell phone minutes saves us $20 a month. Dropping the landline extras is another $16. Switching to Skype would save me about $33. In the end, that’s close to $70 a month, or over $800 a year. Not bad when you’re trying to save money in this unpredictable economy.

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By Daniel Ionescu
PC World (US)
December 10, 2008

SAN FRANCISCO – After months of waiting, Nokia finally announced the N97, the company’s second (unreleased) device to challenge the iPhone and revive to the N-series to their former glory. With a 3.5″ touchscreen, 5-megapixel camera and 32GB of memory, the N97 is one phone worth waiting for in the New Year.

Expected spring next year, the N97 features a kick-out QWERTY keyboard that is hidden behind the phone’s 3.5″ – 16:9 aspect ratio – touchscreen. As a worthy iPhone competitor, the N97 rocks a 5-megapixel camera on the back with Carl Zeiss Tessar lens and dual LED flash. Also, unlike the iPhone or the T-Mobile G1, the N97 can capture video in DVD quality in 16:9 aspect ratio.

Storage-wise, the N97 does very well also. The phone comes with 32GB of on-board memory – that is twice the amount of memory the most expensive iPhone brings. As an extra, the capacity can be extended with microSD cards of up to 16GB, ranking up to a potential 48GB of storage on the N97.

Priced at around US$700 before carrier subsidies (simfree), the N97 is a 3G phone that can also do HSDPA speeds of 7.2Mb/s (obviously, if your carrier can handle it) and Wi-Fi. The usual flavor of A-GPS with an electronic compass is present, and if you plan to keep yourself entertained with this phone, Nokia says that the N97 can deliver up to 37 hours of music and 4.5 hours of video playback.

Now, even with all these high specs, a good mobile phone would be nothing without software – and Nokia seems to deliver a good offering in this category. The N97 runs on Symbian S50 5th Edition and brings the familiar interface from the (yet unreleased) 5800 Express Music, previously known as ‘Tube’.

What’s new from Nokia in the software side of things is the ability of having home screen widgets on the N97. Nokia says that these widgets will enable you to update social networks automatically with your status and location as well as related pictures or video.

Nokia will also start competing with Apple’s MobileMe service by launching new features for Ovi – the company’s social portal. N97 users will be able to have their own free Ovi email account and will be able to enjoy push-like email as well as calendar and contacts synchronizing – T-Mobile G1 style.

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By Matt Peckham
PC World (US)
February 17, 2009
SAN FRANCISCO – Are you bored with beautiful games? Alright, okay, I know — just because they’re pretty doesn’t mean they’re empty-headed. But you’ve gotta admit, after all these years, and for all the passionate chatter about gaming “growing up,” there’s still a kind of funky-smelling obsession out there about the way tomorrow’s games are supposed to look…as if they weren’t games at all.

Games don’t have to look like anything, right? You don’t play an image. A piece of sculpture doesn’t have “fail” states. A photograph doesn’t tally a high score. Maybe I’m hung up on semantics here, but I don’t think so, and if I’m reading High Voltage‘s chief creative office Eric Nofsinger right, neither is he.
Speaking to Edge, Nofsinger says he thinks the games industry’s “become dazzled by the bling.”
We’ve all got stars in our eyes for Hollywood, with twenty, thirty, forty million dollar budgets over night and hundred-person teams working for years on titles without ever running a P&L to see if anything could support that.

One of the biggest slices of a game’s design budget is its art, from the fine synthetic weave on a futuristic body suit to the deeply detailed wounds on the side of a shell-scarred building to making sure stuff like the pores on Prophet’s face in Crysis Warhead are sufficiently pocked and pitted.

To quote a reader over at Joystiq back in April 2006:
Color me nonplussed. Since when did “pore-visibility” make a game play better?

Eyelids and earlobes and five o’clock shadow aren’t games. Neither are volumetric clouds, motion blur, god rays, and soft shadows. Or, for that matter, a bunch of pretty high-dynamic range sunsets, even if they’re backgrounding Andre Hyppolite as his parametric skeletal body swaggers past the edge of some ambient occluded shantytown and out into Far Cry 2′s sultry parallax occlusion mapped safari-scape.

I can appreciate the sleek, sexy curves of something newfangled as much as anyone, but I’m increasingly cool toward yesterday’s ideas in tomorrow’s sexed-up clothing.

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By Matt Peckham
PC World (US)
January 21, 2009
SAN FRANCISCO  – The console game Wii aficionados literally can’t live without is now unofficially the top selling video game ever. That game would be Wii Sports, a hodgepodge of Mii-infested no-frills sports games that comes with every single Wii, desired or no.

That Wii Sports’ top sales claim comes from VGChartz, a “sales-tracking” website occasionally accused of not so much cooking as “reheating” its books (give or take a couple hundred thousand units) when its projections vary from data provided slightly later by market research stalwarts like Enterbain and NPD Group.

Whether the data’s credible or not, Wii Sports’ ascent to the tippy-top of Mount Contingency was (is? remains?) inevitable. In the U.S., the Wii sold over 2 million units in November alone, propelling the worldwide sales total of Wii Sports toward somewhere in excess of 40 million units.
The former champ? Super Mario Bros., which came with early incarnations of the original Nintendo Entertainment System.

Question is, should we really be counting bundle games if we’re gauging actual consumer taste?

Is anyone counting sales of games like Feeding Frenzy, Luxor 2, Boom Boom Rocket, Pac-Man Championship Edition, and Uno, all of which come on a disc packaged with every Xbox 360 Arcade? How about the freebie mobile versions (or clones) of games like Tetris or Asteroids or Space Invaders that come with who-knows-how-many mobile phones and PDAs? And what about the most bundled electronic game of all time, Windows Solitaire?

Even if it’s true, as VG Chartz claims, that the Wii’s attach rate is 45% in Japan (where Wii Sports is sold separately), there’s a regional/cultural factor that the number taken singularly ignores. Would 45% of U.S. gamers buy Wii Sports if Nintendo sold it separately over here? We’ll never know, and play habits “tracked” with the as-yet unvetted Nintendo Channel are at best interesting guesswork. What we do know is that some games sell better in some regions than others, so success in one country isn’t an automatic lock in another.

Arguing by reference to other commonly bundled games like Super Mario World makes more sense, but even then there’s a cloud over the number. Is the sugar-covered-cardboard, i.e. “stick gum” that comes with collectible movie or sports cards as popular with buyers as card sales might suggest?

Think about the times you’ve purchased something that came with something else to sweeten the deal. Even if you ended up using that something else — often or only on occasion — did it really tip your wallet at the cash-wrap? And more importantly, would you have purchased the something else on its own, if it were sold separately?

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By Matt Peckham
PC World (US)
January 06, 2009

SAN FRANCISCO  – Who wants scads of commercial PC games for free? No, I don’t mean the kind you download illicitly, silly. I’m talking about older but as well a few newer games, including a few award-winners that publishers have made available over the years and on the house.

Games like Richard Garriot’s pre-Ultima RPG Akalabeth (1979). Revolution Software’s Beneath a Steel Sky (1994). The original Command & Conquer Red Alert (1996). SSI’s Dark Sun: Shattered Lands (1993). David Braben and Ian Bell’s Elite (1991). Rockstar’s Grand Theft Auto 2 (1999). Sierra’s Tribes 2 (2001). Even S2 Games’s just-last-January Savage 2 (2008).

No comment on Wikipedia’s value as a repository for factual data, but its “List of Commercial Games Released as Freeware” is both convenient and verifiable. It’s an alpha-sorted collection of older and some not-so-old titles with links to their Wiki pages, which in turn link to each game’s freeware storehouse.

Have a look. There’s Abe Lincoln Must Die! (2007), the fourth in the recently released gonzo Sam & Max series — obviously bait for the other five episodes in series, but worth a look just the same.

Remember Bungie’s pre-Halo Marathon Trilogy? Yep, all three available gratis (and the first one’s a whopping 4.7MB!).

Pick of the litter: Probably Virgin’s SubSpace. It’s a simple two-dimensional multiplayer space shooter, easy to learn, challenging to master, and pathologically addictive. It was also still being updated, according to Wikipedia, through 2007.

And who could forget Derek Smart’s Battlecruiser 3000AD? After the absolutely wretched and bug-riddled 1997 original, the much-revised Millennium version (2003) was surprisingly well-reviewed. (Hey, even the one or two unrepentantly navel-gazing game mags gave it at least one thumb up.)

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